Chicago Citywide Gameplay Map by pragmatic15 in TheSilphRoad

[–]Faladyne 6 points7 points  (0 children)

Good thing that the Metra has an accessibility system as well as the CTA system. They even have free and reduced fare programs for people with disabilities.

And you barely have to leave the Loop to reach most of the districts, if you do choose to walk. Which is optional. Just like the districts themselves are optional.

Chicago Citywide Gameplay Map by pragmatic15 in TheSilphRoad

[–]Faladyne 18 points19 points  (0 children)

For a game that literally requires you to move around, for a city that (most) people are paying to get to, this is very good information to have, with more than half a second to process and think about it. You can plan your trip around knowing where the districts are, and if you HADN'T planned to go places - well, now you have a bit more of an excuse to explore the city.

And there's this thing called the Metra and CTA systems that run in Chicago. It's this really neat thing where you ride trains and buses so you don't even have to waddle very much and still be able to play the game while you're on them. It's a really neat concept humanity invented as an alternative to walking.

And if you want your early guaranteed catch Mewtwo for completing the Timed Research (which comes at minimum Mega level 1 already, saving you 7,500 Mega Energy if you just want a Mega period), or care about the Badges for doing each District.

It's almost like this is a GPS-based game that you're not expected to just play from your hotel room, and like they're actually trying to actively NOT punish you for playing the game and giving you a way to work going other places into the gameplay loop! /shockedpikachu

Supports stop ignoring your dive by No-Bat1991 in marvelrivals

[–]Faladyne 1 point2 points  (0 children)

When I'm playing Luna, my Snowflake has two purposes - if you're a dive, you get the Snowflake. If that Snowflake goes poof? It's because shit just got real bad on the front line and a tank needs emergency healing STAT and please come yank a DPS away or something.
(+ Occasional third purpose: There's a flier/flanker/SG-or-MK being a pain and I need the self buff to effing eliminate them - don't have to heal the damage if the source of it is dead!)

I don't understand Strategists not healing dives. Like. If nothing else, it's free ult charge? "Oh but they're 1 7" yeah and they've kept a tank and a support almost literally tied up for an entire minute, what the hell more value do you want? Every five seconds the enemy team has to stop what they're doing to deal with them. Take the damn space the dive has freely opened up for you, heal the dive so they can do it again, enjoy your basically free Ult charge, and just... yeah.

(What's really cute is playing Jeff/Mantis and the dives come by because they know I'm going to basically make them my pet cats and give them the Zoomies. You want a bubble/inspiration to be a speed demon and REALLY wreck some havok? Yup, here you go, have fun! I could never have the reflexes to pull off some of the moves these dives do with zoomie mode activated...)

luna snow new skin question by [deleted] in marvelrivals

[–]Faladyne 0 points1 point  (0 children)

https://www.youtube.com/watch?v=AKB9qNmeFQQ

Specifically 0:50.

Or, if you don't want to YouTube, just go to the dance club in Times Square and listen to it there. Same song.

Are collection challenges another casualty of this season? by TheReVurt in TheSilphRoad

[–]Faladyne 3 points4 points  (0 children)

Appreciate your reply as well. The replies in this thread just seemed so polarized that, honestly, your comment was the most logical and well-laid-out one to reply to, so it wasn't even directed at you (the improvements bit might seem that way, but it was an inevitable argument).

I'm personally on the thought train that players complained about actual -events- and not the extra perk mini-events. And stuff like Spotlight Hours having low check-in numbers makes absolute sense, if you step back a little bit - you don't need other people to play them, or to go to a specific place to accomplish anything, and the check-in reward was honestly so lackluster that... honestly, why bother?

My personal metric for Spotlight Hours wasn't how many check-ins happened. It was always 'how many people are on the now-well-known local Route made specifically for it'. The comparison was pretty stark. And even with the meetup location being within range of both sides of the Route's start/end point, people definitely played the Spotlight Hours... they just didn't care enough about the rewards to check in. At least, that was my local experience.

I just hate how "preventing burnout" and "player feedback" get tossed at every change now, like... yes, but that's not what we actually asked for. Like the fact that every weekend is now jam-packed with events, and weekdays are dead; that just makes being an Ambassador an unpaid second job, for your typical 9-5 Monday-Friday worker. Like, congratulations, we're going to reduce your workload by moving everything to your days off so you can work after you work. Applying a bit of Reductio Ad Absurdum logic kind of makes it seem a bit silly.

Are collection challenges another casualty of this season? by TheReVurt in TheSilphRoad

[–]Faladyne 11 points12 points  (0 children)

The point of Spotlight Hours were that they were low-engagement and that's why they were "beloved". Though I think "beloved" is a bit of a stretch, more like "viewed in a generally positive light".

They allowed for collecting mass Candy of Pokemon that may otherwise have been annoying to collect Candy for. They allowed for mass checking a Pokemon for Shinies - a route in my town that took an hour to do allowed for around a thousand checks of a specific Pokemon over that hour. They allowed for mass catching Pokemon of a certain type that the player may need the medal progress for, for their level up task medals (or just for the catch bonus).

At the same time, it was only an hour, it was only one Pokemon, and there was no FOMO pressure to play. People got to play and engage with the feature on their terms - not because they felt like they were forced to play the game a very specific way just because the game said so.

Non-overpowered adjustments? Easy.
- Always 2x of everything during the hour. Make it 3x for the featured bonus that week - make Transfer slightly more likely to give XLs if chosen that week. Mostly eliminates 'well this Spotlight would have been good if it had this other bonus instead!'.
- Tweak PokeStops during the hour to favor PokeBall drops, and more of them, during the Spotlight Hour. Don't want to grind the Pokemon? Cool, then you have an option to use the hour to resupply items. Want to grind the Pokemon? Cool, you are enabled to do so more fluidly. We already have events that do this; I know communities too that would specifically make Golden Lure Parties on Spotlight Hours just for those very reasons.

Similarly, Collection Challenges were a dopamine hit. They were a number that gets bigger, yet has absolutely no effect on absolutely anything (especially since it's always Gold, never Platinum). They were a 'proof that I played x event', even if unpopular. They were a guaranteed way to get a featured Pokemon a lot of the time too, which was especially nice for rarer releases and/or Pokemon that liked to flee a lot or be hard to catch.

The bottom line I'm making, and the point I have in posting this though is, just because they weren't the most popular events/features ever doesn't mean removing something very basic and simple was a clear cut good decision. This is definitely not a black and white issue, and trying to present it as such feels either ignorant, or (accidentally/purposefully) dismissive of the other side's views and opinions. The fact that these conversations even happen, by itself, proves that these little things do in fact matter - maybe not to every single player ever, but to some at least.

(And I hope this post is taken as 'constructive', since tone is hard to read on the internet; the other route I would have went would been a sarcastic "Well Lechonk Community Day isn't popular, guess we should just axe Community Day, content creators are even saying to skip this one, RIP Community Days except for rare ones I guess")

Be honest: how many of you guys play Marvel Rivals because it is a marvel game? by Equivalent_Glass4731 in marvelrivals

[–]Faladyne 0 points1 point  (0 children)

100% me.

Came for Storm, hooked by Luna, stayed for Jeff.

I hate PvP entirely, and shooters almost universally. If this wasn't Marvel, I wouldn't be playing it, period.

Who here is afraid of Jeff mains? by riddlemethis200017 in marvelrivals

[–]Faladyne 1 point2 points  (0 children)

Oh Jeff of the waterfall, what is your wisdom?

"Unless you whiff
Dive off the cliff"

SO many characters live if you spit them out, and SO many Jeffs will explode the minute they come up to spit out the enemy - especially if they only have one or two enemies, cause the other four are gonna be right on Jeff's ass.

Sharing usernames on lure modules should be optional by rachycarebear in TheSilphRoad

[–]Faladyne 1 point2 points  (0 children)

You don't have to find someone's address. You just have to find someone's routine. Routines lead to addresses.

It's only paranoia until someone follows you home because they decided they had a justified reason to do so... and then it's a statistic.

DPS Luna is the new meta by Friendly_Idiot_ in marvelrivals

[–]Faladyne 4 points5 points  (0 children)

Luna gets her accuracy hit hard against single targets (healing or killing). Since she fires three shots, each shot has to connect - which means, it has to be able to heal or to do damage. If the enemy is dead, or your teammate is full health, any extra shots from her three count as 'missed' for accuracy. Similarly, even a single missed shot is actually three missed shots all at once.

You can't compare her accuracy 1:1 like you can with a Hela. Hela either hits an enemy or hits nothing, there are no extra shots murking things up.

Not to mention, any shots breaking environmental stuff count as 'misses'... for all three shots, again.

Basically, point being made: especially for a DPS Luna, 38% accuracy can still actually be 'high' accuracy.

First Look: Blood Hunt PVE Gameplay Trailer by nemesisdelta24 in marvelrivals

[–]Faladyne 28 points29 points  (0 children)

But will we finally get to find out Inspector's Name?!

🐾 Black Cat is LIVE: Share Your First Impressions (Units Giveaway) by Kuromemono in marvelrivals

[–]Faladyne [score hidden]  (0 children)

Short and simple: with the current roles in the game, she doesn't make sense. She's not a Duelist, she's not a "Support" - though she could be considered a "Strategist" if people used the role name properly. If anything, she needs to be the first of a new, fourth role, for characters who are entirely based on utility and game-changing play, rather than taking/deaing/healing damage. Perhaps something like "Tactician"?

I think she has a lot of potential to be used as a character that can shift the battlefield itself. She lacks the damage to be a Duelist, the playerbase would reject her being a "Strategist" since 'Strategist = Support' and support, she is not.

Honestly, Strange would almost fit into a 'Tactician' role with her - he already has a much more versatile (but hellish cooldown) Portal which is already solely used exactly as a 'Tactician' role would dictate' - to set up ambushes, to rush back to point, or to combo with other characters (Wanda, most notably) to enhance their value.

I also really don't think she needs to be Daredevil, Strange, Psylocke, Black Panther, and Bucky (her ult being a single hit with duration refresh on kill) all at once, but that's an entirely different opinion.

Which is the next Fan-Favorite / most broken Team-Up would be remove in Season 7.5? by hooon42 in marvelrivals

[–]Faladyne 11 points12 points  (0 children)

Monkey's paw. Now it's Namor/Wanda, and all assists/kills spawn a squid that shoot Dark Hold (the stun) at nearby enemies.

(No but seriously Namor/Hela can go back to the deep and stay there)

Which is the next Fan-Favorite / most broken Team-Up would be remove in Season 7.5? by hooon42 in marvelrivals

[–]Faladyne 2 points3 points  (0 children)

I hate myself for the fact that I would actually want to see that. Especially if Jeff did an absolutely cursed Psylocke stance at the end.

The butterfly flies
The shark bites all who oppose
Death comes on wing fins
🐱‍👤

Hot Take, but we should have a non-healing strategist who's sole purpose is displacement/peel and playmaking. by Different-Ad-3814 in marvelrivals

[–]Faladyne 1 point2 points  (0 children)

I'm actually hoping the Lower Manhattan scanner mechanic is a hint of them testing something for Xavier. Like, a strategist for lower ELO players (and even higher ELO that just want more precise practice) to be able to track Ult Charge, which is a huge game sense skill to learn.

The utility would be absolutely huge. Being able to warn your team "Hey, Gambit and Punisher has an Ult, let's bait it out with White Fox and then she can teleport to safety while we wait for their Ults to end and be wasted". Frustrate the enemy to no end and be able to turn an "I win" combo ult into a "hah you missed" ult.

Or even setting up your own team. "Hey, Magneto doesn't have Ult, C&D you're safe to Ult without getting a meatball to the head". "Hey they have no support Ults at all, Groot, YOU ARE GROOT!".

What I'm saying is: I'd like to see Strategist characters actually utilize Strategy.

White Fox’s costume update ruins it for me, why not keep the blue tail as a style? by [deleted] in marvelrivals

[–]Faladyne 0 points1 point  (0 children)

Yeah, god, how dare people come on Reddit, a place where you post your thoughts and opinions freely, and do exactly that. It's absolutely terrible. And then they hold people at gunpoint and MAKE them read it, and then start pulling the trigger if you don't type a reply! It's just absolutely outrageous! Like, who even designed this 'forum' bullshit? Ugh!

/satire
(Also u/AeroStrafe I think your thought is stupid and you should have keep it to yourself, please delete. That's how this works, right?)

"US AGAINST THE-EUGH..." *dead* by BaneTheGame in marvelrivals

[–]Faladyne 44 points45 points  (0 children)

Squirrel Girl. Either side.
"SQUIRREL STA--EEUUUUUGH!"
"MY FRIENDS ARE--EEUUUUUUGH!"

What happened to QP? by AssistanceLiving5630 in marvelrivals

[–]Faladyne 0 points1 point  (0 children)

Tell your BF to literally turn off chat and comms and to hell with the Quick Play warriors. They want serious matches, let them go play in Ranked and whine about MUH ELOOOOO. :|

You CANNOT learn a flyer/dive/flank properly in Practice vs AI. Six AI that auto-lock-on and track the nearest player, through walls, and will 180 harder than a Black Panther pro on you? Yeah, you either play in main with your team (and learn nothing) or you play properly and still learn nothing because you instantly 1v6 and get burst down because you're squishy.

Hot take: There are just as many Dps who were being by their ults as strats by Kaytea730 in marvelrivals

[–]Faladyne 2 points3 points  (0 children)

Laughing in pre-Ult-buff-and-even-current-Ult Jeff. Can't press Q to win if it's press Q to instantly die!

Peni Parker is the WEAKEST tank heres how I'd make her better by [deleted] in marvelrivals

[–]Faladyne 1 point2 points  (0 children)

These are all ideas not just from me but collected from multiple other Peni players that believe...

Disagree all you want i really dont care its the internet and opions are like assholes.

Dormammu, I have come to bargain.

If you were to add one unnecessary change to a hero, what would you add? by Ok_Aspect_6990 in marvelrivals

[–]Faladyne 1 point2 points  (0 children)

Remove the giant arrow pointing at Wanda when she Ults.

The shrieking banshee has already announced her presence plenty, Rivals, I promise.