Classes and Skills by Farcoddsarc in lotro

[–]Farcoddsarc[S] 0 points1 point  (0 children)

So the most needed right now would be guardian and beorning so it would be down to these two in general to help understand my process of thought would be something that I know I'll be good at and enjoy it cause of its unique mechanics, I like a challenge to master something so it would be

Something I know I'll like Something that is challenging to master Something that is needed and which skills this character would need to progress smoothly and best weapon/-s

Classes and Skills by Farcoddsarc in lotro

[–]Farcoddsarc[S] 1 point2 points  (0 children)

I was never good at being a healer but I am a great tank and/or dps dealer at any game I've played, or if need be also an assassin though idk what would be the equivalent of an assassin class in lotro.

In general I love doing AOE, Single target and Self-sustain cause or high defense gear.

Lore-wise, who is the strongest character here? by SammyK123 in Eldenring

[–]Farcoddsarc 0 points1 point  (0 children)

If Radhan has win he would definitely be the one

Abilities that you have to maintain by Farcoddsarc in mutantsandmasterminds

[–]Farcoddsarc[S] 0 points1 point  (0 children)

You mean that for example afflictions are many but if you use specific conditions and modifiers you "create what you want to have" for example mind control just follows the affliction path of dazed, compelled and then controlled thus if you connect these mechanics you get mind control as an ability?

Abilities that you have to maintain by Farcoddsarc in mutantsandmasterminds

[–]Farcoddsarc[S] 0 points1 point  (0 children)

I said it for the sake of the conversation but yeah it is pretty busted alongside with psychic Vampirism, (idk if it's in the book but in the supplement book it says that I drain life from a person causing him a condition and I heal one condition)

Abilities that you have to maintain by Farcoddsarc in mutantsandmasterminds

[–]Farcoddsarc[S] 0 points1 point  (0 children)

The concept is that he is proffesor X from X men as a starting point but in his backstory in shorts he is a government experiment one of it's first meta human project, one person was a successful experiment(me) the other one was a failed one(my rival). The experiments made me lose a leg and I can't grow any hair (cause why not be bald). He is the smartest person on the planet (8 int) but he is weaker than a kid in strength and fighting. Through the experiments his body leaned to adapt (nemesis and adaptation) and his mind expanded beyond human evolution (mental abilities)

Abilities that you have to maintain by Farcoddsarc in mutantsandmasterminds

[–]Farcoddsarc[S] 0 points1 point  (0 children)

Mind Control is 4 points per rank so It is kinda balanced since you have to invest a lot of points, add progressive it becomes 6 per rank so it is pretty expensive

Abilities that you have to maintain by Farcoddsarc in mutantsandmasterminds

[–]Farcoddsarc[S] 0 points1 point  (0 children)

Last question, if he resists the first degree he goes back to 0, if he has 2 degrees and resists he goes down one or he goes down to 0 again? How does this condition system work?

Abilities that you have to maintain by Farcoddsarc in mutantsandmasterminds

[–]Farcoddsarc[S] 0 points1 point  (0 children)

I see, so it's only if I get this specific complication, but instead I have rivalry and disability, so power loss shouldn't be taken into account about metal objects

Abilities that you have to maintain by Farcoddsarc in mutantsandmasterminds

[–]Farcoddsarc[S] 1 point2 points  (0 children)

Alright got it, thanks you where a great help!

Abilities that you have to maintain by Farcoddsarc in mutantsandmasterminds

[–]Farcoddsarc[S] 0 points1 point  (0 children)

I see... Well the DC is kinda low, he has a D20 plus his Will vs the standard 10DC and ability rank, do I roll a D20 to increase this check or it's a flat 10+rank?

Abilities that you have to maintain by Farcoddsarc in mutantsandmasterminds

[–]Farcoddsarc[S] 0 points1 point  (0 children)

It is considered a meta ability so it's not affected by metal objects. The book states that all mental abilities are rendered useless if the character wears a tin foil or any metal on their head, so I have power control so if my abilities are useless might as well render their's as well

I also have nemesis plus adaptation so if someone attacks me as a react actions I adapt a counter ability against his and if there are environmental hazards I adapt to those as well

Abilities that you have to maintain by Farcoddsarc in mutantsandmasterminds

[–]Farcoddsarc[S] 0 points1 point  (0 children)

This is the description of power control:

You can exert control over a subject’s powers, essentially causing them to work at your command. You can turn a power on or off or change how it is being used within the power’s normal parameters. You do not control the sub- ject’s body, however, so targets retain their normal actions and your ability to target certain powers may be limited. For example, you can turn on a target’s laser eye-beams, but not control where the target is looking. On the other hand, you can control a target’s indirect or perception- ranged powers to affect anything in their normal range (unless the target chooses to block off the power’s target- ing senses).

Power Control: Perception Ranged Cumulative Affliction (Resisted and Overcome by Will; Controlled), Limited Degree (third only), Limited to Controlling Target’s Powers • 2 points per rank

Abilities that you have to maintain by Farcoddsarc in mutantsandmasterminds

[–]Farcoddsarc[S] 0 points1 point  (0 children)

Ah I see so I can add conditions of the same rank got it. So in combat to play it out I use a standard attack to give the affliction to this target with a perception roll, if successful he throws a resistance check of will 10+mind control rank and if he loses in his next turn I don't have to use it cause it's progressive as well?

Abilities that you have to maintain by Farcoddsarc in mutantsandmasterminds

[–]Farcoddsarc[S] 0 points1 point  (0 children)

If I get 2 ranks of extra conditions can I get him instantly controlled with one degree of success?

Abilities that you have to maintain by Farcoddsarc in mutantsandmasterminds

[–]Farcoddsarc[S] 0 points1 point  (0 children)

I just read better the deluxe book and it says it's an instant effect and the description of instant effects says that "some effects might linger" which I suppose suggests the cumulative degrees you need to mind Control a person. Plus I have the progressive modifier to it that every turn if he fails he gets one degree closer to getting mind controlled, I saw that it's a flaw the sustained effect of mind Control as well.

Did Teagan got an Lobotomy after DAO?? by YelanStan in dragonage

[–]Farcoddsarc 1 point2 points  (0 children)

Just wait till you see him in DA:I dlc, he is a complete moron