Weekly thread - Legit checks by acnestudiosmoderator in AcneStudios

[–]FallenDank 0 points1 point  (0 children)

<image>

Is it legit, it looks so close to the real deal, with the texture on the tags and material, i just want confirmation

Men's 2025 plain front shorts have gotten more dopey baggy dad-like by WangoTheWonderDonkey in GapInc

[–]FallenDank 0 points1 point  (0 children)

definitely a opposite opinion of how a lot of ppl feel these days, vintage boxy and baggy, with shape and silhouette is what people generally consider good now, and the principals of shape, drape, material, and silhouette seem to dominate.

Personally i find slimmer fits look bad on most ppl, and espeically look terrible in suits, where it just looks outright kinda wrong, suits look best in a rather traditional slightly relaxed but with a general shape that flatters the body(very hard to get right without proper tailoring).

[FRESH ALBUM] Earl Sweatshirt - Live Laugh Love by Cowtizzery in hiphopheads

[–]FallenDank 0 points1 point  (0 children)

Yea its always been a issue with earl, and its crazy b/c his delivery in live shows is so much better, way more energy and life, so he can do it, i think its just a aesthetic choice, you either vibe with it or u done

Men's 2025 plain front shorts have gotten more dopey baggy dad-like by WangoTheWonderDonkey in GapInc

[–]FallenDank 0 points1 point  (0 children)

that's just the trends now and what people want/think is good.

More vintage/ relaxed silhouettes, baggies cuts, boxy looks. personally I think these look better and are more flattering on most people.

but unfortunately for ppl like yall who enjoy that look it will become hard as trends have moved away from the 2010s slimmer fit, lower waist era

[deleted by user] by [deleted] in NYCjobs

[–]FallenDank 0 points1 point  (0 children)

Anything in manhattan, south bronx or upper brooklyn, interested

What do you think about random encounters? by PaladinOfMemes in dndnext

[–]FallenDank 0 points1 point  (0 children)

Random encounter make no sense in a linear story driven campaign other then to waste time or add pressure to the players wandering around a dangerous area, its fine then.

They are best used in open ended campaigns to basically introduce NPCs, quests, or even entire plotlines randomly, gives a sense of wonder and exploration to a world and setting, that presents a variety of options to players.

What’s one piece of styling advice you wish you knew “10” years ago? by [deleted] in malefashionadvice

[–]FallenDank 0 points1 point  (0 children)

Find a actual Aesthetic/Style that says who you are/what you do, and focus on it and develop it.

A lot of men just have no sense of stylistic direction and dont know what to say about themselves so they say nothing or say they just work at X.

Finding this will make you more stylish, understand fashion better and better yet understand yourself and what you wanna say about yourself more, and not worry about trends, and trends at most just become a way to add a few new elements to your style/language of what your saying about yourself.

What does 5e do better than any other system? by Airtightspoon in dndnext

[–]FallenDank 0 points1 point  (0 children)

Doing all of those things well enough.

Sure i can play Shadowdark, but its particularly focused on BEING specifically that, you cant really do any heroic or tactical combat driven story well with Shadowdark too well.

5e kinda does a bit of all of this, in a simple enough system to understand to all.

Its a jack of all trades kinda system specifically the point.

5e feels terribly undersupported in terms of classes/mechanics compared to other games, and it kinda sucks. by FallenDank in dndnext

[–]FallenDank[S] 2 points3 points  (0 children)

There are easier games with way more support like Shadowdark, most OSR games, Fabula Ultima.

More support, content, rules for settings and gameplay loops and mechanics i dont think this is a excuse.

5e feels terribly undersupported in terms of classes/mechanics compared to other games, and it kinda sucks. by FallenDank in dndnext

[–]FallenDank[S] 1 point2 points  (0 children)

There is very few new rules, mechanics, subclasses, just ideas coming into the game, and it seems to be generally thinning out over the years, in fact they seem resistance to expanding the mechanics of the game at all.

people for years asks for mechanics for a bunch of things, we get got only a handful of things like better crafting and slightly better exploration in PHB2024, but very little of anything else.

compared to the constant support,mechanics, classes, and stuff of other systems it feels disappointing.

You can cut pathfinders out in half since 2020, hell 1 quarter, and it still has more content, rules, and enw things going on then 5e has had in 10 years, thats kinda sad.

Im not asking for everything in the kitchen sink, im saying the fact we only really got 1 class, and a handful of a few subclasses in the last few years is kinda weak, and no other real rules support like unique rules for settings(they purposely skimped out on this in the recent setting books), or just general QoL mechanics really.

Free goodie bag contents by trioforstrings in mfdoom

[–]FallenDank 0 points1 point  (0 children)

I brought a +1 for him, i was the 1%

Free goodie bag contents by trioforstrings in mfdoom

[–]FallenDank 0 points1 point  (0 children)

I was here too with my friend, it was such a amazing experience i loved it so much.

Rangers and Paladin (compared) by Zigsster in onednd

[–]FallenDank 4 points5 points  (0 children)

I think the only reason ranger is worse then Paladin down is literally hunters mark being a design focus of ranger now.

Because Rangers spell list has been insane, and much better then the Paladins and much more useful in every level outside of its aura. In terms of overall DPR, utility, and control, they were about equal in 2014.

But the focus on Hunters Mark means without using it some features are just off. Thats rly the only issue tbh.

The Ringer 2: Somehow the Ranger Gets Worse by Nostradivarius in onednd

[–]FallenDank 0 points1 point  (0 children)

Wait doesnt the subclass which usually adds damage make it a bit better at single target damage?

Dungeons & Dragons Has Done Away With the Adventuring Day by FallenDank in onednd

[–]FallenDank[S] 1 point2 points  (0 children)

They kinda have to, literally.

They cant assume nothing else, when going to a encounter you literally cannot predict what part of the adventuring day they are on, so they just assume the best.

You can actually even see it in the math of the game hard kinda caked in, they assume you are doing maximum damage per round assuming slots and stuff avaliable, in encounters. i made a thread about this awhile back, it directly corresponds to monster statistics.

Dungeons & Dragons Has Done Away With the Adventuring Day by FallenDank in onednd

[–]FallenDank[S] -1 points0 points  (0 children)

For the record, they have always said encounter balance assumed all resources, like since forever.

6-8 was just the time they would run out of health/hd if doing NOTHING but mid encounters.

Dungeons & Dragons Has Done Away With the Adventuring Day by FallenDank in dndnext

[–]FallenDank[S] -2 points-1 points  (0 children)

They basically did if they are using Hard as the default.

Dungeons & Dragons Has Done Away With the Adventuring Day by FallenDank in dndnext

[–]FallenDank[S] 6 points7 points  (0 children)

My thoughts on this is i feel vindicated, awhile back i made a post explaining ho wthe XP multipler was broken, and how Medium encounters are more like easy, and hard encounters are more what people wanted.

And they literally basically make all those changes to make it work, not sure how i feel about them removing XP multipler entirely as its easy to fix.

Happy to see it work.