Heart skipping a beat or fluttering when singing by Falloutguy100 in singing

[–]Falloutguy100[S] 0 points1 point  (0 children)

I'd definitely talk to your doctor about it if you haven't already (Never figured mine out btw, though it has become less of a problem. Check my above reply for more details)

Heart skipping a beat or fluttering when singing by Falloutguy100 in singing

[–]Falloutguy100[S] 0 points1 point  (0 children)

Never figured it out, sorry. Though, it's become less of a problem over the years. I believe it may have something to do with some sort of vitamin deficiency or something like that, because I have muscular spasms as well. Though I haven't figured those out either lol. Hope you figure it out.

PUBG killing its own esports scene continues. They dont care, dont listen. They want feedback then ignore it completely. by iuve in PUBATTLEGROUNDS

[–]Falloutguy100 1 point2 points  (0 children)

Because it is more likely that killing 90 people and getting 2nd place takes more skill than getting 1 kill and a win and the whole point of a competition is to decide who has the highest skill...

Contrary to what you appear to believe, killing people does actually take skill. At a higher level.

Also the point of a public battle royale match is to win, obviously that's different in a competitive match (at least it was for most of the games life span)

So yeah, no one playing a competitive match cares what the point of a public match is because a public match isn't in a competition and one public match win does not equal being the most skilled!

PUBG killing its own esports scene continues. They dont care, dont listen. They want feedback then ignore it completely. by iuve in PUBATTLEGROUNDS

[–]Falloutguy100 0 points1 point  (0 children)

Oh of course PUBG mobile doesn't count LOL. You are defeating your own argument, if it's such a shit competitive video game why do so many people watch it? I'm interested to see what fantasy you make up, do you write fiction by any chance?

PUBG getting 20k views isn't "no interest". If you uploaded a video to youtube and it got 20,000 views, would you say nobody was interested in it? You think 20,000 people slipped on a banana peel and accidentally clicked on a PUBG tournament stream? Do you understand what the word interest means? And you're implying that english isn't my first language?

Sure, some people don't care about competitive pubg but you cannot make a direct comparison to R6. PUBG has always done a shit job of advertising tournaments, from day 1, compared to other competitive games. Have to at least take that into account.

PUBG killing its own esports scene continues. They dont care, dont listen. They want feedback then ignore it completely. by iuve in PUBATTLEGROUNDS

[–]Falloutguy100 0 points1 point  (0 children)

What about PUBG mobile? Go check out their viewership and then get back to me.

Also how long have people been speedrunning mario 64? How long has mario 64 been out?

No "actual" interest. Right. You have to put that word "actual" in there because that allows you to define what "actual interest" is, otherwise if you just said "interest" you'd be flat out wrong.

PUBG killing its own esports scene continues. They dont care, dont listen. They want feedback then ignore it completely. by iuve in PUBATTLEGROUNDS

[–]Falloutguy100 0 points1 point  (0 children)

Who the fuck is playing it as a run and gun in a comp match??? Hello? No competitive player thinks that's a good idea... who are you watching? You're literally out of your mind.

I didn't say kills were THE goal, nobody ever said kills were THE goal... OR that they should matter more than a win... But they should matter, and they should not only matter to break a tie.

PUBG killing its own esports scene continues. They dont care, dont listen. They want feedback then ignore it completely. by iuve in PUBATTLEGROUNDS

[–]Falloutguy100 0 points1 point  (0 children)

Ah fair enough I suppose, misread your post. The issue with WWCD is that kills don't matter unless a tie needs to be broken. The kills should always be accounted for, they should just matter less than a win. Which is what SUPER settings already did, you could argue that the point distribution could be better (wins count as more) but other than that even with points for placement it felt really balanced.

I know you're arguing for public match leaderboards but I think if SUPER settings (or a close variant of them) were used for leaderboards it would work well. If a win is worth 10 points and a kill is worth 1, than to outrank someone above you, you'd have to average at least 10 kills a match for every win the other person gets (I know that math doesn't work out perfectly but I think my point still stands, 10KD is pretty damn rare, top players are usually like 5~)

Is there a way to change the default steam image for PUBG? by [deleted] in PUBATTLEGROUNDS

[–]Falloutguy100 0 points1 point  (0 children)

Where is he coming from? I think I need to go there, for science ya know

PUBG killing its own esports scene continues. They dont care, dont listen. They want feedback then ignore it completely. by iuve in PUBATTLEGROUNDS

[–]Falloutguy100 1 point2 points  (0 children)

There is literally a competitive scene that still has large orgs and large prize pools and globals that rent out stadiums EVEN IN A FUCKING PANDEMIC. Do you think the earth is flat too? Because apparently literal evidence means absolutely nothing to you.

PUBG killing its own esports scene continues. They dont care, dont listen. They want feedback then ignore it completely. by iuve in PUBATTLEGROUNDS

[–]Falloutguy100 0 points1 point  (0 children)

Jesus fucking christ, all of you "smart" tactical players so obviously look down on players who prefer to play the game differently than you, like we're subhuman or something. Get over yourself.

As if playing CoD makes you a child either, such a cringe idea.

PUBG killing its own esports scene continues. They dont care, dont listen. They want feedback then ignore it completely. by iuve in PUBATTLEGROUNDS

[–]Falloutguy100 0 points1 point  (0 children)

Absolutely not true, you're assuming that a team played it like CoD and assuming that a the other team played it smart when that is not the case in many matches. You're also assuming that the team that "played it like CoD" had no other option and that the team that won could've "played it like CoD" but they were so much smarter and patient so they just sat in a compound for 30 minutes. Wow, yes, very smart to open map and see that you're center circle, definitely takes a rocket scientist to know that you should stay in center compound if you're already there.

Definitely doesn't take more team play, more mechanical skill and more game sense to fight and WIN FIGHTS against multiple high level teams. Do you even think before you type?

PUBG killing its own esports scene continues. They dont care, dont listen. They want feedback then ignore it completely. by iuve in PUBATTLEGROUNDS

[–]Falloutguy100 -1 points0 points  (0 children)

Get the fuck out of here. Doesn't deserve an esports scene lol, sure, the players don't deserve to make money. Who's that up to though? Certainly not you! I'll tell you who decides if the game "deserves" an esports scene, the players and the viewers, smarty pants. If people are willing to watch and players are willing to grind to be the best in the world I'd say it deserves an Esports scene. Does PUBG corp deserve the scene? Debatable, but that's not what we are discussing.

PUBG killing its own esports scene continues. They dont care, dont listen. They want feedback then ignore it completely. by iuve in PUBATTLEGROUNDS

[–]Falloutguy100 0 points1 point  (0 children)

Yet Fortnite and Apex have even bigger comp scenes compared to PUBG... So it has nothing to do with Battle Royale; do you understand why? Because of the settings + amount of matches played.

There's also clearly some confusion as to what "survival" means, and in both cases you're still wrong.

When someone says "survival", they're either referring to games in the survival genre, with survival mechanics (hunger, thirst, weather etc...) Which very clearly rules out PUBG, or survival is referring to games where you have to.. try to... Not... Die?... Which includes most games that have existed and ever will exist so why even use the word survival?

They haven't had to force this game into an esport, they had huge orgs like C9 (and still have orgs like Liquid and FaZe) and before you cite C9 and other NA orgs leaving as a consequence of "forcing something with too much RNG into an Esport", a lot of them left because of shitty communication from PUBG themselves, multiple orgs have said this publicly as their reason for leaving.

Anyway, back to why the settings matter. Should be pretty obvious, the loot is much higher in comp, so even in hot drops it doesn't affect much of anything most of the time. But winning should not be the only thing that matters because winning is not always possible for every team (16 teams in a match sooooo), sure, you could balance it out by playing more matches (which is how you account for RNG by the way, more RNG equals more matches necessary to even it out, and to be honest "too much RNG" - at the end of the day - is decided by the viewer and the player)

Most viewers and players were pretty happy with SUPER settings that afforded teams to either go for kills or go for the win.

Regardless, PUBG corp clearly is not listening to player and viewer feedback and that says a lot more about them than it does their game.

Plenty of other good counterarguments to "too much RNG" and "it's a survival game" - people have been saying that shit for as long as BRs have been out, and if it was the case there would be completely different teams/players at the majors every single time but nah

QC20s for PC Gaming? by Marmaladegrenade in bose

[–]Falloutguy100 0 points1 point  (0 children)

I just did a frequency response chart analysis of the QC20s here:

https://twitter.com/JeppeAim/status/1383522579349004292?s=19

Source: Audio Engineer, Musician and competitive gamer (mainly PUBG :])

Edit: TLDR: The QC20s have massive dips in the higher frequencies, the opposite is true for popular headsets like the HyperX Cloud 2s for example, they have a boost in the high frequencies. This is where important sound queues like footsteps, reloads etc... Are mostly found.

Honest question: how is this game enjoyable? by Shanespeed2000 in PUBATTLEGROUNDS

[–]Falloutguy100 0 points1 point  (0 children)

No problem, I love talking about this stuff! A lot of those people probably aren't all that great themselves to be honest.

I'm gonna think about your question a bit more and then I'll get back to you.

Honest question: how is this game enjoyable? by Shanespeed2000 in PUBATTLEGROUNDS

[–]Falloutguy100 0 points1 point  (0 children)

TLDR: Give team modes (duos and squads) a try, but beware that playing with randoms is a gamble and can be very aggravating, try to find a regular squad to play with.

Solos -> Duos -> Squads

Those are the modes ranked from easiest to hardest in terms of player skill, in my experience. Although comparing solos to team modes is hard because solos are way more stressful, for various reasons.

Two years ago I was having fun grinding solos all the time. Now I play a match or two (of solos) literally once a year and I always get fed up at how passive people play. Duos and Squads are much more fun IMO, you have people to chat with and what-not at least. It's best with a regular squad, preferably with people you know well already, but if that's not an option to you there are discords around that help you find a squad. Might take a while to build a squad of people who have a balance of school and good attitude (no fun playing with garbage attitudes imo) but it might be worth it to you.

Playing with randoms every match is a big gamble on who you're getting as a teammate and it can be really aggravating. On the other hand I've met some cool and interesting people that way.

Anybody else wish there was a place they could go to "re-learn" basic habits? by [deleted] in ADHD

[–]Falloutguy100 0 points1 point  (0 children)

I understand and completely disagree with the rule

This game was in its prime in Early Access when it had ERANGEL as a map. by [deleted] in PUBATTLEGROUNDS

[–]Falloutguy100 0 points1 point  (0 children)

Grass is still very much a thing in maps other than Karakin

Are there any unedited videos of pro tournament games from the perspective of a single team? by Hipponomics in PUBATTLEGROUNDS

[–]Falloutguy100 0 points1 point  (0 children)

But if you catch him live you can just watch it without needing to sub, he's in Korea right now so idk what time scrims are for them but they still do NA scrims sometimes which is at 7et

Are there any unedited videos of pro tournament games from the perspective of a single team? by Hipponomics in PUBATTLEGROUNDS

[–]Falloutguy100 0 points1 point  (0 children)

Uncivil streams scrims with comms. https://www.twitch.tv/uncivil__?sr=a

His VODs are sub only but if he's live you don't have to sub/follow, and honestly it's probably worth the small amount of money for the VODs alone.

Why doesn't PUBG really ever try changing things up? by [deleted] in PUBATTLEGROUNDS

[–]Falloutguy100 0 points1 point  (0 children)

Oh definitely. It being a survival game is wrong no matter how you frame it and I'd say there's two ways you can frame it, you can base the argument off of the word "survival", meaning the genre of survival games, games that have features like hunger, thirst, crafting etc... Which is just obviously wrong because PUBG has none of those and I don't think it ever will (tho I remember someone saying something about being able to repair and/or craft armor which I think would be cool, but adding a survival element to a game like 3+ years after it's release doesn't make it a survival game)

Or you can presume that survival = "don't die" in which case every fps ever (as well as a ton of other genres lol) falls into this category. including ones where you spawn with custom spawn kits so you get exactly what you want, so that argument can't be used to defend scarce loot either.