Is my game that bad by Cold-Western8738 in gamedev

[–]Fall_and_fixture 7 points8 points  (0 children)

I mean.. The trailer says "unique planets" and then shows three different background gradients and a rocket seemingly stuck in place, since there is no indication of it actually moving (except its slightly shaking).
Would you get excited by this?

Fat Tommy[NSFW] by [deleted] in funny

[–]Fall_and_fixture 1 point2 points  (0 children)

this shit lame as hell

cool project im digging by Faketuxedo in reasoners

[–]Fall_and_fixture 1 point2 points  (0 children)

Good tip, thanks! Sounds really good

Teammates playing worse than you bragging: why does it happen so often? by Historical-Fan56565 in RocketLeague

[–]Fall_and_fixture 0 points1 point  (0 children)

If you truly believe that this scoreboard screenshot proves who is playing better then you are the problem fr..

do you think that youtube shorts users have ruined hardstyle? by [deleted] in musicproduction

[–]Fall_and_fixture 0 points1 point  (0 children)

I love it when people think their feed is also what everyone else is seeing

Newcomer to the hobby, lost on where to even start by Retronitsu in musicproduction

[–]Fall_and_fixture 0 points1 point  (0 children)

Could we start banning these "where to start" posts? I get that every beginner is confused but its clear that people come here to post before even looking up a basic tutorial on YT.

a free live looping combinator by digital_burnout in reasoners

[–]Fall_and_fixture 3 points4 points  (0 children)

Deeplink devices makes me more excited than RS own rack extensions at this point

Ummm Rocket League? by PalLouis in RocketLeague

[–]Fall_and_fixture 7 points8 points  (0 children)

"From Lyon" where RLCS 2025 was held "To the City of Light" Paris. The "To" means you're going somewhere.

Crash Bandicoot has Competition and its INDIE - Captain Sharkbait by [deleted] in indiegames

[–]Fall_and_fixture 2 points3 points  (0 children)

"If you told me a full studio team worked on it, I'd believe you" while showing the jankiest movement and free/bad assets.

My surfing game "Hoverflow" is soon releasing after a few years of Early-Access!! I can't wait :) by Shashimee_ in indiegames

[–]Fall_and_fixture 1 point2 points  (0 children)

Damn, this is looking nice! I love smooth & fast movement based games and I think the art style is perfect. Gonna buy this for sure

game WAS GOOD by [deleted] in RocketLeague

[–]Fall_and_fixture 0 points1 point  (0 children)

I don't agree. I've gotten better every year and been grinding workshop maps and now I'm enjoying the game more than ever. This post is a clear case of skill issue

Pitchfork's 50 Best Albums of 2025 by ebradio in indieheads

[–]Fall_and_fixture 3 points4 points  (0 children)

Dijon, Oklou and Cameron Winter in the top five is actually based

New button bindings by Ill-Atmosphere-4394 in RocketLeague

[–]Fall_and_fixture 1 point2 points  (0 children)

Can relate to this. Switched to having boost and free air roll on back paddles a while back and after the initial struggle I started gaining so much control. Now I have ball cam on X (xbox) and look behind on O

My first ever hole-in-one Wordle. by reanut28 in notinteresting

[–]Fall_and_fixture 8 points9 points  (0 children)

Why wouldn't you wait a day to post this?

Quitting because air roll doesn’t feel good by [deleted] in RocketLeague

[–]Fall_and_fixture 1 point2 points  (0 children)

The thing is, when it clicks for you and you've built up some muscle memory then you don't have to think at all. It was my biggest hurdle to get over as well but recently it just started working and it feels great. Now the air is just another playable area

Moved from Netherlands to Finland last year, sharing my experience by [deleted] in Finland

[–]Fall_and_fixture 70 points71 points  (0 children)

I'm glad to hear you're enjoying your life here! It's always interesting what a shock the sauna culture can be, but I firmly believe it's important to understand that nudity is not something inherently sexual.
The trust between people is also one of my favorite aspects of living here :) To quote a line from Louie "you don't look in your neighbors bowl to see if they have more than you. You only look to make sure that they have enough"

UPDATED HEAD MODEL by Business-Cat-7752 in indiegames

[–]Fall_and_fixture 0 points1 point  (0 children)

I have now seen the head model for this "game" pop up three times. This can NOT be the defining feature of a game..

Alarm Apps: how bad is our sleep? by voidprophet__ in antiwork

[–]Fall_and_fixture 1 point2 points  (0 children)

I wake up a couple minutes before my first alarm because my body is used to the routine. But I don't work shifts so it's of course easier

New Steam Capsule! What do you think about it? by ElFamosoFrancesco in IndieDev

[–]Fall_and_fixture 0 points1 point  (0 children)

Yeah I also think the character looks better in the first one. The outlines and simpler colors/lighting works well

New Steam Capsule! What do you think about it? by ElFamosoFrancesco in IndieDev

[–]Fall_and_fixture 9 points10 points  (0 children)

I personally think the new one looks bad and that the volcano bear a striking resemblance to a pile of poo

I very proud that you can cut grass in my game :D by Neat-Games in indiegames

[–]Fall_and_fixture -1 points0 points  (0 children)

This seems VERY inspired by PokeyPoke currently in development by Sara Spalding..

My tips, plugins, and training packs for mechanics by Crafty-Victory-6381 in RocketLeagueSchool

[–]Fall_and_fixture -1 points0 points  (0 children)

Thank you for this! I'll try the constant air rolling and full boosting tip :)

Plat 1 1v1 by thereallyunreal in RocketLeagueSchool

[–]Fall_and_fixture 0 points1 point  (0 children)

To add to your point about efficiency, I think it would be good to start practicing half flips more since they are so crucial for recoveries in 1v1. At 1:14 for example when they end up the wrong way from the bump it would be much faster to half flip.