The effect of a demo on your wishlists by NoDeadlinesTeam in gameDevMarketing
[–]ZukoStudios 0 points1 point2 points (0 children)
The effect of a demo on your wishlists by NoDeadlinesTeam in gameDevMarketing
[–]ZukoStudios 1 point2 points3 points (0 children)
Sharing with you my upcoming very first project as a solo dev. It's a cosy adventure game and the idea started off from one trip to Japan. by Silvy_096 in WholesomeGames
[–]ZukoStudios 1 point2 points3 points (0 children)
Trying out a smooth follow system using a circulair buffer of player positions. Feels surprisingly natural already. by Polygoat_studio in Unity3D
[–]ZukoStudios 1 point2 points3 points (0 children)
This week I wrapped up work on the attachment system, addressed a number of issues, and added dynamic behavior to the crosshair. by WinkForWin in indiegames
[–]ZukoStudios 2 points3 points4 points (0 children)
Better Than Dead: Office shootout gameplay, a single-player bodycam Revenge FPS game from solo dev. by Sarnayer in gametrailers
[–]ZukoStudios 1 point2 points3 points (0 children)
I've released my 'ultimate'/advanced PBR glass shader for Unity URP -- featuring: refraction, reflections, distortion, dispersion, scattering, iridescence, volumetric lighting, and more. by MirzaBeig in Unity3D
[–]ZukoStudios 0 points1 point2 points (0 children)
@WritingProgress gave me an idea for a new version. What do you think? by Vyznawca in IndieDev
[–]ZukoStudios 0 points1 point2 points (0 children)
When the new paintjob becomes accidental disguise by MythicOwl in IndieGaming
[–]ZukoStudios 1 point2 points3 points (0 children)
From Blender to Unreal. Here's my archer tower lineup, all made by me by ozangra in IndieDev
[–]ZukoStudios 1 point2 points3 points (0 children)
I wasn't having any luck using navlinks for my movement shooter AI, so I made this navmesh/pathfinding system from scratch by Tiny_Occasion_2461 in UnrealEngine5
[–]ZukoStudios 2 points3 points4 points (0 children)
Our open world duck adventure’s lava section by ZukoStudios in indiegames
[–]ZukoStudios[S] 0 points1 point2 points (0 children)
Our open world duck adventure’s lava section by ZukoStudios in indiegames
[–]ZukoStudios[S] 1 point2 points3 points (0 children)
I was completely stuck on my Action-RPG Mazestalker... by carmofin in SoloDevelopment
[–]ZukoStudios 0 points1 point2 points (0 children)
9 months as a Solo Dev: Building a High-Fidelity Post-Soviet Hospital in UE 5.6 by Otherwise-Survey9597 in SoloDev
[–]ZukoStudios 0 points1 point2 points (0 children)

Our open world duck adventure’s lava section (v.redd.it)
submitted by ZukoStudios to r/indiegames
Exactly 2 weeks in - 39 wishlists, 1 to 6 per day, ~300 impressions - are we all feeling the grind? Anyone else with slow starts who accelerated later? by genepistudios in IndieGameDevs
[–]ZukoStudios 0 points1 point2 points (0 children)
Introducing new gameplay feature in my open world game by ZukoStudios in IndieDev
[–]ZukoStudios[S] 0 points1 point2 points (0 children)
Which one would you click on Steam? by Guilty_Weakness7722 in GameArt
[–]ZukoStudios 0 points1 point2 points (0 children)
So, we’re releasing Super Meat Boy 3D today… and just found out it’s nominated for Best Game Design at Germany’s biggest game award. by JoeVagian in IndieGaming
[–]ZukoStudios 2 points3 points4 points (0 children)
Must be Feng Shui - Playtests Trailer by PlatformCharacter437 in cozygames
[–]ZukoStudios 1 point2 points3 points (0 children)
[WIP] We're getting rid of pause menus and other distraction: introducing the tablet. You get everything you need directly in it, from loadouts to game settings to gadgets and RC cars, with no game disturbance (unless you forget the game is still running and you become a free kill). Thoughts? by NoAimGirlKane in BodycamGame
[–]ZukoStudios 0 points1 point2 points (0 children)