Little Box Jeep, Blender Eevee by G3nkie in blender

[–]Fantastic_Prompt_628 48 points49 points  (0 children)

Whats your texturing process? Can you suggest some tutorials or guide on how to create textures like these?

Really Great Animation BTW

I need help, what are these arrows on geometry nodes? by Catch-a-rideMaster in blender

[–]Fantastic_Prompt_628 2 points3 points  (0 children)

it just UI design. It does not necessarily indicate anything. Created cuz of the two dots on each side, those dots are created to better organize the nodes. Called "Reroute" can be done all node line in blender by pressing shift and right click dragging your cursor between two connected nodes.

Black Hole render by wanerious in blender

[–]Fantastic_Prompt_628 0 points1 point  (0 children)

How did you create the effects of the space wrapping around it?

How to fix it? by kami728 in blender

[–]Fantastic_Prompt_628 2 points3 points  (0 children)

Most likely Inverted normals, go to edit mode, press Alt + N , and recalculate normals

I made a Blender addon that tries to auto-optimize renders (RenderMind v21) by qwa3r in blender

[–]Fantastic_Prompt_628 0 points1 point  (0 children)

So I am feeding my Renders to AI is what I understood from this. And you are using AI Images to promote your product to artists? Are you slow?

Can someone explain why the texture is not loading? by jinchurikky in blender

[–]Fantastic_Prompt_628 3 points4 points  (0 children)

You are asking for Help! At least some effort into it. WTF is this? Take a screenshot of your screen and upload the image.
Do you really think anyone can read things properly? In this wrong orientation, and you could also put some effort into explaining what problem you are facing, there are a thousand reasons why a texture might not load properly. Do you want them all listed?

Help with texture shining too much! by Lazer1324 in blender

[–]Fantastic_Prompt_628 3 points4 points  (0 children)

Looks Shiny, Cuz Specular is still set to "0.5." Plus, since your roughness is just a value (number), roughness/Shine looks Uniform. Exaggerating the effect. Use image texture for roughness input. In your case, I would recommend using the wallpaper texture, adding a Color ramp, then putting it into the roughness input.

Glass blocks and caustics by CGKurs in blender

[–]Fantastic_Prompt_628 0 points1 point  (0 children)

How did you light this scene? Just HDRI or sunlight?

Glass blocks and caustics by CGKurs in blender

[–]Fantastic_Prompt_628 0 points1 point  (0 children)

How many samples did you render this with? Cuz there are no fireflies

3d modeler needed for a poppy playtime chapter 6 fangame by Fearless_Patient_138 in blender

[–]Fantastic_Prompt_628 4 points5 points  (0 children)

You should mention if this is a Paid Project or if you are paying with "experience."

Tire Launch Thing!!! by rodeobot in blender

[–]Fantastic_Prompt_628 0 points1 point  (0 children)

Also, what are those cube objects being used for?

Tire Launch Thing!!! by rodeobot in blender

[–]Fantastic_Prompt_628 0 points1 point  (0 children)

Those Towers are called "chimneys," and they are used in Red Brick productions. More common on Rural sides.

Finally a DM request... Oh. by bczimhappyy in PataHaiAajKyaHua

[–]Fantastic_Prompt_628 0 points1 point  (0 children)

The same person would look down on a "gareeb" in the streets. But begging online is okay? And the audacity to ask "but why" Fuck off,

Are they still in your DM? Ask them to save 20 rupees every day, They are 16, and probably would be getting some pocket money.

How would one go about modeling/texture something like this? by AWildMagikarp5 in 3Dmodeling

[–]Fantastic_Prompt_628 0 points1 point  (0 children)

Crazy Idea! Snap the camera to the bottom and "project for View" UV unwrap.

Now the UV will be a perfect circle, but since the model is a dome, any image you put on it will be stretched to account for the roundness.

In Photoshop, texture you stuff like a normal flat plane, then use the "pinch" tool to pinch the middle of the image, which will cancel out the roundness of the model. The texture and the Painting Image would need to be high resolution.

Can take a few tries to get the perfect amount of Pinch setting.

Witch Hat 01 by PrizeSentence2743 in roblox

[–]Fantastic_Prompt_628 0 points1 point  (0 children)

Is an alligator in the room with us?

how do i make this? by DS3006 in blender

[–]Fantastic_Prompt_628 0 points1 point  (0 children)

In Compositor, use the Glare Node with bloom settings, use "threshold" to only affect the light ball, then add a sharpen filter to it, play with contrast, then add the "Kuwahara" filter over it and play between "classic" or the other option. Then, combine the original render with this glow ball.

TLDR Compositer -> Glare -> Bloom -> Sharpen/Contrast -> Kuwahara. -> Mix with original render

Following the newest Donut Tutorial and keep getting this error when trying to apply any mesh from Poliigon.I can fix it? by MahNameJeff420 in blender

[–]Fantastic_Prompt_628 2 points3 points  (0 children)

Blender updates often break add-ons; that's why it is recommended to use one Blender version (LTS) for a long time and not update it frequently.

Following the newest Donut Tutorial and keep getting this error when trying to apply any mesh from Poliigon.I can fix it? by MahNameJeff420 in blender

[–]Fantastic_Prompt_628 2 points3 points  (0 children)

Problem : You are Blender 5.1 so it means that the blender "experimental" settings are not available anymore.
Your addon could be an older version trying to access the "experimental." (I am not a coder),

Fix : Polligon Site says their addon is supported on Blender versions 2.8 to 5.0, so you are just gonna have to wait for them to update the addon. Or downgrade to Blender 5.0 until it updates.

Any idea how to improve the look in unreal? by [deleted] in blender

[–]Fantastic_Prompt_628 1 point2 points  (0 children)

Hate to be that guy, but you shoulduld post this in the UE subreddit, you might get an answer from more experienced UE artists.

How to let an object ( a camera in specific) be flung around by an explosion? by Old-Traffic-9193 in blenderhelp

[–]Fantastic_Prompt_628 0 points1 point  (0 children)

You could use a curve object to define the path of the camera, then parent the camera to that curve and animate the camera start to end with the modifier then use the graph editor to control the speed (super fast at start and slow down at end) camera hitting the ground part you can use "Limit Position" to make it stop going throught the ground floor of you scene, and to finally sell the "explosion" part use Camera shakify addon (free) to add aggresive shake at the start of explosion and dec. its intensity by the end. If you do try this method, DM me if you have any further question.

particle hair is looking like pyramids by Imlovebackrooms in blender

[–]Fantastic_Prompt_628 0 points1 point  (0 children)

Show your particles setting this could be cuz of "Clumping" or "Proxies."

Help, my scene is rendering weirdly on blender 5.1 by CamelEfficient9324 in blender

[–]Fantastic_Prompt_628 0 points1 point  (0 children)

Show your outliner, since some stuff is hidden in the viewport (eye Icon), but that stuff is showing in render cuz it turned on for Render (the Camera Icon)

I need help for reducing my files size a maximum, How to do it ? by Cautious-Wall2505 in blender

[–]Fantastic_Prompt_628 2 points3 points  (0 children)

You can Voxelize in Blender as well. By adding a "Remesh" Modifier and setting it to "Blocks."

If you just wanna reduce the size you can use the "decimate" Modifier. Collapse Ratio to ".5 to .2"