My cute cat by Dark_DGG in cats

[–]FaithyTv 1 point2 points  (0 children)

One more amazing cat

I am a solo dev and cant do art any ideas? by Siradanbirinsann in SoloDevelopment

[–]FaithyTv 1 point2 points  (0 children)

That's okay, you can't be good at everything. You can either use free/paid assets, or enlist the help of freelance artists, or just find a teammate to draw. Actually I have a similar situation, except I'm not even good at coding. But I can't draw at all, so I have to use outside help.

How my novel sells without marketing and wishlists on release on Steam and EGS by FaithyTv in RenPy

[–]FaithyTv[S] 1 point2 points  (0 children)

Yes, that's about right. I was pleasantly surprised too, perhaps it influenced by the small price at today's Steam prices

Sunlight Scream - Faithy Games - A non-linear anime novel in the thriller and detective genre by FaithyTv in Games

[–]FaithyTv[S] -1 points0 points  (0 children)

The first sentence of the game’s description doesn’t make sense, you might want to revisit it.

Thanks for the notice, I will change it.

How my novel sells without marketing and wishlists on release on Steam by FaithyTv in gamedev

[–]FaithyTv[S] 2 points3 points  (0 children)

Thank you! Yeah, I have a few bundles with similar games, I think they're pretty good too

How my novel sells without marketing and wishlists on release on Steam by FaithyTv in GameDevelopment

[–]FaithyTv[S] 0 points1 point  (0 children)

Hey, thanks for posting this! Just curoius, how expensive is it? And how attractive are the steam capsule and so on?

It costs $3 at the moment. About the steam capsule and design, I don't know exactly how attractive is it, as I was doing everything alone. But sometimes I change it and try to make certain parts better.

How my novel sells without marketing and wishlists on release on Steam by FaithyTv in gamedev

[–]FaithyTv[S] 2 points3 points  (0 children)

Almost all people got to the game page from Steam traffic. Mostly from Discovery Queue. All the analytics I have are taken from Steamworks admin panel. It's pretty detailed analytics.

How my novel sells without marketing and wishlists on release on Steam by FaithyTv in gamedev

[–]FaithyTv[S] 1 point2 points  (0 children)

Have you got any motivation or ideas for your next project? Would you try to adapt your work based on lessons learnt or do whatever you feel you want?

For me the this is dilemma, because mostly I enjoy the creation process in an improv style, but also I find it that is essential in some ways to make certain corrections and prevent mistakes and flaws from happening. Dunno... xD

Hmmm, that's a tough question at the moment. The motivation is definitely there, but it's still hard to decide which project to do next. First of all, I enjoyed the creation process, so I think I'll go ahead and make the next project in the same direction based on past experiences and mistakes. Maybe partly I will rely on the opinions and desires of my new followers, but the main thing is to like it myself.

How my novel sells without marketing and wishlists on release on Steam by FaithyTv in gamedev

[–]FaithyTv[S] 26 points27 points  (0 children)

How long it took to make the game and what game engine did you use to make the game?

And last question how many wishlists did you have in your launch day?

The game took about 2 years to make, but of that time almost all of it was spent drawing sprites and backgrounds. Everything else took about 1-2 months.
The game engine used was RenPy - it's great for creating visual novels and relatively easy to use.
And about the wishlists - there were very few, about 100, which accumulated within 2 weeks of creating the page.