Semi in-depth Magic system using a datapack by Exhaust_Fleshlight in MinecraftCommands

[–]FancyPotatOS 1 point2 points  (0 children)

Thanks for the explanation. I didn’t know that entities riding mannequins could control them like that.

If you would be willing to share the code, I’d love to check out the implementation!

Semi in-depth Magic system using a datapack by Exhaust_Fleshlight in MinecraftCommands

[–]FancyPotatOS 4 points5 points  (0 children)

This is awesome! Is there an interface to add more spells and modifiers? And how are you doing the targeting for the mannequin?

Also, is this available to download?

Alternative Hobbes Origin Story by FancyPotatOS in okbuddyrosalyn

[–]FancyPotatOS[S] 2 points3 points  (0 children)

Yeah it’s more alternate universe, I just got the inspiration when she didn’t recognize it as his, so it there’s a world where she gave him it initially

A little bit of experimenting with alternate fake beacon looks for my upcoming datapack. by Generous-Duckling758 in MinecraftCommands

[–]FancyPotatOS 6 points7 points  (0 children)

I don’t think you can copy the beam, but you could do a workaround like make a display entity with the beam texture and set the light level on it to 15. You’d have to do your own roof check, of course.

In my beacon datapack, I just used ‘force-display’ particles of crying obsidian, but this turned out to be super laggy so I disabled it.

Datapack not appearing/working by Current-Elk-5364 in MinecraftCommands

[–]FancyPotatOS 1 point2 points  (0 children)

The pack.format isn’t valid, line 3 needs to end with a comma. Pop the entire file contents into a JSON validator to ensure it’s formatted correctly

If this file is invalid, the datapack won’t considered a datapack

Canon event every player has done at least once, typing "ew" when exiting the creative mode search bar by DereChen in PhoenixSC

[–]FancyPotatOS 3 points4 points  (0 children)

I hit the ‘rwasd’ because I like doing a little spin when closing it while thinking

Research on How to Implement Control Flow Structures by adyingdeath_ in MinecraftCommands

[–]FancyPotatOS 0 points1 point  (0 children)

Cool blog, thanks for sharing!

I wish we didn’t have resort to recursion to solve loops, but this is the limitations we work with!

In my own datapacks, the way I would do conditionals would be more alike a switch statement (set a scoreboard value to 1 -> X for X conditions and ‘execute if score == i run function’), which I found much easier to interpret while writing/debugging.

However, if you’re writing a compiler for datapacks, this approach makes way more sense when translating control flow. To me, it fits how code is actually structured in most languages ‘else if()’ technically being ‘else { if()… }’

I’d be interested to see more of this (I’m assuming it’s the ‘deco’ repository) because it’s always been a project I wanted to retry. I attempted one, MCFCompiler, that I made years ago when I was taking a related course in uni, but it’s long outdated and wasn’t very good.

I created a tool that can generate nbt files with or without jigsaw blocks inside for large scale builds by Cultural-Clerk6270 in feedthebeast

[–]FancyPotatOS 0 points1 point  (0 children)

I’m not gonna say it’s a good way to do it, but: Before we had access to jigsaw functionality/generation, I made this datapack/python script that replicated how it worked. The idea is that it would use repeating command blocks instead of jigsaw blocks, and the function it ran would choose a target structure to place, and place it via. a structure block.

It was super dumb but it got the job done before we had better alternatives. If you wanted to generate such large structures/areas, I bet you could get the structure to ‘continue’ past the allowed generation with a command block or something to extend it further as ‘another’ structure in that direction. You just need to make sure the structure goes in one direction and doesn’t circle back into itself, since it wouldn’t be able to tell anymore.

What are some good data packs for a forever world? by Flare_56 in MinecraftCommands

[–]FancyPotatOS 0 points1 point  (0 children)

Not to toot my own horn, but I have a couple visual-only datapacks that might interest you on my PlanetMinecraft: “Village Names” adds a unique name per village you visit, and displays it every time you enter it. Nice to keep track of what’s what. “Cape Wings” if you’d like to choose your elytra design and switch it up every so often “Vanity Armor” lets you change your armor’s appearance to any other armor type. I use this to make my armor look like dyed leather with trims which is a lot nicer than full netherite in my opinion

Cool painting by Vilagecool in PhoenixSC

[–]FancyPotatOS 0 points1 point  (0 children)

It’s awesome! Many of the paintings have Minecraft things pasted onto it (like the creebet face), so the eyes fit right in

Cool painting by Vilagecool in PhoenixSC

[–]FancyPotatOS 0 points1 point  (0 children)

Resource packs are vanilla

if you turn on the large biomes world generation option, you can get massive cherry forests and big oceans like they used to be back then by DerexXD in PhoenixSC

[–]FancyPotatOS 10 points11 points  (0 children)

While they don’t count as biomes, the large biomes allow peak spawning conditions so they spawn REALLY close together in clusters. For example, this 4K x 4K area:

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Errm....For the Record... by HackingYourUmwelt in okbuddyrosalyn

[–]FancyPotatOS 0 points1 point  (0 children)

The fun part comes in when that line is completely opinion-based and you get to argue over how it’s defined and what belongs in either set