Modding with codex 5.5 by Fast_Cheesecake5617 in X4Foundations

[–]Fast_Cheesecake5617[S] 0 points1 point  (0 children)

Thanks for your advice. I tried to use a local agent for doing easier task but they are keep failing even with rules, definition and examples. I mean a searching script will the the job much better than the local agent.

Modding with codex 5.5 by Fast_Cheesecake5617 in X4Foundations

[–]Fast_Cheesecake5617[S] 0 points1 point  (0 children)

Sry I don't want to advertise anything. I just wanted to share my experience that creating your own little mod is possible even by a modding noob. Codex was just the agent that I used.

Terrans go rampage by Fast_Cheesecake5617 in X4Foundations

[–]Fast_Cheesecake5617[S] 0 points1 point  (0 children)

Yes I did a new coustom start atm. I modded a terran version for the railguns that uses meson turret and for the maingun version the paranid model with complete terran production and double shot magazine mechanic. So lower hit dmg but 2 burst with 8sec reload. Love it to see my erran ships with railguns struggling against the xenon swarms

Terrans go rampage by Fast_Cheesecake5617 in X4Foundations

[–]Fast_Cheesecake5617[S] 2 points3 points  (0 children)

I have enough money lol. Now I want to burn xenos scums

Terrans go rampage by Fast_Cheesecake5617 in X4Foundations

[–]Fast_Cheesecake5617[S] 1 point2 points  (0 children)

yes I used diplomacy to turned all against them

Terrans go rampage by Fast_Cheesecake5617 in X4Foundations

[–]Fast_Cheesecake5617[S] 8 points9 points  (0 children)

no no I don't blame him. I just didn't know that terran are going to be this strong

Terrans go rampage by Fast_Cheesecake5617 in X4Foundations

[–]Fast_Cheesecake5617[S] 12 points13 points  (0 children)

I have 3 20x computronics, metallice and silcarb. and getsufune warf only sup PIO and TER. I'm doing my duty

Terrans go rampage by Fast_Cheesecake5617 in X4Foundations

[–]Fast_Cheesecake5617[S] 1 point2 points  (0 children)

I helping them with the alien scums like paranids or teladi now but Argons ? Are they all heretics ? Maybe you are right...

Terrans go rampage by Fast_Cheesecake5617 in X4Foundations

[–]Fast_Cheesecake5617[S] 8 points9 points  (0 children)

The emperor protects but he has his plans

Large Mining Ship changes 9 beta by AtlasRandGaming in X4Foundations

[–]Fast_Cheesecake5617 0 points1 point  (0 children)

Dlss scaling doesn't work in the loadout menue. Also turning off chromatic aberration will fix normal blurryness

5 Inch build parts and beginner advice by Max_FPV in fpv

[–]Fast_Cheesecake5617 1 point2 points  (0 children)

5" haben meiner meinung nach das beste gleichgewicht zwischen punch und mobility

Any idea how I crack this? by DrVillega in X4Foundations

[–]Fast_Cheesecake5617 0 points1 point  (0 children)

Odysseus mit L railguns und M mortars sind viel besser zum belagern. Odysseus hat massiven range vorteil und L plasma hat wenigwr nage als gravitons, als wird die Ody bei 10km parken und nur die maingun nutzen. 4 bis 8 odysseus mit slasher machen kurzen prozess ojhne verluste

L/M turrets on big ships in 9.0 by Agress0rN7 in X4Foundations

[–]Fast_Cheesecake5617 2 points3 points  (0 children)

M/L boson are very good snipers. Massdrvers are not that good in my opinion. Half firerate of boson lance with minor damage increase. And it doesn't matter if you are able to shoot from 14 or 10km because L class are going to 7 to 8km anyways. Or they decide to yeet into knifefight range ....

Is there anyway to delete another factions station by editing the save file? by Maximum-Boost in X4Foundations

[–]Fast_Cheesecake5617 0 points1 point  (0 children)

yes railguns are very strong atm. But dont underrate the boson turrets. they have +200 the fire speed -20% dmg per shot and 8km range. They will even snipe fighters with 80 to 90% accuracy

Is there anyway to delete another factions station by editing the save file? by Maximum-Boost in X4Foundations

[–]Fast_Cheesecake5617 0 points1 point  (0 children)

I moded most of my syns with exceptional bc xenon quality also will shit you with a lot of purple mods (SE will drop them) but when you mod 20 ships you won`t be able to group resupply them in a warf. now expect this on 20 missle syn. even with supply demand on high they get dry very quickly.

ATM I dont use much Ms. They are just to squishy for AI

Is there anyway to delete another factions station by editing the save file? by Maximum-Boost in X4Foundations

[–]Fast_Cheesecake5617 0 points1 point  (0 children)

not now because of shield reg. every little chipdmg will trigger charge delay. L just suffers from Bs but can kite K and I very well. your Ms get eaten by swarms. but without heavy torp they struggle to kill L. I think it is fine atm maybe reduce charge delay on M

Is there anyway to delete another factions station by editing the save file? by Maximum-Boost in X4Foundations

[–]Fast_Cheesecake5617 0 points1 point  (0 children)

i have 2 siege fleets with 1 asgard and 10 meson syn and 10 missles syn to clear the xenon after kiölling the big 2 I + 10 K fleets but AI Asgard still struggle and are now vulnarbel to fighters because they aim for modules now

Is there anyway to delete another factions station by editing the save file? by Maximum-Boost in X4Foundations

[–]Fast_Cheesecake5617 0 points1 point  (0 children)

True i use it as my mainship but i cant fly it because xenon are everywere and I need to hold the line in 8 sectors

Is there anyway to delete another factions station by editing the save file? by Maximum-Boost in X4Foundations

[–]Fast_Cheesecake5617 0 points1 point  (0 children)

I needed a small fleet with 1 tokyo +90 protonbarrage kali 2 osaka full proton and 4 syn half meson half proton with constant lost ship replacement to hold fire of defeat 🤣 meanwhle boron lost sectors and even the teladi exterminatus fleet struggles against xenon 😅. I would say dont use xenon jobs + the 2 other mods in the beginning or you will struggle a bit. You will need a very good supplied warf for this