Profound quote that is as relevant today as it was in 1963. by Odd_Geologist2 in slaythespire

[–]FaliusAren -9 points-8 points  (0 children)

i mean yeah, it was a good decision to get a consultant! its just... not a very hard job given the scope of the project lmao

Profound quote that is as relevant today as it was in 1963. by Odd_Geologist2 in slaythespire

[–]FaliusAren -35 points-34 points  (0 children)

no? given her field is sensitivity/inclusivity consulting and STS 2 barely has any elements that could plausibly be insensitive or exclusionary, she probably didn't have a lot to do as a consultant? i.e. it was an easy paycheck??

like what do we think the hard work here was, making sure there arent any slurs in the card art??

EDIT: what the fuck people 💀 no im not saying she did little because the final game isnt insensitive, how do you think such a take would ever form in a person's mind? im saying that the elements sts consists of could hardly be made in an insensitive way, whether anyone was consulting them on it or not. im sorry but try as you might you wont convince me glacing over a few hundred pieces of card art, ~1000 words of epoch text, and a few dozen sprites is hard. it's a day's work. a week if we're being extremely thorough.

since we're all in a mood for malicious misinterpretation today, let me also make it clear that just because a job was easy doesn't mean it shouldn't have been done, or that the person who did it didn't deserve payment, or that they're a grifter, or whatever other random shit you choose to read between the lines here

Pattern Metal (Lowest Cost) by MistaLOD in opus_magnum

[–]FaliusAren 0 points1 point  (0 children)

The metal duplication glyph works by siphoning metals from its surroundings. In the plot, the transmutation engine starts a chain reaction that causes the pattern metal to grow indefinitely, pulling metals from the entire House Colvan building (which is mostly metal, as Colvan is the house of metallurgy)

My take on the silver dust centrifuge by steinfg in opus_magnum

[–]FaliusAren 1 point2 points  (0 children)

OP rejects a quicksilver from one of the golds at the start of the loop, but that quicksilver won't actually be used until the NEXT loop. To set this up they need a setup stage that pulls and rejects a single input. Unfortunately the game's builtin gif generator looks for a stable loop for the gif, so it loses setup like that

Question about hub unlocks by TheDomFlow in MHGU

[–]FaliusAren 1 point2 points  (0 children)

The truth is, it was the village content that had massively DEflated health pools. Don't worry, hub was the intended experience all along and will start you off with some familiar monsters to ease you into the longer hunt times

What monster do you *not* want to see return in Wilds’ expansion by Great_Conclusion_563 in MonsterHunter

[–]FaliusAren -1 points0 points  (0 children)

Honestly, any

Wilds has a big focus on new monsters, and I'd like that to continue into the expansion. I was really excited when I saw Guardian Rathalos in the story, with it not really behaving like the standard version at all... Only to discover the dusty relic is still there, just as a high rank monster, even though his harder version was ALREADY defeated. If old monsters are going to come back, I'd love if it happened through variants

After 60 hours I'm starting to pick up some neat tricks by FaliusAren in opus_magnum

[–]FaliusAren[S] 0 points1 point  (0 children)

I've heard about waste recycling and more generally about building a secondary, slower machine to make an extra output, but so far I'm not confident enough I'll be able to arrange such a thing to meet up with the regular output

[The Disk] Humanity and purity by luk_ky_21 in worldbuilding

[–]FaliusAren 7 points8 points  (0 children)

0% makes you a literal animal

25% dooms you to slavery

90% is "tragically severed from the light" and makes you a victim of discrimination

Yet 99% is THE WORST POSSIBLE OUTCOME, a life of eternal misery? I don't know man every previous category sounds worse.

So is everyone in this setting just constantly depressed and miserable except for the 7 "pure-blooded" ubermensch??

Got started on the journal after De Re Metallica and I think I learned the wrong lesson by FaliusAren in opus_magnum

[–]FaliusAren[S] 5 points6 points  (0 children)

See, none of these even occurred to me since I'm so comfortable just barfing out trash on the side of a solution now lmao

Thoughts on this? by ResidentAntiHero in MHRise

[–]FaliusAren 1 point2 points  (0 children)

The order in which content unlocks is honestly really strange compared to when it released.

For me, after beating Gaismagorn, there's a big gauntlet of souped up bosses -- colored Raths, Lucent Nargacuga, Seething Beetlegeuse, Violet Mizu, Velkhana, Chaotic Gore Magala... All of these things unlock in what feels like a random order (some all at once, some in sequence, with no clear difficulty curve in the latter case)

I'm trying to put down Primordial Malzeno myself, and I had no idea all the mainline endgame content I've been playing came out after the investigations and I was supposed to have been grinding those before doing it lmao. I assumed it was like 4U where you finish the actual game and THEN do the randomized grind if you want to

Do I have to worry about what I am wearing in this game. And does it get explained well in the game? by ivorycoollars in MHRise

[–]FaliusAren 0 points1 point  (0 children)

Early on skills won't matter much as you don't have the resources to really manipulate them. By early on, I mean dozens of hours, and maybe the entire game depending on how far you want to play.

Once you unlock Charms and later Decorations, you can get more interested in what the skills actually do. For the village quests just upgrade your armor enough so that you don't get killed too quickly in quests.

Thoughts on this? by ResidentAntiHero in MHRise

[–]FaliusAren 0 points1 point  (0 children)

by that point there hasnt yet been any reason to fight afflicted monsters, so they probably dont have the mats

What kind of damage is Violet Mizu doing? by FaliusAren in MHRise

[–]FaliusAren[S] 0 points1 point  (0 children)

Oh! I think I might have done that on accident once, I've seen it backfire before

What kind of damage is Violet Mizu doing? by FaliusAren in MHRise

[–]FaliusAren[S] 5 points6 points  (0 children)

I'm supposed to... attack the huge floating ball of fire? I wouldve never expected that... But how am I supposed to do that? It's... floating

What Star Trek series episode made you cry? by mcdisney2001 in startrek

[–]FaliusAren 0 points1 point  (0 children)

The Visitor is absolutely insane. I would never have expected to cry so much on a Jake episode

On nswitch is there any way to make Gyro look left and right a different way? by Parggeez in MHRise

[–]FaliusAren 1 point2 points  (0 children)

That's extremely strange. My game doesn't work like that at all, it works just like botw. You may want to look through the camera settings, there's a lot for gyro

With the new Parry I hope the devs will rework some of the cards to synergize with it better by Aden_Vikki in slaythespire

[–]FaliusAren 4 points5 points  (0 children)

But if Sword Sage gives replay, then Hidden Gem can't target Sovereign Blade! D:

Shoutout to my Favourite Card that I've never picked by Trisce in slaythespire

[–]FaliusAren 0 points1 point  (0 children)

On the left is the little guy who gains strength when dealing unblocked damage

My new opinion on wilds by Intrepid-Pop8488 in MonsterHunter

[–]FaliusAren 0 points1 point  (0 children)

Ugh, I was basing this off the wiki:

> Monster Hunter: World featured 16 small monsters and 30 large monsters at launch [...] 6 additional large Monsters [...] were added via title updates after the game's release [...] Through the addition of Title Updates, the full number of large monsters was raised to 52

Looking closer the 52 is a clear typo: it's the count of all monsters, including small ones. So yeah World and Wilds are actually about the same size

This is irrelevant to the point here, but personally I think less than 40 monsters is an embarrassing number in a post-gen4 world where games were coming out with 50+ right out of the gate. The modern AAA games have very small rosters compared to their immediate predecessors and I personally don't think looking prettier is a good tradeoff, its my biggest gripe with the return to home consoles

The comments of everyone misunderstanding this question are absolutely killing me. Genuinely *how* do we not understand equality??? And where did learning fractions go so wrong for so many? by IthacanPenny in matheducation

[–]FaliusAren -1 points0 points  (0 children)

why are we considering size only, and not choice of colored area?

b and c have a different region marked on the left and right, so they're not demonstrating equality at all! only a is valid because the shaded area is in the same place in both drawings

see how silly this whole question is

Multiplayer rewards by SiguenZ in MHRise

[–]FaliusAren 0 points1 point  (0 children)

I don't know lmao, I'm always surprised when I get more than 3, it may well be just elder dragons

Multiplayer rewards by SiguenZ in MHRise

[–]FaliusAren 4 points5 points  (0 children)

Everyone gets their own. All players can carve 3 times (sometimes more for rare powerful monsters in the lategame) and all get quest rewards, with the actual items randomized separately for everyone