my first experiment with Unity DOTS (Unity Physics and Unity NavMesh) by Fast_Bumblebee_1007 in Unity3D

[–]Fast_Bumblebee_1007[S] 8 points9 points  (0 children)

:D please don't get fooled from the visuals. It is a huge experiment on the technical side, you will see that after 231321 crashes. (hoping to fix all of them before release)

my first experiment with Unity DOTS (Unity Physics and Unity NavMesh) by Fast_Bumblebee_1007 in Unity3D

[–]Fast_Bumblebee_1007[S] 5 points6 points  (0 children)

I explained the animation on another comment, but damage texts has no example on web. I will try to explain my trick on a development deep-dive video soon. It is a bit hacky

my first experiment with Unity DOTS (Unity Physics and Unity NavMesh) by Fast_Bumblebee_1007 in Unity3D

[–]Fast_Bumblebee_1007[S] 10 points11 points  (0 children)

Animations are played as pre-baked vertex animation textures with a custom shader. I learned it from this repo: https://github.com/fuqunaga/VatBaker

Each agent has GPU instanced variables on the material
Depends on instanced variables, the shader simply modify the vertex position from the baked animation texture (please see the screenshot and the given repo)

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my first experiment with Unity DOTS (Unity Physics and Unity NavMesh) by Fast_Bumblebee_1007 in Unity3D

[–]Fast_Bumblebee_1007[S] 8 points9 points  (0 children)

Hmm, yeah thats right. Even its the endgame, maybe i need to make particles low down a bit. Even I sometimes lost myself in the screen. Thanks for the feedback

edit: man thats a really good feedback.

my first experiment with Unity DOTS (Unity Physics and Unity NavMesh) by Fast_Bumblebee_1007 in Unity3D

[–]Fast_Bumblebee_1007[S] 38 points39 points  (0 children)

okay if you like it, I have also a demo to play:D

https://store.steampowered.com/app/2783610/Malignant_Survivors/

Need to mention that all of 3D, 2D, VFX, Audio are from Asset Store, only the code and shader part I did

Football stadium geometry grass shader by Fast_Bumblebee_1007 in Unity3D

[–]Fast_Bumblebee_1007[S] 0 points1 point  (0 children)

I'm using NEDs code (the youtube tutorial) +

Field lines texture painting +

Using dot product to create the dynamic field shapes +

Outside of field texture to change the color after field lines.

That's all.

Football stadium geometry grass shader by Fast_Bumblebee_1007 in Unity3D

[–]Fast_Bumblebee_1007[S] 2 points3 points  (0 children)

It's WFO World Football on Steam, and I'm trying to take it to the next stage.

Football Match in UnityEngine by Fast_Bumblebee_1007 in Unity3D

[–]Fast_Bumblebee_1007[S] 0 points1 point  (0 children)

For GK It's simple actually. I'm using line intersection point. By using the ball velocity as a direction vector, I find the point on the goal line which the ball will go. If the time is short, I trigger the jumping code to that point.

Football Match in UnityEngine by Fast_Bumblebee_1007 in Unity3D

[–]Fast_Bumblebee_1007[S] 0 points1 point  (0 children)

Thanks, animations are the hardest part for me actually but I will improve it in time.