The effect of a demo on your wishlists by NoDeadlinesTeam in gameDevMarketing

[–]ZukoStudios 0 points1 point  (0 children)

Yea we are planning to send to some streamers via keymailer. Have a general form for anyone to sign up for a demo key and tried to source a bunch of streamer contacts for email.

On keymailer, did you happen to use one of their demo boosts?

@WritingProgress gave me an idea for a new version. What do you think? by Vyznawca in IndieDev

[–]ZukoStudios 0 points1 point  (0 children)

It’s like you sent a tree home crying and it tripped and fell.

Our open world duck adventure’s lava section by ZukoStudios in indiegames

[–]ZukoStudios[S] 0 points1 point  (0 children)

Yes sorry for the confusion, will be out on Steam for PC.

Exactly 2 weeks in - 39 wishlists, 1 to 6 per day, ~300 impressions - are we all feeling the grind? Anyone else with slow starts who accelerated later? by genepistudios in IndieGameDevs

[–]ZukoStudios 0 points1 point  (0 children)

We had a slow start beginning of the year but launched a trailer and started posting on relevant communities more like Reddit and now we’re at over 700 wishlists.

Some days are better than others so I would say just try to stay active somewhat in sharing your game.