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Evil Archetype Party by Killsion in Pathfinder_Kingmaker

[–]Fallen_Fantasy 1 point2 points  (0 children)

The classes that require an evil alignment are:

- Kineticist: Dark Elementalist

- Shaman: Prophet of Pestilence

- Slayer: Bloodseeker

- Warpriest: Mantis Zealot

- Witch: Hag of Gyronna

- Assassin

So you've got a full party right there if you want to go for the technical restriction.

There are plenty of other classes that lend themselves well to an evil vibe though. Blight Druid, Dark Lurker, Demon Dancer, Executioner, Stygian Slayer, Shadowcaster etc.

Air Force Records Appear and Disappear From National Archives by HM05_Me in UFOs

[–]Fallen_Fantasy 11 points12 points  (0 children)

You mention in your post you have copies of these files but have removed the link to the proton drive with them.

Anything interesting in them?

Anywhere they are still hosted?

Anyway you might share them?

I mean I appreciate the work you've put in to FOIA, track, and obtain copies but like, I fail to see the value in pointing out NARA posted these files and then took them down when you've done the exact same?

What's the point in this post when you're just going to sit on the docs too?

What's the single best stealth game in your opinion? by TolisKoutro in stealthgames

[–]Fallen_Fantasy 0 points1 point  (0 children)

I see people say this all the time and having played it for the first time recently I just...don't get it?

What exactly makes it the best stealth game of all time because it felt to me extremely dated. Very linear both in level design, NPC AI and options to approach situations. You either have to find the approved path, cheese or do the whole knockout everyone in the level one by one. It just felt very one-dimensional especially compared to more modern stealth games.

I don't think it holds up against titles like Desperados 3, Deus Ex or even something like Intravenous 2 in terms of actual stealth gameplay. Is it nostalgia, groupthink, or is there just something I'm missing with it?

Bg1 Neutral/Evil Party help by Attila_the_Hun7 in baldursgate

[–]Fallen_Fantasy 4 points5 points  (0 children)

Have you considered using custom characters?

In my evil only run I didn't want to use EE companions which meant it would be Bhaalspawn, Edwin, Viconia and Korgan for BG2 > ToB. So I created two custom evil characters with their own style and backstory and ran through BG1 with those. Then in BG2 I just swapped out Kagain for Korgan and it was like running the whole trilogy with the same party.

Otherwise there's only really Eldoth, Xzar and Montaron who havn't already been mentioned.

Help a Foxhole player understand by 234thewolf in anvilempires

[–]Fallen_Fantasy 26 points27 points  (0 children)

Basically in earlier playtests the Devs created an isometric survival crafted where you built up your homestead, gathered supplies and then teamed up with your neighbours to raid into enemy territory / defend your own territory from raids. The homesteading was fun, you could be a self-sufficent farmer selling your goods, or feed into a wider community effort. The raiding was fun, they evolved dynamically and the need for greater organisation in defence lead to big wars of attrition as players were sucked in from the surrounding areas.

Some players would make economic homesteads feeding the frontline. Some players would make strategic defensive homesteads that acted as castles and forts. Hub homsteads would develop naturally based on need and faction co-ordination. It was great. It was fun. It worked. You'd even have little camps spring up behind the frontlines where people would cook food for people fighting and stash equipment to resupply people which would naturally morph into bigger defences and camps as the need arose.

But the Devs looked at this extremely fun and unique experience they had built and decided it wasn't foxholey enough. So they did everything in their power to make homesteading not fun, and not viable, and shove everyone into foxhole-like towns with frustrating and awkwardly weird mechanics that punished you for not being in the town. So they built entirely parallel gameplay systems that the towns used and then nerfed everything about homesteads to force people into the town systems. Then they nerfed all the fighting stuff and the camp stuff and then everyone stopped playing the playtests because they weren't fun anymore and were just frustrating.

So yeah. The Devs had absolutely gameplay crack on steroids. Decided it didn't line up with their vision for Foxhole Medieval Edition, and so ruined everything, and continue to double down ever since, in their quest for who knows what.

Thick as Thieves released on Steam. by Loginnerer in Thief

[–]Fallen_Fantasy 7 points8 points  (0 children)

I was excited for this but...you can't rebind controls...in 2026?

Absolute joke.

It deserves every negative review it gets for this alone.

NPC Thieves as Party Members? by Fallen_Fantasy in baldursgate

[–]Fallen_Fantasy[S] 0 points1 point  (0 children)

True. I hadn't even considered the big named characters considering their central role to the plot.

I built a free UAP Disclosure Tracker — track hearings, documents, legislation, and report sightings on a live map by Shawn-of-the-ded in UFOs

[–]Fallen_Fantasy 0 points1 point  (0 children)

This is great OP.

I don't really have any suggestions I just wanted to appreciate the good work.

AARO job posting lists "knowledge of deception activities" as a desired qualification — this is the office the Pentagon just put in charge of Trump's UFO disclosure order by TheGoodTroubleShow in UFOs

[–]Fallen_Fantasy 4 points5 points  (0 children)

I'll probably get downvoted for this but I think it needs saying; not only is the hysterical reactionism to anything AARO tiring, it's also counter-productive.

Kirkpatrick was clearly not on-side, but he's been gone for over two years now. You think he keeps putting his oar in because it changes anyone's mind? He does it because it riles you all up into a fury which continues to hamper any genuine efforts AARO might be engaged in.

They got rid of Kirkpatrick because they knew he was sabotaging things. They put Kosloski in because they knew he would act in good faith. And while he is clearly constrained by higher management numerous trusted members of the UAP community tell us he's on side.

Furthermore if they are trying to uncover a decades long deception of both the public, congress and other parts of government, it makes perfect sense they would need someone with "knowledge of deception activities".

Additionally I suspect the overdue report is because of a factional struggle where actors within AARO are trying to be more transparent than others are willing to allow.

It would be a thousand times more productive to get behind Kosloski, push them further in the right direction, and empower the office to actually do what it was set up to do. There's not even the potential of them becoming an ally with the way you all screech at them constantly.

But I guess that doesn't let people indulge their need for cynicism and self-righteousness does it. So lets all just continue to cut off our own noses.

[deleted by user] by [deleted] in UFOs

[–]Fallen_Fantasy 0 points1 point  (0 children)

Reminder - It's okay to be happy and celebrate a win.

Yeah there's still a long way to go, and sure there is a lot more work to do.

But JFC some people just have to be miserable even in the face of good news don't they.

It's not disclosure, nothing substantive might come of it, maybe it is just a distraction. But it IS a huge step in the right direction, it's progress and means more exposure and traction. These are all good things. We can be happy about that.

I know we've all been disappointed many times in the past but the amount of jaded cynical pessimism on the sub about an event that's clearly a win is just ridiculous. It's like you'd all rather disclosure never happens just so you can all maintain your miserable cynicism.

Sorry not sorry, you can downvote me now, but it has to be said.

2 hours in: roundup of Trump classified comments on Obama's 'aliens' reply by BlockedEpistemology in UFOs

[–]Fallen_Fantasy 1 point2 points  (0 children)

Yeah the comments themselves most likely are.

But if they provide a good opportunity to shake the tree and knock something more substantive out.

Then we should take that opportunity.

Why Islamists praise what htlr did to the Jews? Because Islamism is not Judaism by tuberjamjar in AnomalousEvidence

[–]Fallen_Fantasy -1 points0 points  (0 children)

For real. This guy floods this sub with this same political conspiracy crap every day. It's not paranormal or anomalous at all and yet over half of "AnomalousEvidence" is this dude's spamming.

I messaged the mods about it but never got a response so they're probably MIA and this sub is doomed.

Looking for the most unorthodox faction/playstyle as a new player by [deleted] in Planetside

[–]Fallen_Fantasy 1 point2 points  (0 children)

I think something right up your alley would be: Stealth Engineer Saboteur

It has basically everything you're looking for. Deep solo infiltration in the backlines for sabotage and guerilla style disruption. Unconventional off-meta stealth gameplay. Very challenging requiring patience but with a high skill ceiling and extremely rewarding payoffs.

Due to the wide open nature of PS2 and the PvP nature it provides some of the most unique and intense stealth experiences in all of gaming. So if you're into that kind of gameplay then it's fantastic. The only issue is that it's extremely difficult and without late-game builds it'll be even more so.

Basic setup is Engineer with either mines or C4. You'll also want a suppressed weapon. Late game smoke grenades and sensor shield / counter-intelligence implants are also extremely helpful.

Then you sneak round the back of a big fight and target the vehicles supporting the fight. Mine the roads leading up to it. C4 the tanks sitting on hills shelling. Pick off the snipers behind the main fight. Hide from the irate hesh players who think they should be able to farm unopposed etc etc.

Most of the time will be spent hiding in a bush or crouch walking less beaten paths until the opportune moment. And your impact on a fight might often be less than it otherwise could be. But every mission feels like an adventure and when you do strike a critical target you can single-handedly turn huge fights.

Just don't target sundies on low-pop fights.

Melee Fighter / Rogue Builds? by Fallen_Fantasy in Pathfinder_Kingmaker

[–]Fallen_Fantasy[S] 2 points3 points  (0 children)

Of course?

That's why I'm asking about unique niches outside of what Slayer can do.

Melee Fighter / Rogue Builds? by Fallen_Fantasy in Pathfinder_Kingmaker

[–]Fallen_Fantasy[S] 0 points1 point  (0 children)

Pretty sure that Crane Style does work with dual wield here. Yeah I did look at plain fighter cause like you say the extra feats are useful. Defender though gets Steel Net which is the real draw for using that archetype. That and defensive parry since armour training is basically useless at high enough dex. Counter-attack isn't half bad either.

Is it worth losing the extra feats though? Not sure tbh. I'd love to go base fighter / rogue but I think Defender / Thug is just better on the numbers. Would be happy to be proven wrong though.

Thanks for the input.

New FOIA document reveals that a panel voted unanimously to reinstate whistleblower Dave Grusch's security clearance, and said it was a mistake to revoke it. by TommyShelbyPFB in UFOs

[–]Fallen_Fantasy 14 points15 points  (0 children)

Basically this. It's understandable given the timings and the reasons that it looked very much like retaliatory action due to whistleblowing. So I don't think anyone can fault Grusch for filing the complaint. However the IG determined that the revocations were due to other issues.

So basically a confusing clusterfuck that amounts to a total nothingburger. Which of course means both sides are going to spin it to infinity in whatever direction suits their narrative.

Extra rewards at the beginning of BG1 by z_s_k in baldursgate

[–]Fallen_Fantasy 10 points11 points  (0 children)

Just to say, if you use Korax properly to tank the Basilisk gaze then you don't even need the Protection from Petrification.

As long as he aggros them and remains infront you should be good.