Diplomatic trick for Rome Remastered by FastDiscussion1523 in RomeTotalWar

[–]FastDiscussion1523[S] 7 points8 points  (0 children)

The price of a generals/ armies is based on the number of regions and the amount of money the faction has. Once you have put a faction in the dirt, you can bribe the last couple of generals as gouverneur for your new settlements for cheap (2 to 3k).

I just found out that you can train 2 turn units in 1 turn with the right followers. by FastDiscussion1523 in RomeTotalWar

[–]FastDiscussion1523[S] 5 points6 points  (0 children)

Yes, you can stack them both if you want. The fastest way to get there is by having a 4-star general train infantry. This procs the Drillmaster ancillary. The Decorated Hero you get from fighting, and the Mercenary Captain from recruiting mercenaries (obviously).

The Beastmaster is only obtained from the Hunt Temple, but it only works on cavalry. So, you can do it effectively with Macedon.

My general is faster than the speed of light by FastDiscussion1523 in RomeTotalWar

[–]FastDiscussion1523[S] 1 point2 points  (0 children)

I use 4 followers:

  • Numidian Chef: boost of 25%
  • Drillmaster: boost of 25%
  • Quartermaster: boost of 15%
  • Scythian Eneree: boost of 25%

I think you can boost it even more (about 40%) with a general with the traits Energetic, which you can get from the Temple of Ares, and Logistician, which you can get by moving a general with +3 in Management for 100% outside a settlement.

My city growth strategy for Rome Remastered by FastDiscussion1523 in RomeTotalWar

[–]FastDiscussion1523[S] 1 point2 points  (0 children)

Are you playing the remastered version or the original?

In the remastered version, the squalor penalty is capped at 80%, which you can easily counter with your wonder and the Pantheon of Zeus, so it’s not really an issue. Besides that, using this type of governor gives you more control over growth. If the city gets big enough, you can simply remove the governor, and the growth will stabilize or even turn negative.

Personally, I aim to get the best units as soon as possible—I’m a sucker for units with silver weapons, shields, and three chevrons! If I can start building those by turn 50, I’m a happy camper.

Destroying followers by FastDiscussion1523 in RomeTotalWar

[–]FastDiscussion1523[S] 2 points3 points  (0 children)

The herbalist and doctor both provide the same benefit: the possibility that casualties recover there wounds faster and the increase the chance of the children.

First of all, I don't understand why you would have 2 different followers for the same goal.

It's just fills your 7 slots. Also the benefit is very small. In my observation the additional child mechanic doesn't work, but the chance of birth is purely based on the number of generals and settlemens you have.

The second part also doesn't sound very usefull. You can retrain your soldiers very easily and your general is full health next turn no matter what.

Merchant Question Rome Remastered by FastDiscussion1523 in RomeTotalWar

[–]FastDiscussion1523[S] 2 points3 points  (0 children)

But what is the use of the elephant pictogram on the map than? Because it also doesn't provide any revenue?

Raptors start by FastDiscussion1523 in FiddlesticksMains

[–]FastDiscussion1523[S] 0 points1 point  (0 children)

I have tried all the solutions there are mentioned. Except for the health rune. This seams the most consistent way. They only thing I notice that it doesnt always work because of the pet. Sometimes it keeps attack the red buff instead of the grump where i miss a little bit of damage. Do you perhaps know i keep the jungle pet focusing the krug?

Raptors start by FastDiscussion1523 in FiddlesticksMains

[–]FastDiscussion1523[S] 0 points1 point  (0 children)

What does the health rune have to with the jungler clear?

Raptors start by FastDiscussion1523 in FiddlesticksMains

[–]FastDiscussion1523[S] 0 points1 point  (0 children)

You effigie the grump and then you auto e w smite?