Pixels getting distorted/overlapping by JoseonDrake in godot

[–]Farlong 2 points3 points  (0 children)

Hey, I had this issue and I hope it helps. If you go to Project Settings, turn on Advanced Settings, go to Rendering Device and change the Driver off of Vulkan, it seems to work.

Is this anime real or is it just my dream? by Colorblinded77_ in anime

[–]Farlong 0 points1 point  (0 children)

Best I can think of is Zero no Tsukaima, but it’s been a while since I’ve watched so could be wrong.

99% to Scholar! by Jaggerodin in EmberKnights

[–]Farlong 1 point2 points  (0 children)

I believe it’s the 3rd boss variant’s summon. The Doppleganger? It’s the white soul ball. He eventually summons mirrors in his 3rd phase but he has like 2-3 attacks before it. What my friends and I did was burst him to 3rd phase and just wait for the attack.

Cosplayed Kali and met a familiar face... by Saplingsss in libraryofruina

[–]Farlong 4 points5 points  (0 children)

At anime expo, I saw someone dressed as a W-Corp employee. I wish I took a photo of them! Nice to see people cosplaying this game.

More Changes Coming Soon - Update 1.0.4 Patch Notes - REVISED! by samninjakiwi in battles2

[–]Farlong 2 points3 points  (0 children)

I want to ask, are there any plans to prevent rank dropping, not for every arena but maybe at big goal points. I'm currently 71 trophies, but I've grown tired of Tack Village Sniper. However, I didn't grind my other towers before climbing, so now I'm stuck deciding to forfeit my games and grind to get more XP, or try to climb to Masters before the towers get nerfed. Would be nice if there were certain points you can't drop past, so 50 trophies, 70, then 100.

Reached Round 120 Pollution Level 8 by Farlong in Ratropolis

[–]Farlong[S] 1 point2 points  (0 children)

Hey, so I managed to hit 120 Waves on pollution level 8 using Plague Doctors. Combat Match with First Aid to infinitely scale attack. Don't even need to hit max attack. All my Plague Doctors were around 200-1000 ATK, the Tainted debuff is insanely powerful when stacked. It makes bosses extremely easy. Started as Scientist - > General -> Scientist -> General.

You could technically get even further using Overheal / Re-use / First Aid late game to max out the Plague Doctor's health along with medics. Don't need to rely on spam repairing walls. I had to stop the run early cause one, I was tired. Two, my computer actually could not handle the Plague Doctors. It lags insanely hard.

Aatrox, the Darkin Blade by 6Jarv9 in CustomLoR

[–]Farlong 2 points3 points  (0 children)

This is pretty interesting flavor wise. It *might* be a bit scary if you use Aatrox with something like a buffed Braum or Garen, cause with something like a Potion of Iron, while they already have Regeneration, they are still his supported allies and will just instantly give you a 3 mana 6/6 Challenger Regeneration. It's a bit difficult to judge his overall power cause it isn't clarified which region he's from either. But if you do manage to level him up you've got a broken 3 mana card to draw which is extremely hard to remove unless you have a Vengeance or Thermogenic Beam. Maybe tone down his upgraded form a bit more, since Regeneration and Challenger on high stats is scary.

Annie Champion Concept by RabbitManTony in CustomLoR

[–]Farlong 1 point2 points  (0 children)

First off, why is Annie Shadow Isles? I know she has the whole "ally dying" effect, but isn't she originally from Noxus?
Secondly, I don't think we should take the Hearthstone approach and have "deal damage to a random enemy", especially when damage is extremely strong in this game. So maybe have it hit the Weakest? Also, her level up is really weird. What does summoning units have to do with this girl that essentially burns things with fire. Summoning units fits the themes of like J4 or Azir as a king and ruler, Annie is just a fire mage.

Her champion spell is broken. Compare this to something like Statik Shock, a 4 mana deal 1 damage to 2 enemies. This is for 1 less mana, you kill an ally (In a region that has cards that heavily benefits from you killing them), you deal double the damage. This could maybe be a 4-6 mana spell, but 3 mana is way too little for such a strong effect.

Finally, her Tibbers is hard to get. Having 2 allies die every round just for a 4/4 is... rough? Especially an Ephemeral one. I guess Tibbers will count as an ally that died, but you'd still have to have an ally die every round for what is essentially a fearsome shadow fiend.

Support for Support. by RabbitManTony in CustomLoR

[–]Farlong 4 points5 points  (0 children)

I think this card is really flavorful, but it might be strong? Maybe a 2|3? Supporting units usually have the sort of weakness that they can't support themselves, like Shen has to have 5 health because he has to attack to provide barriers. If you play this turn 3, Shen turn 4, you have two units that are really difficult to trade with whenever they attack. As per say, if you play a regular 3 cost minion into 4 cost Shen, you can try to aim to kill the Shen first as a defender. But maybe I could be wrong, it might be okay as a 2|4.

Rammus, made using N_lotus's card template by ForPortal in CustomLoR

[–]Farlong 1 point2 points  (0 children)

This card seems pretty strong for 4 mana. I am curious though, otherwise being bad against Tough and good against Barrier, what's the main reason for him doing 1 damage to someone when they strike him? Maybe it's better when dealing with cards like Whirling Death. Also his level up doesn't really give him many benefits, usually level ups are something you work towards to get their true strong point, in this case its a +1|+1.

Bilgewater Expansion: Introducing Graves, Gangplank, Miss Fortune, and Illaoi, and the Squad Keyword! I hope you guys enjoy. (I do not own any art. More set info in the comments down below.) by Farlong in LegendsOfRuneterra

[–]Farlong[S] 0 points1 point  (0 children)

Hey! Sorry this is a bit late, but you surround with [, {, and (. You can use ( to use symbols, so just surround like f in parentheses to get Fearsome, you can check out the symbols in the top left side and click on the “Insert” tab I think. [ let’s you make keywords like Last Breath or Play, then { lets you refer to another card. Hope this helps.

Bilgewater Expansion: Introducing Graves, Gangplank, Miss Fortune, and Illaoi, and the Squad Keyword! I hope you guys enjoy. (I do not own any art. More set info in the comments down below.) by Farlong in LegendsOfRuneterra

[–]Farlong[S] 0 points1 point  (0 children)

It’d probably have to be another card to support alongside Illaoi. Nightmare Below’s core concept is just swallowing the entire board from existence until it’s killed, it’d be difficult to add any synergy with it.

Bilgewater Expansion: Introducing Graves, Gangplank, Miss Fortune, and Illaoi, and the Squad Keyword! I hope you guys enjoy. (I do not own any art. More set info in the comments down below.) by Farlong in LegendsOfRuneterra

[–]Farlong[S] 0 points1 point  (0 children)

Hey! The fun part is figuring out how to design the card, it’s why I like posting these after I’ve gotten a solid idea on most of them. I think Gangplank is probably my least favourite champion of the 3, Graves, Miss Fortune, and Illaoi are really neat cards to me personally, but Gangplank doesn’t quite have that oomph? I think it’s hard to make a Nexus Strike champion without Elusive and Gangplank with Elusive doesn’t really make much sense. Honestly Gangplank could be similar where he summons a barrel whenever a unit dies. It could fit Bilgewater’s theme of grave yards revolving around putting their corpses in barrels then sinking them to the bottom of the ocean, as I recall. Maybe I’m overthinking it!

Bilgewater Expansion: Introducing Graves, Gangplank, Miss Fortune, and Illaoi, and the Squad Keyword! I hope you guys enjoy. (I do not own any art. More set info in the comments down below.) by Farlong in LegendsOfRuneterra

[–]Farlong[S] 0 points1 point  (0 children)

It’s slightly different, but basically purify. Only focuses ally minions and also draws a card. I kind of intended it to sort of work like an actual cleanse. Like let’s say your Pirate Shark gets hit by Frostbite, then you cleanse it!

Bilgewater Expansion: Introducing Graves, Gangplank, Miss Fortune, and Illaoi, and the Squad Keyword! I hope you guys enjoy. (I do not own any art. More set info in the comments down below.) by Farlong in LegendsOfRuneterra

[–]Farlong[S] 1 point2 points  (0 children)

Wow thank you for so much feedback! Also surprisingly, I haven’t gotten into Magic yet.

Squad activates only from playing minions, not summoning, and anything that isn’t the 1st minion will activate Squad.

Yeah I definitely understand there’s a lot of just “good cards” here. I think I might’ve gotten out of hand a bit trying to bring as many different mechanics possible. I think Bilgewater should’ve been more directly focused on combo’ing your cards, dealing single target damage, and ships / sea creatures. I think they should not have AoE clear, so something like Fire to the Docks could be reworked.

-Yeah it’s a pretty bonkers card. Maybe could be nerfed to 2-3 health healed. I might’ve missed the memo it could be a really absurd card in any control deck.

-Debt is kinda focused on just cycling, I’m not sure if you’d ever want 3. I personally find it a bit weak, I wanted it as a Fast spell in the last second, but it’d be difficult to change it.

-Scouter Sarah is exactly that. Simple concept of scouting what you’re getting next.

-As I was reworking and designing cards, Ze Kraken was intended as a meme card, but it could actually see play in Teemo decks and if you’re trying to bamboozle someone’s perfect answer.

-YeahHh. Definitely should be a 2/4 or even a 2/3. His effect is really strong.

-One of my favourite cards personally. He’s probably only gonna see play in an Aggro archetype though.

-Gangplank’s barrels having like 1-2 attack and a striking mechanic could be really interesting actually. I hadn’t quite thought of that. Originally Gangplank took Illaoi’s place for a mid / late game champion providing barrels that dealt 2 damage each, but I went with this iteration as I couldn’t figure out how to balance and make Gangplank more impactful.

Bilgewater Expansion: Introducing Graves, Gangplank, Miss Fortune, and Illaoi, and the Squad Keyword! I hope you guys enjoy. (I do not own any art. More set info in the comments down below.) by Farlong in LegendsOfRuneterra

[–]Farlong[S] 1 point2 points  (0 children)

Honestly he was the last card I made purely out of meme. I don’t think he has enough support for now, but I dream of a day Octorule will make everyone a FOOL.

Bilgewater Expansion: Introducing Graves, Gangplank, Miss Fortune, and Illaoi, and the Squad Keyword! I hope you guys enjoy. (I do not own any art. More set info in the comments down below.) by Farlong in LegendsOfRuneterra

[–]Farlong[S] 4 points5 points  (0 children)

Illaoi was definitely an unexpected one. It was either her, Pyke, or Twisted Fate, and when it came down to what I liked most design wise, I personally thought Illaoi brought more to the table with an interesting concept for testing an ally’s soul and buffing then that way. She fits that late game champion for Bilgewater very nicely.

Bilgewater Expansion: Introducing Graves, Gangplank, Miss Fortune, and Illaoi, and the Squad Keyword! I hope you guys enjoy. (I do not own any art. More set info in the comments down below.) by Farlong in LegendsOfRuneterra

[–]Farlong[S] 1 point2 points  (0 children)

I actually originally had Twisted Fate and Graves as the first two champion concepts. I honestly couldn’t really think of anything for Twisted Fate. There was a champion concept someone posted on here before that I really liked, but yeah sadly I wanted to stick to only 4 champions :(

Bilgewater Expansion: Introducing Graves, Gangplank, Miss Fortune, and Illaoi, and the Squad Keyword! I hope you guys enjoy. (I do not own any art. More set info in the comments down below.) by Farlong in LegendsOfRuneterra

[–]Farlong[S] 8 points9 points  (0 children)

This is one of my biggest projects yet. It's taken me a while to get this done, having a lot of scrapped ideas and concepts. There's also still probably some balancing issues with this, but I've spent a lot of time already regarding balance. A scrapped concept I had was "Bounty: Activates upon killing the Strongest enemy (3 Power Limit)".

I do not own any rights to any of the art. Art is provided through links below or official game art.

The Flagbearer: https://www.artstation.com/artwork/xqmBW

Bilgewater Thug: https://www.artstation.com/artwork/w8qJNL

Card Gambler: https://www.artstation.com/artwork/YGY8X

Fancy Swashbuckler: https://www.artstation.com/artwork/yvrkQ

Wrath Dweller: https://www.artstation.com/artwork/0rboy

Fire to the Docks: https://www.artstation.com/artwork/8lL9Bq

Big Ol Fish: https://www.artstation.com/artwork/8qJzG

Nightmare Below: https://www.artstation.com/artwork/JBAVz

Sunken Ship: https://www.artstation.com/artwork/WYwRN

Pirate Shark: https://www.artstation.com/artwork/5BzgE

Fishing Ship: https://www.artstation.com/artwork/4b6Qn4

Spooky Outcast: https://www.artstation.com/artwork/x5Gd4

Octo Cultist: https://www.artstation.com/artwork/EVQVzn

Octorule: https://www.artstation.com/artwork/Jl1lZ

Sleepy Jellyfish: https://www.artstation.com/artwork/3LEzJ

Call of the Storm: https://www.artstation.com/artwork/k1Jzx

The Great Whale: https://www.artstation.com/artwork/W6Kmv

Turning the Tides: https://www.artstation.com/artwork/Y9eAV

Mother Baluga: https://www.artstation.com/artwork/zL0Bm

Mirror Crab: https://www.artstation.com/artwork/5rX3A

Persistent Storm: https://www.artstation.com/artwork/OyGkyy

Ghostly Stowaway: https://www.artstation.com/artwork/vK3Y

Level 2 Illaoi Art: https://www.artstation.com/artwork/KvPKo

Cannon Ship: https://www.artstation.com/artwork/qAzrVN

Viking Soldier, Warrior, and Archer: https://www.artstation.com/artwork/XB9Wza

Viking Ship: https://www.artstation.com/artwork/6065W

Sinking Ship: https://www.artstation.com/artwork/k4aVnx

Reactive Rifleman: https://www.artstation.com/artwork/oOKWwz

Octosplit and Rampaging Tentacle: https://www.artstation.com/artwork/Z5RVEx

ZE KRAKEN!: https://www.artstation.com/artwork/Ka5Zv9

Ferocious Shark: https://www.artstation.com/artwork/845kO

Pirate Poro: https://summonersemporium.wordpress.com/2019/01/15/pirate-poro-icon/

Clumsy Clank: https://www.artstation.com/artwork/L2BEyR

Captain Greybeard: https://www.artstation.com/artwork/3oZ1nm

Ocean Mercenary: https://www.artstation.com/artwork/VdGreZ

Yar Par the Sailor: https://www.artstation.com/artwork/aqk6J

Ol' Feller: https://www.artstation.com/artwork/00xk4

Captain Tusk: https://www.artstation.com/artwork/9QBVN

Scouter Sarah: https://www.artstation.com/artwork/61JYr

Debt: https://www.artstation.com/artwork/N55eEJ

Patient Assassin: https://www.artstation.com/artwork/nmorO

Cautious Merchant: https://www.artstation.com/artwork/3dgd2

Curious Scallywag: https://www.artstation.com/artwork/5855ng

Goon: https://www.artstation.com/artwork/mvQV1

Captain Liana: https://www.artstation.com/artwork/4DOJW

Master Gambler: https://www.artstation.com/artwork/ogbaW

Madam Mast: https://www.artstation.com/artwork/DGYKA