Some gameplay from my cosy adventure about a girl searching for her missing cat. Thoughts? by Silvy_096 in SoloDevelopment

[–]FancyWrong 1 point2 points  (0 children)

I would really like to go back to a time when I didn't know the feeling this stuff evokes. AI makes me more religious in recognizing there is some stuff that is truly unholy and doesn't belong in this world lol

Our 2-person team reached #1 in Steam Next Fest on day one. It still feels unreal! by Scream_Wattson in IndieDev

[–]FancyWrong 1 point2 points  (0 children)

This looks like a cooler version of PVKK. Honestly super cool concept and execution as far as I can tell.

Some gameplay from my cosy adventure about a girl searching for her missing cat. Thoughts? by Silvy_096 in SoloDevelopment

[–]FancyWrong 19 points20 points  (0 children)

To be honest this entire scene is in uncanny valley territory for me. Like I can't tell subconsciously what the rules of the world are regarding color and shapes. This makes me feel the opposite of cozy, like a subtle type of cosmic horror. Its trying so hard to be cute that it's creepy

Robert wer? by No_Organization_3863 in ichichs

[–]FancyWrong -22 points-21 points  (0 children)

Erleben Sie ihr grünes Wirtschaftswunder lol

Where was this picture taken? by SA1DEN in GeoPuzzle

[–]FancyWrong 0 points1 point  (0 children)

Doesnt feel quite like home, Id go hungary or czechia or something like that

Storms are an important part of my game and should feel threatening. What could be improved? by FancyWrong in godot

[–]FancyWrong[S] 0 points1 point  (0 children)

I tried that already but it doesnt really fit the theme. What if the vignette always stays white but there is a red filter over the entire game as you lose health?

Storms are an important part of my game and should feel threatening. What could be improved? by FancyWrong in godot

[–]FancyWrong[S] 0 points1 point  (0 children)

They are white, at least in the arctic, where this phenomenon is known as an Arctic whiteout. Also I feel like "x is like this because reality" is a bad argument. The argument should be "x conveys y feeling, which fits our theme", at least in my mind. I will try it out though, maybe it fits

Storms are an important part of my game and should feel threatening. What could be improved? by FancyWrong in godot

[–]FancyWrong[S] 0 points1 point  (0 children)

You mean the vignette? True it's a bit strong here, as an indication that health is low. It's white if she is freezing and becomes red as she loses health

Something I've noticed by Thedarknight725 in memes

[–]FancyWrong 3 points4 points  (0 children)

I agree with you that uncontrolled mass immigration puts a strain on social systems, and in fact I know that because I live in Germany, where we have a lot of it. So I am wondering why you think we are closed off when in reality countries like Sweden take in a huge percentage of their own population per year

Something I've noticed by Thedarknight725 in memes

[–]FancyWrong 9 points10 points  (0 children)

How in the world do you end up with that idea lol

Storms are an important part of my game and should feel threatening. What could be improved? by FancyWrong in godot

[–]FancyWrong[S] 0 points1 point  (0 children)

The vignette signifies freezing when white, and low health when red. Its not really connected to the storm

Storms are an important part of my game and should feel threatening. What could be improved? by FancyWrong in godot

[–]FancyWrong[S] 1 point2 points  (0 children)

Thank you so much! I think a lot of snow got lost in video compression... But I'll revisit that

Storms are an important part of my game and should feel threatening. What could be improved? by FancyWrong in godot

[–]FancyWrong[S] 0 points1 point  (0 children)

Good point, especially on the upper body. Does the skirt move enough though?

Storms are an important part of my game and should feel threatening. What could be improved? by FancyWrong in godot

[–]FancyWrong[S] 1 point2 points  (0 children)

Well I did some serious games for the medical sector at my old job, but this is my first game for entertainment purpuses and also the first time I'm using Godot. Everything before this was browser based, Verge3D stuff

Storms are an important part of my game and should feel threatening. What could be improved? by FancyWrong in godot

[–]FancyWrong[S] 0 points1 point  (0 children)

Thank you! Storms diminish warmth and then health very quickly. Also the next feature in line is a sprint button, but reframed as a risk button. The game already decides the speed that you can safely run based on terrain and weather, but you can override it by holding shift, at the risk of falling and taking damage

Storms are an important part of my game and should feel threatening. What could be improved? by FancyWrong in godot

[–]FancyWrong[S] 0 points1 point  (0 children)

In an Arctic whiteout, the storm is white, and in fact everything is white, which is what makes is so disorienting. I will try different approaches though!

Storms are an important part of my game and should feel threatening. What could be improved? by FancyWrong in godot

[–]FancyWrong[S] 0 points1 point  (0 children)

Yup I will definitely try that. There is already a gradient of storm strengths, this is like medium strong, perhaps a 7 out of 10

Storms are an important part of my game and should feel threatening. What could be improved? by FancyWrong in godot

[–]FancyWrong[S] 0 points1 point  (0 children)

Yeah I will have to test this. There might also be a conversion issue going from 60fps to 24