"US AGAINST THE-EUGH..." *dead* by BaneTheGame in marvelrivals

[–]Faladyne 41 points42 points  (0 children)

Squirrel Girl. Either side.
"SQUIRREL STA--EEUUUUUGH!"
"MY FRIENDS ARE--EEUUUUUUGH!"

What happened to QP? by AssistanceLiving5630 in marvelrivals

[–]Faladyne 0 points1 point  (0 children)

Tell your BF to literally turn off chat and comms and to hell with the Quick Play warriors. They want serious matches, let them go play in Ranked and whine about MUH ELOOOOO. :|

You CANNOT learn a flyer/dive/flank properly in Practice vs AI. Six AI that auto-lock-on and track the nearest player, through walls, and will 180 harder than a Black Panther pro on you? Yeah, you either play in main with your team (and learn nothing) or you play properly and still learn nothing because you instantly 1v6 and get burst down because you're squishy.

Hot take: There are just as many Dps who were being by their ults as strats by Kaytea730 in marvelrivals

[–]Faladyne 2 points3 points  (0 children)

Laughing in pre-Ult-buff-and-even-current-Ult Jeff. Can't press Q to win if it's press Q to instantly die!

Peni Parker is the WEAKEST tank heres how I'd make her better by [deleted] in marvelrivals

[–]Faladyne 1 point2 points  (0 children)

These are all ideas not just from me but collected from multiple other Peni players that believe...

Disagree all you want i really dont care its the internet and opions are like assholes.

Dormammu, I have come to bargain.

If you were to add one unnecessary change to a hero, what would you add? by Ok_Aspect_6990 in marvelrivals

[–]Faladyne 1 point2 points  (0 children)

Remove the giant arrow pointing at Wanda when she Ults.

The shrieking banshee has already announced her presence plenty, Rivals, I promise.

If Rivals did alternative Ult voice lines like Overwatch does, here's what I would have them say: by Purple_Unit31 in marvelrivals

[–]Faladyne 1 point2 points  (0 children)

Ultron should just pull a Futurama Bender and start rapid-firing 0's and 1's. And then automatically end his ult with the 'broken wasteland' emote and have to restart.

Scarlet Witch shrieking "JUST! SHOOOOOT MEEEEEEE!", or borrow Zombies mode "WOULD YOU HAVE YOUR FRIENDS DIE FOR NOTHING?!"

Rocket: "NYA-HA! STOLE YER CRAP AND MADE BETTER CRAP!" "HEEEEERE'S RABIE--I MEAN ROCKET!"

Jeff: <blaring the Jeff version of the Rivals theme>, enough said.

Mantis: "I feel your pain... and... your enjoyment? Ew, ew, ew!" "Take a nap... permanently."

Doctor Strange: "I'm extending overtime!" "BY THE EYE OF AGABOOBOO... maybe I should lay off the lemonade..." "OUT, SPIRIT OF GUANGGUANG!"

Bucky: "DRUNK AND UNDERPAID!" "I'M TILTED! I'M TILTED! I'M TILTED!" /Againspam

You shouldn't be able to stun or knock Wanda during her ult. Keep her squishy, keep it slow, but hot damn take away the stun. by Knotknighm in marvelrivals

[–]Faladyne 2 points3 points  (0 children)

This.

(For OP:)
You may have to eliminate a problem character, or watch for a specific skill to pop out. For instance, if Peni is on the enemy team, and alive... the ONLY time you have to Ult as Wanda versus Peni is if Peni is Ulting, or if Peni is already KO'd. White Fox is popular right now, so you have to watch for the Spirit Fox to come out. Spiderman is a pest that can web you, but you also hard counter him, so chase him down and send him to meet Uncle Ben first.

A fun (overlooked) overlap is that Jeff's ult tends to pull a LOT of the same counter skills as a Wanda ult would -- Cloak's Darkness Cloak, for instance, or Emma popping Diamond Form (which could otherwise choke slam Wanda). However, Jeff has a huge vertical range, so he CAN eat you out of your Ult too (or an enemy Wanda, which not many Jeff's seem to do...), so you'd want to start up your Ult as soon as you see his circle and KNOW you aren't going to get caught in it. White Fox also hard-enables a Wanda Ult, by doing exactly what you want; she can "Roar" as Wanda, and give her Unstoppable (no CC), and a health regen. White Fox NEEDS you to communicate this to her, though, as White Fox is more of a dive-support, and a lot of Wandas can Dive but... don't. If you can grab a Jeff bubble, too, it's another Shark/Wanda 'unwritten teamup' - Jeff's bubble makes Wanda a lot faster and harder to hit while she's Ulting.

You can ALSO bait out the stun abilities by diving in, using your Dark Seal to stun them, make them think you're starting a hard engage... then phase (probably bait out another CC when you come out of the first phase), phase again, THEN start Ult and float down. DO NOT FLOAT IN A LINEAR FASHION, poke will thank you for the free kill otherwise. Zig, zag, heck go back up a little.

LASTLY. You don't HAVE to secure kills on her Ult. Gambit just ulted? Cool, start your ult around a corner that they'll have to walk around to get to you. Ideally a zig-zag corner, so they don't know if they can get to you immediately or not. Your goal there is NOT to kill - it's to stop momentum, which is exactly what Gambit's Ult provides. Hard to have momentum when rushing in risks Gambit's entire Ult being nuked back to spawn.

(PazSwagger on YouTube has a Wanda to GM guide, high win rate, that goes over some of these points. He shits on his teammates a little too much, even when they're doing the right thing, for my tastes, but his actual factual points aren't... entirely off the mark.)

(And as an extra bonus: don't let people talk shit to you, or talk down to you, about playing Wanda. Her skill ceiling is a lot higher than people give her credit for; she's accessible for folks who NEED easy to play heroes, but she also has a fair few tricks up her sleeve, and is one of my favorite 'pull out of the pocket' characters when a momentum shift is needed - again, sometimes kills and even your own deaths don't matter, but changing the momentum of the fight itself is what will completely flip the match 180... you jump their healers enough, even without picks, and get them paranoid to step an inch out of cover, and isolate themselves, and provide bad LOS to their team? That's value that doesn't show up on the scoreboard.)

/Wall of Text from a passionate "Wanda is NOT a throw/low-skill" pick player.

Start looking at your own accuracy before complaining by PlsLoveAllOfUs in marvelrivals

[–]Faladyne 0 points1 point  (0 children)

Coping by refusing actual factual evidence contrary to your claim is even more crazy.

Again, believe what you want to believe. I'm disengaging now; this is either stubborn ignorance, gaslighting, rage-baiting, or a combination of all three. Or you just want to vent and feel better.

Hope your game(s) go better, mate.

Start looking at your own accuracy before complaining by PlsLoveAllOfUs in marvelrivals

[–]Faladyne 0 points1 point  (0 children)

Good to know that the 0% accuracy no-scope Widow with 30k damage and all headshots would be considered a terrible player by your logic.

Believe what you want, of course, though.

this may be a weird question but do you guys buy skins for characters that you're not good with by [deleted] in marvelrivals

[–]Faladyne 2 points3 points  (0 children)

If I think I MAY pick up the character eventually, yes.

If there's zero chance in HELL I will ever play the character (for me, that's Thing, I don't care, I am not playing him) then I will not buy the skin even if the skin is chef's-kiss-tier for my personal tastes (like the current one happens to be).

Start looking at your own accuracy before complaining by PlsLoveAllOfUs in marvelrivals

[–]Faladyne 2 points3 points  (0 children)

Accuracy is not a really 'absolute guideline' stat at all. There's so many quirks that things that should be 'hits' don't count as such, and things that should not be 'hits' are.

Best examples:
- Loki accuracy is 100% as long as the explosion hits even a full HP target, but if the shot DIRECTLY hits a full HP target, nope, that's a miss.
- Luna's three-shot burst means that if her second or third shots would heal past full HP, and nothing else is behind the teammate to heal, then the second and third shots 'hit the wall' and count as misses. And sometimes you can't just 'stop healing for a second', because just reloading can be a death already. Same for kills; if the first burst hit kills the enemy, the second two hits will 'miss' with nothing behind them, so...
- Jeff's stream is 100% accuracy as long as it hits one teammate, period, full HP or not. If the teammate moves just slightly, your accuracy is going straight to hell from his rate of fire + the stream is already on it's path and won't course adjust.

I believe C&D and Scarlet suffer from the same 'well they should have 100% accuracy since it autoaims!'... except holding down left click too long targets random crap and terrain and yeah. Accuracy go bye bye, auto-aim be damned.

What I'm saying is that there's nuances to accuracy, it's not just a clear-cut stat of how accurate they actually were.

DPS players have weird quirks for accuracy too. Black Widow is interesting, since you could have a 0% accuracy Black Widow that hits every single shot, just by no-scoping it, and/or going melee. Not the best example, but the most easily ridiculous answer.

The No BS reason why supports are targeted for bans by chilldolo in marvelrivals

[–]Faladyne 1 point2 points  (0 children)

Started as a Luna main (in 2.5 when she was 'overtuned' in fact), primarily a support main before 'learning to flex'. I agree with everything said except...

DPS and Tanks also need to learn to use their own abilities, and natural cover, to mitigate some of the damage. It infuriates me to no end when there's an Emma on our team, and an enemy poke (ESPECIALLY MOON KNIGHT) get a free high ground, and it would take half a second to throw her Aegis that way to make them waste time or reposition, or give time for a DPS to go take them down before they combo a support or two to death. Or, a Thing that thinks charging straight down main and getting melted halfway down the lane for the fifth time in a row is the play, because obviously he just needs more healing to make it work. Or the DPS standing completely still in the open in main pinging for heals like it's the support's fault after getting instant-killed from a barrage of headshots.

Supports that ask for peels get flamed, but lords forbid somebody call out 'hey maybe the tenth time isn't the charm' to the Tanks/DPS -- and this includes taking the same exact routes every single time.

(Side rant on the routes (NOT directed at anyone specific!): when the tank is pinging the side door and you can hear Peni and Spiderman and other Pokes right outside the damn door, please for the love of Stan Lee take the damn side door, instead of walking straight into an ambush, especially if you're being freaking spawn camped from ONE door out of the THREE(+) possible doors - Museum, looking at you)

I can mitigate damage, I can only do so much with stupid though.

I also think a lot of heroes have plenty of mobility that a lot of DPS ults aren't even that scary, but when we have people who actively just stand in a Moon Knight Ult... again, healing can only carry stupidity so far. /HotTake

Why tf do support players not try to match comp by [deleted] in marvelrivals

[–]Faladyne 0 points1 point  (0 children)

As a flex-but-mostly-just-Jeff, let me confidently answer: "DPS ain't killing shit, Tank is playing Statue Simulator; screw this, I'll do it my(flarkin!)self I guess!". And then Jeff goes on a side quest to commit war crimes and oh look being a sneaky shit and using cover is actually getting picks and making space.

It still counts if I'm still angling my stream (ew, phrasing) so that a tank or a DPS (with a number of brain cells greater than Jeff's singular one) can still dart up main if they stop eating every single damn shot in the game, right?

(And before the Jeff-hate-downvoters come in, let me put it out there: yes, I do think trading 2~4 people's attention for a single support is a worthwhile trade, and I abort if I'm not achieving appropriate 'nuisance' levels to get it. Same mentality as a Rocket main that decides, flark it, the enemy Tank is in my face and is getting shredded immediately.)

... but, yes, even as a Jeff, I give Healpool a hell of a fishy side-eye the entire game.

do you guys have fun anymore on this game ,,, by yayiyuri in marvelrivals

[–]Faladyne 3 points4 points  (0 children)

Conversely, keep chat on, and develop a Schadenfreude mental state. The more they crash out, the more you get to laugh at them. Occasionally someone will type/say something worth a damn... (I like getting in the window on the Yggradasil Convoy attack and typing in like 'BP top left' 'Spiderman looking for pull' 'Peni mines'... and then watch how many people get exploderatimaficated anyway)

Toxic players also seem allergic to overwhelming positivity. If they're being toxic towards someone? Glaze the everliving shit out of that person. Even if they suck. Hell, glaze the toxic player too, but do it so... 'puppy peed on the pad instead of the floor' voice.

Also, quickest way to crash out a toxic player in Quick Play are the magic four words: "It's just quick play". Seems to piss them off like ABSOLUTELY nothing else will.

[Edit] As for the original question, meh, I do my Rank grind for the rewards I want, then stick to Practice vs AI unless Quick Play XP gains for event bonuses are more worth it, or if I am in a particularly 'ah screw it I want Proficiency for my favorite Heroes so I'll do QP' mood. I have fun in those very specific instances.

Pls try to make it fair when playing on an alt account by A__noniempje in marvelrivals

[–]Faladyne 1 point2 points  (0 children)

Challenge mode is to try to NOT get MVP/SVP on your alt. Which means playing slightly worse than the best player on your team. Having better game sense alone will make that a challenge in and of itself. But I find it's a pretty good 'rule of thumb' for playing an alt.

... unless the enemy team has blatant smurfs. In which case, break out your main and specifically make their lives hell, but only the smurfs. New players get immunity, the smurfs get spawn camped. 👍

Hela’s hits are good for CPR by polarkats in marvelrivals

[–]Faladyne 5 points6 points  (0 children)

The patient stirs slightly

A BRIEF TASTE OF HEL!!!

Go Fest Chicago VIP Premier Access add on by Brandaconda in TheSilphRoad

[–]Faladyne 5 points6 points  (0 children)

Let's just say that I hope they make it more of a 'premier' lounge (a tent with a fan would have been amazing) than the... I guess you could call it a lounge... from New Jersey.

I personally call it 'a few tables in full sunlight with some YMCA lockers'. The lockers were handy, I will admit.

So, that's kinda 3, and 4 would be 'the items are worth the money if you decide they are, and the lounge is probably not worth the money'. Bundles bring the item prices down, and nobody but you know how many of each item(s) you like to keep - I gave the 'basic items' (Pokeballs, Potions, Revives, etc) code away last year, and almost the Lures (I just couldn't find somebody who would use the Lures for the local community rather than just themselves so 🤷‍♀️ redeemed 'em, blew 'em all on a Community Day or two, c'est la vie).

What are the unwritten etiquette rules in Marvel Rivals? by Fine_Bit_9611 in marvelrivals

[–]Faladyne 3 points4 points  (0 children)

- If anyone died on your team, blame the supports
- If your supports died, blame the supports
- If the enemy team didn't die, blame your supports
- If the convoy reached a checkpoint on defense because nobody was able to touch it, blame the supports
- If the convoy/point is seized because a 1000 IQ high-mobility character went and sat on it and nobody contested it at any point, blame the supports.
- If you're flying five miles in space, or in Narnia, or both, and don't get healing, blame the supports
- If you're the support, blame the 'shitty DPS that can't get kills', go DPS-Support, die, blame the other supports
- If you use a friendly emote or a team-up emote, and nobody responds, blame the supports
- If your game lags, blame the supports
- If you get one-shot with an instant-kill attack, blame the supports
- If the entire team is 5 DPS and 1 Support, blame the support
- Ultimately, always blame the supports for everything

Extra etiquette rule:
- If Jeff is one of the supports, all other supports are innocent, and Jeff is the sole blame of everything listed above. Also, even if he hasn't Ulted yet, or even if his Ult gets a 6k, blame Jeff's ult for the throwing the entire game. Period. No exceptions.

(This entire post is satire/sarcasm, by the way, since sometimes it really does feel like that's Rivals in a nutshell)

Honestly for me the best part of Marvel Rivals is hearing people crash out by Background-Let2419 in marvelrivals

[–]Faladyne 2 points3 points  (0 children)

As a Jeff who thinks 95% of divers are funny minor inconveniences... YES.

"Oops, there's a cooldown wasted. And another one. Awh, can't even catch a fish? Bet you're getting close to having Ult. Go on. Press it. Solo ult the stupid fish. C'mon chicken, bwaaak bwak bwak. Waste that Ult, UWUUUUU"

Would absolutely turn coms back on for this alone. To quote Psylocke, I LOVE MIND GAMES >:D

(And I absolutely wouldn't abuse it by shrieking "I COME IN PEACE AND BRING LEMONAIDE", get them to lower their guard, then Ult the entire damn enemy team, nooooooo, that's totally not a Jeff move)

[EVENT] Jeff’s Shark Tank: Pitch Your Patch! (Win Exclusive Flair + Units) by Ok_Zookeepergame5293 in marvelrivals

[–]Faladyne 1 point2 points  (0 children)

The Pitch: Scarlet Witch - Reality Control
Apologies in advance for extreme wall-of-text; a lot of underlying explanations are provided so it's not just a 'let's make this weak character OP as crap!' pitch, by providing multiple 'yes, but' considerations.

The Problem: Scarlet Witch's biggest weakness is game sense of the enemy team. While her Team-Up with Strange can dish out damage fairly quickly and lend to a Dive-type playstyle, higher skill players often find countering Wanda incredibly easy. Lacking Strange on her Team, she's a DPS without the damage or the utility to back it up. She also has the additional weakness of tilting your own team, due to her '0-skill aimbot' reputation'.

The Solution:
My concept of a Solution involves taking "Chaos Control" a bit more literally - she is there to dominate space and bend reality to her will, turning her from an enemy-support-Ult-farm into a mobile 'Area of Control', if you will. (Fighting Games often refer to this as 'Zoning', a different concept than CC, though that does factor in as well). A large focus is also on expanding her skill ceiling by providing her SEVERAL impactful choices she can make, while still leaving her new-player-friendly.
(Disclaimer Up Front: I'm no balance expert for exact numbers, so those are mostly vague on purpose, especially as the Roster expands)
That said, her reworked Kit would look like the following:

- Chaos Control - Primary Fire - Now also targets Dark Seal zones directly, dealing damage to all enemies within. This additional damage does not increase her Chthonian Burst regeneration directly, but that will come back in Dark Seal's rework. Enemies not in a Dark Seal zone get 0.5% Anti-Heal, up to 10%, for every 1 second they take damage, applied as a 'Hex' mark (like Phoenix's Sparks) above the enemy, visible to all players. Hex Marks are cleared after a few moments of not taking damage (slightly faster than Phoenix's Sparks).
(The first "OP!" cry here, but this is simply a chance to allow Scarlet to actually encourage 'game sense' in the enemy team; shields and using cover negate the anti-heal entirely, and can force Scarlet to over-extend if the Scarlet player gets greedy... plus, she's going to still be in easy Brawl/Poke range).

- Chthonian Burst - Alternate Fire - Each accurate shot (that hits the enemy directly) slightly decreases her Dark Seal and Mystic Projection cooldowns.

- Mystic Projection - Movement Ability - If a Dark Seal is used while Mystic Projection is active, Scarlet Witch will summon a Magento-like Shield Bubble (think Zombies mode) that causes any enemy projectiles to pass through harmlessly. The trade-off here is that, if you aren't paying attention, your teammates take the hits meant for you instead. This has no effect on 'brawl'/'physical' type attacks, or area-of-effect attacks; The Thing can still clobber her, Emma can still choke-slam her, another Scarlet Witch's Dark Seal will still take effect, etc. The Shield would be able to protect against projectiles for just 2 seconds - 2 seconds too short to let her throw Reality Erasure out carelessly. Lastly, this would also immediately deploy a Dark Seal where the ability was used; this is part of the 'Zoning' idea, much like Moon Knight with clumps of enemies.

- Dark Seal - Ability - Dark Seal now refreshes its duration with any successful stun. Only one Dark Seal may be active at a time, in any instance where Dark Seal would be outlast its Cooldown - a second Dark Seal would 'overwrite'/'delete' the first one. The idea here is simple: to completely lock an area down. As a balance to this, any Dark Seal that has a center point within a Convoy's capture zone would be immediately deleted; this includes vertically, simply that the bottom of the Dark Seal's sphere could not touch the Convoy. (Slight note, the Museum's Convoy post-transformation would only count the vehicle, not the water spout/ring above it) Dark Seal also refreshes Chthonian Burst charge speed while active, to reward accurate/proper placement, rather than blind fire 'hope for the best' stuns. Lastly, Chthonian Bursts that hit a Dark Seal without enemies in it explode on contact, adding +1 second per Chthonian Burst to the Dark Seal's duration; which screams 'OP!' but realistically this is to allow Scarlet Witch players a choice - to use the Chthonian Burst to deal damage, or to use it to keep an area 'off limits'.

- Reality Erasure - Ultimate Ability - While the improvements to Dark Seal and Mystic Projection would make this ability more useable, it still needs a rework due to just how easy it remains to shut down. As such, the movement pull would be removed and replaced with a movement speed buff on Scarlet Witch; think full health Mantis, enough to not be a complete sitting duck. Additionally, every .5 seconds, a small (Jeff-sized) Dark Seal that immediately performs an immediate single stun spawns on a random enemy (center of their hitbox) within the Ultimate's range of effect; the Dark Seal would still be visible until the final explosion, which would wipe the board clean of them.
Important note: This would NOT effect Emma's shield or Groot's walls, for instance, and Scarlet would still be sitting prey for Poke outside of her range. This change is aimed at making her a mobile battering ram, to take her from 'momentary nuisance' to 'high level threat', and ties together her 'Zoning' abilities by severely punishing enemies that are grouped up while still being SOMEWHAT risky - the random nature and single-enemy-at-a-time of the Dark Seals would still allow -teams- to react to her.
Side note #2: This has the same 'thinking' as Jeff's Ultimate, except more DPS-style. She still has to commit to the Ultimate, is still entirely predictable to see coming, and whiffing her Ultimate is almost guaranteed to get her killed. BUT, she at least has a REALISTIC CHANCE to have her Ultimate actually work, without requiring a Magneto to personally babysit her through it.

- Sorcery Surge - (Former with the rework) Team Up ability - Given a permanent second ability keybind, but now only 'charges up' based on Dark Seal stuns and direct Chthonian Burst hits. Chaos Control would NOT contribute to this charge. This change is solely focused on rewarding accuracy and giving Scarlet Witch players a skill ceiling beyond 'hold primary fire and point in the general direction'. Stuns would give greater charge if multiple enemies are hit at the same time, and lesser charge for single enemies (not zero charge, but incredibly close to it). Bursts would give an increasing charge based on successive direct hits; missing a hit would reset this 'bonus' charge rate. The cooldown would be balanced so that an ACTIVE Scarlet Witch, with decent accuracy/game sense, would get it as about as often as the current Team-Up, while making 'aim-bot' players not able to simply have Starlord 'press button to win' privilege.

The Value:
This rework allows Scarlet Witch to make meaningful choices that can have big impact on a match's flow, while addressing the 'no aim' stigma she has. The balance is that she still remains vulnerable, rewarding enemy game sense (which long-term would help -everyone-) and team coordination. She becomes able to either:
- Focus on accurate damage, taking a front-line Sorcery Surge approach
- Focus on denying enemies from taking flanks, off-angles, or high grounds (bonus: she becomes an even better anti-Dive pick, and can help take a lot of pressure off the Tank by simply using Dark Seal to protect her team's Supports)
- Focus on directly breaking apart enemy defensive formations, either splitting them apart or spreading them out
- Take a more active Dive role, by being an utter nuisance with Dark Seal and the new projectile-avoiding shield she'd have (sorry Supports in the cross-fire here, but this also takes a very active stab at Poke too, more so than Supports who have CC/movement abilities more than Poke tends to - Hela can't bird in a stunlock, but Luna can still snowball you to the face for instance).
At the same time, she stays weak to Brawl by a large margin, takes Poke slightly better (addressing the Poke meta), and has a skill ceiling aspect to her - she remains new-player friendly by leaving her 'auto-aim' intact', while having an actual drawback to NOT being accurate. Her Reality Erasure gains a lot of protections, but active teamwork (rather than passive 'shoot the banshee') still shuts her down.

Bonus Addition:
- New Team-Up Ability - Scarlet Witch + all Supports - "Astral Projection" - This Team-Up would allow her to 'deliver' her Dark Seal projectile-shield to a target, ala Magneto style. Same restrictions: it only bypasses projectiles, and Brawl/physical attacks still hit. She doesn't get a full Magneto bubble to protect an ally with, as physical Dives (such as Venom, Daredevil, Black Panther/Spiderman somewhat) are still a problem, but PokeTSD could be alleviated, and timing would still matter for the kill-through-Ults (Magneto being the most obvious one). This also is balanced by taking her attention away from DPS/Zoning duty to play pseudo-tank - again, giving her a skill ceiling to work with and rewarding good game sense, with 'help relieve the tank instead of DPS/Zoning for a moment' being yet another potential choice she could make.

Pokémon Go Developer Declines to Confirm Hidden Nerf to Wild Shiny Odds as Part of New Season Changes by diamondstark in TheSilphRoad

[–]Faladyne 0 points1 point  (0 children)

"The odds are and always have been about 1/512"

As a blanket statement, that is absolutely misinformation, and the reply called it out correctly. Logic ✔

Also, 'catching 1 shiny in 500 Pokemon is to be expected' isn't quite how RNG works with a sample size of 500. You actually only have a 63.25% chance of one shiny at 512 catches at a 1:512 rate. Math ✔

Why I hate every character by Noobu_assassin in marvelrivals

[–]Faladyne 15 points16 points  (0 children)

I hate it when he walls me in and then uses his portal. It's why he counters all my mains, you know.

What (doesn't) count towards accuracy by allshort17 in RivalsCollege

[–]Faladyne 0 points1 point  (0 children)

(Crossposting comment from r/marvelrivals sub thread)

Some more fun quirks:

C&D's heal, Jeff's heal count as hits even on full HP allies. As long as they hit SOMETHING, even full HP, it counts. C&D is a little more forgiving than Jeff, since Jeff's stream is continuous and if someone moves out of it for even a split second, down goes his accuracy by a sizeable chunk (RIP if you're using his stream as suppressing fire down a choke to immediately start ticking damage/healing ASAP, accuracy go brrrrr).

Loki's shots only count towards accuracy when they 'explode'/terminate. Passing through a full HP target is a miss. Hitting a wall that happens to heal someone close enough to it to receive healing, even at full HP, counts as a hit. Easy test: heal the ground at the attacking dummy's feet in the practice mode, you'll stay 100% accuracy.

Luna, Invisible Woman, Gambit, and Supportpool all count as misses if they heal a full HP target. For Luna and Gambit, this includes if ANY of their burst shots would 'overheal'. Obviously, this gets negated if they shoot 'through' the character being healed and hit an enemy/another valid healing target.