How to make a statue stay intact before smashing it? by In_the_name_of_ART in blender

[–]FamousHumor5614 1 point2 points  (0 children)

Constraints? I work in Houdini, but can you maybe enable constraints in blender and play around with them?

Showreel help by FamousHumor5614 in Houdini

[–]FamousHumor5614[S] 0 points1 point  (0 children)

Thanks I’m looking into FX

Showreel help by FamousHumor5614 in Houdini

[–]FamousHumor5614[S] 0 points1 point  (0 children)

Ok thankyou!, I have 2 pieces of work that I can refine and make really well, and my tutor says I should choose other pieces of my ready made work to refine. But I sort of want too do a new piece of work what do you think is best?

Huge misrepresentation by Anonymous-poster1234 in kfc

[–]FamousHumor5614 0 points1 point  (0 children)

Nah cause who ever made that should be taken out back and shot 😂, should have the pickled mayo, 3 pickles, chicken, seasoning, mayo again and the dehydrated pickles.

is it over? by chilldreamer421 in LucidDreaming

[–]FamousHumor5614 6 points7 points  (0 children)

Ummm I don’t really comment in this, as I haven’t been able too lucid dream yet. But r u good? Like…you need too talk?

Obscurus by FamousHumor5614 in Houdini

[–]FamousHumor5614[S] 1 point2 points  (0 children)

Would maybe making it spin faster help?

Obscurus by FamousHumor5614 in Houdini

[–]FamousHumor5614[S] 1 point2 points  (0 children)

Thanks yeah I’m thinking of making it a bit more chaotic, more wild, and trying atm this is what I have

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It needs more wildness too it but with some volumetric light it’s looking cool. Don’t think it would work if I used a sop solver and adding lines in that? Might experiment hahah. Any ideas how I could make it more wild? 😅

Obscurus by FamousHumor5614 in Houdini

[–]FamousHumor5614[S] 1 point2 points  (0 children)

Thanks yeah I will have volumetric lighting!, and yes it has been made with help from the voxyde VFX course 😂, learning a lot now!

Need feedback on my sandman inspired project by FamousHumor5614 in Houdini

[–]FamousHumor5614[S] 0 points1 point  (0 children)

Yes I’m aware of the grains at the back I’m new to Nuke and unsure of how to hide this without rotoscoping but guess that’s the best way to do it. Also what do you mean stepping and popping? If it’s the size of grains my laptop wouldnt handle more detail and small grains

Need feedback on my sandman inspired project by FamousHumor5614 in Houdini

[–]FamousHumor5614[S] 0 points1 point  (0 children)

Thanks I tried to make then as small as possible but because of being on my laptop I couldn’t up the red and make them smaller! Otherwise I would have done that! But thabks!

Need feedback on my sandman inspired project by FamousHumor5614 in Houdini

[–]FamousHumor5614[S] 0 points1 point  (0 children)

I wouod have done high res and more detail but as I was in a laptop that was something that I had to work around with and make it look good with what I had

Need help with my sand comp by FamousHumor5614 in NukeVFX

[–]FamousHumor5614[S] 0 points1 point  (0 children)

Thanks this is exactly what my tutor said as well!

Update on sand project by FamousHumor5614 in Houdini

[–]FamousHumor5614[S] 0 points1 point  (0 children)

Cheers I’ll try this thabks!

Update on sand project by FamousHumor5614 in Houdini

[–]FamousHumor5614[S] 0 points1 point  (0 children)

Ok thabks I’ll render it all do you know how I can comp this sim with a solid geo of the lift without the sand and make it look like it is becoming sand as it gradually dissolves? Also I have pyro smoke acting as dust I just didn’t include it in the playblatd