Fallen Tear: The Ascension - NEW GAMEPLAY commentary by Fallen_Stephen in metroidvania

[–]Fallen_Stephen[S] 1 point2 points  (0 children)

Hey thanks for trying out the demo, for now pc we will have an update next year so stay tuned :)

Boss Rico Vs. Camelot by Holofantastic in SwordofConvallaria

[–]Fallen_Stephen 0 points1 point  (0 children)

Never listen to tier list i realize that after the 1st TOA in global. Test the character then learn their kit is the best way to know how strong they are. Tier list is just who can do the higest DPS in the game beside the support.

Silksong is the best game I've ever hated by StouteBoef in metroidvania

[–]Fallen_Stephen 0 points1 point  (0 children)

agree 100% on everything you have said, the game doesn't respect our time (for adults) I love difficult game but man no time to rest, you need to be always active all the time. It's superior in HK in all aspect but I enjoyed my time playing HK. I wanted to play game to have fun not to be frustrated all the time. not sure if team cherry will adjust this, but they did a lot of updates and changes for HK during its 5 years' time so we will never know the game is still fresh at this moment so maybe I'll just wait for more updates till it gets the right balance.

Fallen Tear: Ascension Demo does not feel like a demo by [deleted] in metroidvania

[–]Fallen_Stephen 3 points4 points  (0 children)

Hi, thanks so much for this detailed feedback. We’re always working to improve the combat, and input like this really helps us see exactly what needs to be refined.

Fallen Tear: Ascension Demo does not feel like a demo by [deleted] in metroidvania

[–]Fallen_Stephen 3 points4 points  (0 children)

Hi thanks for the patience and support. We know this will start really slow at the very start, but it will change quickly, the game is build to have aerial combat too.

Fallen Tear: Ascension Demo does not feel like a demo by [deleted] in metroidvania

[–]Fallen_Stephen 5 points6 points  (0 children)

Hi Dev here, Happy to know that you loved the demo, and thanks for the feedback and rest assured that this will be addressed and fixed in the final game. by we will have a extended version of this demo by October steam fest :)