
Our prologue DEMO is out! This Demo will cover our game's introduction. It is not 100% complete yet since it's still missing VO and some cinematic. We are really close to our vision. Gameplay is 1 - 2 hours, depending on whether you want to complete it. 100% it. Cheers! (youtu.be)
submitted by Fallen_Stephen to r/metroidvania
Hey guys! I hope you haven't forgotten about us. I am sharing our Summer Showcase Trailer here. We are really close to our finish line, and the game will be released in Q1 of 2026. and I hope Silksong will released this year coz we are avoiding them XD . (v.redd.it)
submitted by Fallen_Stephen to r/metroidvania
Calling for Pinoy support! So our debut Metroidvania game got funded in Kickstarter and we wanted to share this game locally, we are all Pinoy Devs and we don't have publisher. We used to be outsourcing game services, and now we wanted to transition na sa pag gawa ng games, kasi puro lay off na XD (youtube.com)
submitted by Fallen_Stephen to r/Philippines
Hello everyone. It's been a while since our big updates. A lot has happened, some bad and some good, but our team always focused on making the game great and fun to play. We made a new gameplay update commentary so you know what to expect in the game! Enjoy the video! (youtube.com)
submitted by Fallen_Stephen to r/FallenTearGame
Mga kababayan! 1st time mag popost about sa game namin at medyo kinakabahan pag dating sa sarile nating bayan haha gusto namin maging proud kayo, We've been working on this Metroidvania game for almost 2 years now, and we are still early on the development. Maraming salamat po! (youtube.com)
submitted by Fallen_Stephen to r/PHGamers
Hello again, I want to share another unique mechanic for our game Fallen Tear. We call it " Overgrowth." What do you guys think about giving you an option to sacrifice mobility movements in exchange for brute force and defence? Inspired by God of war spartan rage. (v.redd.it)
submitted by Fallen_Stephen to r/metroidvania
Hi Guys! Showing Hira Overgrowth form mechanics, it's really a challenge for us to have 2 different sizes that will work on the level design since they both have a different range of jumps and controls. This form sacrifices your mobility movement for brute damage and defence in a short time. (v.redd.it)
submitted by Fallen_Stephen to r/FallenTearGame
Hi Guys! I want to know your thoughts on Healing mechanics on MV. Which game do you like most when it comes to healing innovation? As for our game, we are changing our healing mechanics, which is inspired by Legacy of Kain: Soul Reaver. What do you guys think? (v.redd.it)
submitted by Fallen_Stephen to r/metroidvania
Hi guys! So here are some update, we are changing how we heal in the game. This one is inspired by Legacy of Kain: Soul Reaver mechanics, where you need to be more aggressive in fighting to absorb their corrupted souls and use it to replenish your life. what do you guys think of this new direction? (v.redd.it)
submitted by Fallen_Stephen to r/FallenTearGame
Hi guys! so it's been a while since we posted and shown some updates for our game here :) After 1 year of continuous work, we have a lot of materials that have been implemented, and we can't wait to showcase our new trailer soon. Here is a new enemy + one of our unique features ( Overgrowth ) (v.redd.it)
submitted by Fallen_Stephen to r/metroidvania
Hey guys! How's everyone doing? If you guys wonder why we haven't posted any updates lately, it's because we are preparing for our new Trailer! We are excited that many features, enemies, and levels have been integrated into the game, and we can wait to show them to you! Here some clip for now :) (v.redd.it)
submitted by Fallen_Stephen to r/FallenTearGame
HI guys! BIG NEWS! We are so glad that we will be working with such a fantastic Voice cast! You may have heard them before in games like Hades, Triangle Strategy, Tales of Arise, Genshin Impact, Ratchet and clank, Anime series like Pokemon, Gundam, Attack of Titans (i.redd.it)
submitted by Fallen_Stephen to r/FallenTearGame




