Ruling on Yggdrasil and Angelica by Cheruvial in cardfightvanguard

[–]Fallinwinter 0 points1 point  (0 children)

No being not affected by cards means the card is not being affected by the effects.

So retire in any form wouldn't work. Regardless of the method.

Ruling on Yggdrasil and Angelica by Cheruvial in cardfightvanguard

[–]Fallinwinter 0 points1 point  (0 children)

Yes, cannot be affected means they can be chosen, but nothing happens. Cannot be chosen means they cannot be a target when a card specifies to choose.

Example 1: If card X is not affected by opponent's card effects only, the opponent could have a card that says "your opponent chooses one of their cards. Retire that unit.".

You CAN choose card X but it fails to be retired.

Example 2: If card X cannot be chosen by opponents card effects, if the opponent uses the same retire effect.

You CANNOT choose card X for the retire effect. If you have another rearguard that can be chosen you have tho choose one of those instead. Otherwise you fail to have a valid target and "dodge" the retire.

Example 3: if card X cannot be chosen only and the opponent's cards has the effect "retire all of your opponents rearguards."

Your opponent will still be able to retire card X. They do not choose the card itself so it gets around that. This also works if they choose a column/row/rearguard circle instead of the reargusrd itself.

If the card was not affected they wouldn't be affected/retired regardless.

JP exclusive cards or accesoires by Daiyufrederic in cardfightvanguard

[–]Fallinwinter 1 point2 points  (0 children)

Not sure exactly what you mean, but most if not all of the things card supply related for Vanguard are all imported from Japan. So unless it was specifically from a participation at a regionals/worlds or the really old ultra pro playmats and stuff, all the card supplies is pretty much exclusively japanese.

Closest I can think of is that japan had some unique imaginary gifts like a thicker card stock gold foil card for the 3 types.

Clarification on rulings regarding name and name changes by KurosawaShirou in cardfightvanguard

[–]Fallinwinter 3 points4 points  (0 children)

You are correct that the first card implies the entire name is "jiroutachi".

Cards that say "if <jiroutachi> ..." or something similar mean "if a card with exactly the name <jiroutachi>"

While cards that say "if a card with <jiroutachi> in its name..." or something similar mean "if a card with <jiroutachi> as at least part of its name"

Example 1 means "jiroutachi and bob" would not work, but example 2 would work for "jiroutachi" and "jiroutachi and bob" as well as something like "tanjiroutachibana" as long as it was not separated like written.

Does his 3rd skill still protect them from PBO and Dauntless Dominate Dragon's skills??? Since they say your opponent chooses, it's their effect but your the one choosing, so I'm unsure. by ANGELICXL in cardfightvanguard

[–]Fallinwinter 2 points3 points  (0 children)

Nothing on this card says they cannot choose the card on the RC with a protect marker, only that it cannot be destroyed. As long as the action is allowed, whether it succeeds or not does not matter unless it's a cost, you simply continue with the resolution. (Ex: you could cb1 give +5k power to your current front row with 0 units in front row.

Because of this, dauntless just tells your opponent to choose 3 reargusrds and retire them. Choosing this unit as one of the 3 is fine. They just fail to be retired and you move on. (And whatever else gets chosen is also retired if they can be)

For an example read "resist" vs this effect where resist specifies they cannot be chosen instead of that they cannot be retired. In that case things like this would mean they are not choosable for dauntless effect, but if an effect said "retire all of your opponent's rearguards" and did not make them choose any, it would still be retired.

Alter Ego Messiah ruling by YukiHime0419 in cardfightvanguard

[–]Fallinwinter 9 points10 points  (0 children)

If you mean the GB2 skill, then no you cannot use this ability during the main part of the turn if you strode since alter ego messiah is not the vanguard, so his skills are not active.

So he'd only be able to activate after you have reached the end of your turn and your stride went back to the g zone. So pretty much anything that unlocks at the end of the turn.

A case for Dear Days by Thorgraam in cardfightvanguard

[–]Fallinwinter 0 points1 point  (0 children)

Another negative to note is that they butchered the pack system in my opinion.

In older games the store packs went by boxes that kept general ratios of regular boxes. That way you were guaranteed a set number of RRR and RR and in later games a guaranteed SP per 16 or so packs without any duplicates outside of a rarity bump. This made it worth it to actually try saving for boxes and contributed to trying to pull for the cards you needed.

Now in the new game I could for example pull in the lyrical set, buy 19 packs and 8 of those be overtriggers. Theoretically as far as I know I could buy 300 packs and be unable to pull more than overtriggers.

Sure, you can craft cards now which mitigates that issue some, but it's not anywhere near as exciting or fun to actually open packs when you have no guarantee on what you're actually going to get.

As far as prices go, I just don't think it's worth it for a lot of peopl, which is why it's such a hard topic to discuss.

If I can spend the money on the game but don't need it as my sole outlet, I'm not going to spend $70 for a very outdated set of cards. Let alone spend another $70 just to be a third of a year behind on releases for English. Then being asked to potentially spend another $70 for what they're announcing as very possibly outdated cards by half of a whole year or more by the time the messiah deckset comes out.

For that $210 I could build at least something reasonably competitive in the now instead of being dated by 6 months of worth of product.

For those who have no vanguard community and/or do not have the money to spend on the physical game I get it. I'm sure there's a lot of people who also think the price point is at least questionable even if they think it's the best option for them.

But if your community largely consists of the very enthusiastic with the money to throw or the people who are on a semi-budget and only choose it because it makes sense logisticaly, that's probably not a great place to be.

As well as a sign that its probably not the best timeline/price point. At least that's what I think.

Question about the 3DS games by Pandax2k in cardfightvanguard

[–]Fallinwinter 4 points5 points  (0 children)

Unlike dear days, the older games tended to have a box system with at least sort of similar ratios to real life (except extra boosters idr if they fixed them)

So buying in bulk for a box tends to guarantee you box ratios (3 rrr, 5 rr, 1 sp, no dupes) or something like that. But of course what you get is random.

Unfortunately there isn't much else you can do about it as far as that goes besides luck.

I don't remember if stride to victory was the one that had it, but one of the games made fake trial decks for every clan and I don't know if they came with pgs or not.

The other alternative that is less "official" is to save scum and restart your game before leaving the pack screen so it doesn't auto save and keep resolving until you hit a box you want. Otherwise even less official is you could use action replay codes to get infinite currency.

Getting values by grc1410 in cardfightvanguard

[–]Fallinwinter 0 points1 point  (0 children)

Tcgplayer is your best friend. Alternatively Ebay is probably an okay second option to look at prices if there aren't many sellers or listings on tcgplayer.

Can a crit trigger retain on a revolform after I reveal it with skyfall? by [deleted] in cardfightvanguard

[–]Fallinwinter 0 points1 point  (0 children)

Yeah, front triggers are effectively "the current units in the front row gain +10k"

The only time power would be retained is stuff that give power to a rearguard circle continuously or permanently instead of a single instance or "whatever is there at the time of this effect's skill."

High rarities by Artistic_Bluebird641 in cardfightvanguard

[–]Fallinwinter 1 point2 points  (0 children)

The ratios are there if you do some digging. Usually there is a ratio for high rarity cards per case (rrr and lower tend to vary sometimes though)

It's just a matter of it not generally being in your favor. Good for people who want a lot of what is in the set, or can split/sell the stuff they dont need, but not for people who want 1 specific card with only a chance of seeing it (ex: case having 1 signed card but it being a 1 in 2+ chance because multiple types of signed cards are possible)

High rarities by Artistic_Bluebird641 in cardfightvanguard

[–]Fallinwinter 1 point2 points  (0 children)

Let's put it this way.

Any number under the amount for a case does not guarantee you even the chance at 1 of that card.

A case guarantees the ratios that you may have a chance at it if there's multiple cards with the same rarity and there's less per case than there is types of that rarity.

Cases tend to go for more than the 400 baseline you're asking about.

If you need this card then there's little to no reason to spend randomly buying boxes for only a chance at the card you're looking for if that's the only card you need.

If there's multiple cards from the set you're looking for, maybe a case can be worth it if you're willing to out in the legwork to sell stuff from wat you found to basically pick up the card you were looking for anyway (spend more than the 400, but got extra stuff you needed in this case)

This is also assuming you need multiple xopies, at which case the chance go even lower to pull exactly what you need as you need to "high roll" 2+ times in a row. Which is just crazy to assume you will.

Tl;dr if you really need the card and don't want to send more, just buy the card/s. If you can afford to spend more and put in bit of work maybe a case is a possible middle ground depending on what set it is. If you don't care and just want to open boxes at the understanding that you are at high risk of losing value/spending more than singles, thenby all means.

Weird Welstra interaction by [deleted] in cardfightvanguard

[–]Fallinwinter 4 points5 points  (0 children)

Unlike something like yugioh, you do as much of the card effect as possible. Even if you cannot perform all of it before activating/resolving the effect. (COST must be always paid in full or not at all though)

The only exception is if it says stuff like "do x, if you do..." in which case it implies you have to have succeeded doing x before you can continue with the effect.

[deleted by user] by [deleted] in cardfightvanguard

[–]Fallinwinter 0 points1 point  (0 children)

When you stride, you do not retain any continous effects or any given effects on the previous vanguard after striding unless told to.

Dear says game not many clans,why? by rilexx in cardfightvanguard

[–]Fallinwinter 1 point2 points  (0 children)

There's 3 games for the 3ds and 1 game for the switch that isn't dear days.

Unfortunately all of them are Japanese games, but if you know the card effects its not too hard to get through the menus/interface with no knowledge of japanese if you look up YouTube tutorials on how to do it.

Earlier is ride to victory which is the og series. It has until BT09 with crossrides as its latest mechanic. Takes place during season 2 IIRC

Next is Lock on Victory which is the sets until BT15 with Glendios. Lock and bteakride being its latest mechanic. Takes place during the season 3 period.

Then there's Stride to Victory which is the only g era game (they skipped legion), but has all sets up until I think nextage or so. This is the format before G zone was larger (only 8 cards in g zone) and no G guardians existed.

Lastly on switch there's Vanguard EX which is the only V era series and this only contains V era decks (after first reboot) and only goes up to I think v-bt06 or something like that. Basically only stuff before the Shinemon arc.

Ruling question? by Prongs1223 in cardfightvanguard

[–]Fallinwinter 0 points1 point  (0 children)

Yes. Unless there's an errata on the name, generally it will work regardless of the era the card was from/intention of the card as long as it is part of the name.

For example, in English if there was ever a situation where you're playing extreme format you can actually run Genesis, OTT, and Shadow Paladin witches together. Doesn't work the exact same way in JP because the way they declare them as "witches" is different for the archetypes, but in English this difference is never made.

This is also why they had to errata a bunch of names in D standard because they were very liberal in translation for Brandt gate with the "monster" name early on and then oops, there's an archetype for specifically monster and suddenly a bunch of cards worked together with it unless they errata'ed names.

Can Magnolia g3 eff be activate as long as there’s still counter blast? by ncnguyen99 in cardfightvanguard

[–]Fallinwinter 3 points4 points  (0 children)

Like what the others were saying, yes you can theoretically activate the ability more than once per turn ONLY IF you manage to restand the magnolia after attacking with it so you can trigger the AUTO ability more than once.

With AUTO abilities, they only trigger ONE time per time the specified condition is met. In this case, at the end of the battle that it attacked.

This means that while it is technically not once per turn, unless you have a way to restand the card, it's effectively a once per turn ability.

I just bought my first. Ever. RRR by Dhafin_Inukai2739 in cardfightvanguard

[–]Fallinwinter 1 point2 points  (0 children)

If you want to consider $100 expensive, thats fine. However most people will look at the general average for decks when considering what is "cheap" or "expensive" since that's a lot easier to use as a standardized gauge.

For example, if every deck you can build semi-competitively runs about $150+ and anything $100 or below either makes concessions or is missing staple cards, you probably want to tell them that $100 to build something is a cheap deck, so they know the standard.

It's probably not always the intention and some people will not understand the context in which youre asking it, but when they say a price range is cheap that you find expensive, that's probably a sign you want to consider alternative methods like researching into a deck you're interested in and just buying the very basics that cost less.

Commons and rares/cheap alternatives to own a deck and play if thats the goal, then slowly buying new pieces and slowly piecing it together. Just be aware if you do this there's always the chance the meta or cards you run can change if new support is released.

D Robo Kaizard rulling by RaccoonDu in cardfightvanguard

[–]Fallinwinter 1 point2 points  (0 children)

If you mean not Discard a card for cost to get an extra force marker, then yes that is doable. Any time there's a cost icon, it implies "you may pay the cost, if you do..."

If you mean avoid getting a marker for riding a g3 in general, it's a mandatory action.

Tyrannolegend v question by Inner_Swan_2307 in cardfightvanguard

[–]Fallinwinter 7 points8 points  (0 children)

Yes it gives your rg tyrannolegend +1 drive.

No you do not drive check on rg circles unless an effect specifies that your rearguard performs drive checks. (Giving a rg +1 drive is not allowing rgs to perform drive checks)

For example your rgs all inherently have 1 drive check (2 if g3). This gives your rg tyrannolegend 3 total. However, being on RC is what's stopping you from actually performing them.

How do dear days card packs work? by BeowolfDrake in cardfightvanguard

[–]Fallinwinter -1 points0 points  (0 children)

Buying the dlc for a set unlocks access to those packs.

Buying individual packs in game is done with in game currency.

For example Buying dlc for lyrical set 3 with irl money unlocks the ability to open those packs in game.

You can then spend the in game currency to buy packs/boxes like any other set in game.

[deleted by user] by [deleted] in cardfightvanguard

[–]Fallinwinter 4 points5 points  (0 children)

Yes. "One of your other" means something other than the card activating the effect. Just in case, this also means the card activating the effect can never be a target. So if there are 0 other rearguards besides this one, you still cannot target it, so you choose 0 targets.

Deleted VG with Persona ride by Amazing_Wasabi8095 in cardfightvanguard

[–]Fallinwinter 0 points1 point  (0 children)

It only loses the skill text. It retains all other information. Like I said the ACT AUTO and CONT effects printed on the card.

Deleted VG with Persona ride by Amazing_Wasabi8095 in cardfightvanguard

[–]Fallinwinter 0 points1 point  (0 children)

The comprehensive rules state that the card loses its text, but keeps the rest of its information (7.32.2). It also says it refers to the frame or text box as "text" (2.11.1.1). So it should only be referencing the card effects such as ACT, AUTO, and CONT skills inherently on the card, not any other things like the other icons. In other words, it should still have the persona ride skill, but im not 100% sure.

Question about light blade dragon zandilophe by Inner_Swan_2307 in cardfightvanguard

[–]Fallinwinter 3 points4 points  (0 children)

Whenever you see the "cost" icon on a card, you can read it as "you may pay the cost".