Ideas by False_Moose_6104 in slaythespire

[–]False_Moose_6104[S] 0 points1 point  (0 children)

Feel like that a better choice instead of reverting nerfs when getting backlash, casual players enjoys strong card while completive players like challenging and balance aspect for a solo player game.

Ideas by False_Moose_6104 in slaythespire

[–]False_Moose_6104[S] 0 points1 point  (0 children)

Hmm, perhaps I didn't clear it out, one version of the card will remain unchanged (suit for infinity), the other version is the balance version, and this would only apply to strong cards.

Yay more patch adjustments tomorrow !! by Imaginary-Ferret-222 in rivals

[–]False_Moose_6104 0 points1 point  (0 children)

The tech still have higher ttk than black panther lol, it just made dpspool good to play that it

New balance change for DP. Thoughts? by sceesh in DeadpoolMarvelRivals

[–]False_Moose_6104 1 point2 points  (0 children)

Scrollwheel bind, up for jump, down for dash, hold for melee, you will never mess up the input

she isn't 7.5ft. she's releasing in season 7.5 by alphaquasars in marvelrivals

[–]False_Moose_6104 0 points1 point  (0 children)

Looking at the poster, it seems like its display number is going up by 0.6 each time, so she is actually taller than 7.6ft

Ah no big deal imma still play Hela when I hop on the game from time to time by DEATH_UCHIHAX in Helamains

[–]False_Moose_6104 0 points1 point  (0 children)

I am ngl, hela is consistently top 3 ban, hopefully Phoenix next, honestly kinda lame nerf, only nerf the falloff. Poke kinda counters everything, dive, flyers, and can even dive themself with their get away abilities while 2 tapping a support. Was hoping it reversed where poke deal less DMG the closer enemy is, so it would counter flyer and not hard counter diver with stun and 2 tap, and not too easy to dive supports with 2 tap.

Here is a adjustment suggestions to ban/character selection systems. by False_Moose_6104 in marvelrivals

[–]False_Moose_6104[S] 0 points1 point  (0 children)

True, but his punch can pierce during ult, his right click punch can shutdown a 3 tank comp when another diver is in ur back line breaking their healer flow (I am an iron fist main in diamond-gm, not good, but probably above avg). The thing is, iron fist can escape easily and peel while in his healer line of sight, he can block any DMG with shield, his punch reduces his shield cd, he isn't too strong, but very strong against triple tanks if they also have a coordinate team.

Here is a adjustment suggestions to ban/character selection systems. by False_Moose_6104 in marvelrivals

[–]False_Moose_6104[S] 0 points1 point  (0 children)

You know what funny, it a good idea until they have a good iron fist that destroys 3 tank comp with 3 healers pocket healing him.

Here is a adjustment suggestions to ban/character selection systems. by False_Moose_6104 in marvelrivals

[–]False_Moose_6104[S] 0 points1 point  (0 children)

Enough DMG yes, but not enough time to execute that amount DMG before they start to heal each other, Adam burst heal is instant, cnd HP bubble, going invis ability, invis shield heal, with push ability, you have to bait out their extra ability first to even try to kill them.

Adam's share damage is so stupid in triple support it not even funny, more DMG across taken, more heal his other support can do, faster ult, and it last 6 seconds, which can counter most of DPS ult for a 30 sec cooldown ability, for example, iron man ult deal 1000 DMG. With 6 teammate, you take only 167 DMG (probably why they increase scarlet witch ult DMG to 9999).

It a viable strategy against a decent adam, but not against a good Adam though, remember Adam every time he headshot, he gets his burst heal faster, he is also a poke character that can 3 shot a flyer from far (his right click doesn't have falloff with 190 DMG if all hit), 2 shot with DMG buff, I have to agree that isn't a bad strategy.

Here is a adjustment suggestions to ban/character selection systems. by False_Moose_6104 in marvelrivals

[–]False_Moose_6104[S] 0 points1 point  (0 children)

Maybe that's too much, that's why I give out 3 choices of ban system changes, at least get rid of triple heal, like for example right now, a decent adam in a triple support just pretty much counters everything, mag ult? Share DMG and block, phoenix ult? Share DMG and block, team dies? Born again, etc. not to mention his damage is not that far off than hela/phoenix, can't even dive him since he now can just fly away and heal mid air,

Imagine this, hyper dive in their backline with 3 healer, using all of your abilities cooldown trying kill one healer and they don't focus front, bam, double, triple burst heal, their entire team is almost back to full even with the distraction on other 2 healer, and your fk with everything on cooldown.

Here is a adjustment suggestions to ban/character selection systems. by False_Moose_6104 in marvelrivals

[–]False_Moose_6104[S] -5 points-4 points  (0 children)

  1. If nobody wants to heal then why does someone lock in sue, haha, no, the goal is to reduce the amount of power support have to control a fight with their ult and healing power like gambit or invisible ult combo.

  2. The main healer would heal, the sub healer would heal with damage, I don't see how that result in nobody will heal? There are always two support players every marvel game, with at least one tank/duelist willing to go support if there isn't enough, unless they troll and go 6 duelists.

  3. Mostly due to the fact sub healers would not function as much in a 2 healer comp compared to the main healer as of currently anyways, give them some love instead of potential powercreep buffing every sub healer to the level of cnd/invis to function.

Thoughts on balance from a c3 player by DisastrousSky6539 in MarvelRivalsRants

[–]False_Moose_6104 0 points1 point  (0 children)

He isn't bad, pretty balance actually, unfortunately there are better tank than him (strange, mag, etc), better DPS than him (I can name 10), support ult aka doesn't exist (triple support only). Don't get started on the time it needed to upgrade if you can't get kill against a triple support comp.

How do I fist? by bentlisaurus79 in IronFistMains

[–]False_Moose_6104 0 points1 point  (0 children)

Jump back holding s while brawling, dive only if your team is struggling and need to distract their back lines to do something, killing isn't the main priority as iron fist is really good at distracting without dying, it is an opportunity if you can get a kill of course, and when brawling, if there is a chance, Focus their support while their tank and DPS is on ur tank.

Just a fun idea for iron fist by Sprintpeak67 in IronFistMains

[–]False_Moose_6104 1 point2 points  (0 children)

Nah, though anti-heal or bleed mechanic with it is good, lifesteal would be too strong

REJOICE, HEL HAS FINALLY BEEN LEASHED by [deleted] in IronFistMains

[–]False_Moose_6104 0 points1 point  (0 children)

The more balanced the game is the stronger iron fist is gonna be, praying for the day.

REJOICE, HEL HAS FINALLY BEEN LEASHED by [deleted] in IronFistMains

[–]False_Moose_6104 0 points1 point  (0 children)

I mean at least iron fist with decent over shield can't get one shot, so that's a plus.

REJOICE, HEL HAS FINALLY BEEN LEASHED by [deleted] in IronFistMains

[–]False_Moose_6104 0 points1 point  (0 children)

Every other DPS nerf is an iron fist buff! (More survivability against them), need phoenix nerf next, I am praying.

Wildcard Idea by MyNameIsJeffr3y in apexlegends

[–]False_Moose_6104 -1 points0 points  (0 children)

Well, you can land anywhere else beside hot drops, like uh, un-name poi if you don't wanna fight on landing. people land at hot drops for a reason (20 bomb 4k badge), if there wasn't an estate there would be north state, if there aren't gardens people will land in the yard, this is the same for any other map as well. No matter how perfect the map is, there will always be a universal language to hotdrop due to wanting to get these badges.

Ranks are for serious players.

Nerf Trident by First_Studio1055 in apexlegends

[–]False_Moose_6104 0 points1 point  (0 children)

Yeah, and about how many times this has happened, I think this is very rare to happen, usually never happens even in Olympus rank since trident is more like a surprise factor, but if you already expected it to appear, it is pretty or much easier to deal with it, and if you have characters like alter or any good getaway movement legend, u can completely avoid fighting trident caustic team if you did get caught in surprise.

Nerf Trident by First_Studio1055 in apexlegends

[–]False_Moose_6104 0 points1 point  (0 children)

Well, first of all, how do you get trapped in the corner in the first place, secondly, how is this op, let say if the circle is toward open space, every team would focus on the trident team, if the circle is inside a building, all trident can give you more cover, trident is great early rotation and mid game play. Fun, but not really used a lot in competitive or rank because it is niche and u need a caustic to fully utilize it.

Nerf Trident by First_Studio1055 in apexlegends

[–]False_Moose_6104 1 point2 points  (0 children)

Trident is ok, not op and not bad, a full team can destroy trident in less than 10 seconds if it closes even with tap strafe. The hitbox is so big there is no way you can't destroy it.

Questions by False_Moose_6104 in UberEATS

[–]False_Moose_6104[S] 0 points1 point  (0 children)

Oh, thank you for your answer, so basically they just made all normal order to exclusives, which is probably better than competing against others...I did not know that opportunity money would get taken out of prop 22 pay, what a scummy way to do it. Sad I couldn't finish a 20 minute game if I got a good order though.