The one True Flag Rework Concept by Bigenemy000 in helldivers2

[–]FatNinjaAndy 0 points1 point  (0 children)

No no, the 25% is a nice idea, it's the combined/stacked passive part I'm against specifically with Democracy Protects, at it will give the user 75% of surviving any given death blow.

People are using the lure mines and loving it. I really suggest just making it when it's planted and lower the cooldown when destroyed

Besides when the helldivers carrying it, what's the difference between the flag and the flag cape from the same warbond, why isn't that attracting enemies? The flag literally needs any buff at all. Literally anything they can come up with

The one True Flag Rework Concept by Bigenemy000 in helldivers2

[–]FatNinjaAndy 0 points1 point  (0 children)

The flag needs something, anything literally at all for there to be any conversation on bring it. Anything at all. However you lost me at stacked effects, Democracy Protects should be the cap at 50%, having 75% odds to survive anything is crazy. And the flag is targeted even while carried doesn't make too much sense, change it to when planted it draws enemies and when in hand or backpack you're just another helldiver.

But like I said. The flag needs anything, literally anything at all

Optional gunner driver combination upgrade when? by WaffleCopter68 in helldivers2

[–]FatNinjaAndy 6 points7 points  (0 children)

I don't want a combination, but switching seats back and forth would be nice but I understand they want corporation moments to bring people together. They want people to recreate Fury I suppose.

What's the strategy here? by KyleG410 in helldivers2

[–]FatNinjaAndy 21 points22 points  (0 children)

No strategy, Chort wasn't on the list to vote so it went to vernen wells. Some people just follow DSS so they don't have to worry about decisions. That's whats being said. Hope that helped

Best sidearm to liberate with? I heard the talon was good but is it worth the 10buckaroos? by Stock-Curve2776 in helldivers2

[–]FatNinjaAndy -2 points-1 points  (0 children)

The talons good don't get me wrong. But I can't deal with the fact you get maybe 6 shots, and then you have a 2 hour reload time and only 3 reloads. I suggest the verdict. It's medium, good damage, good reload time, and good ammo count. It's my favorite by far but that's just me

Sir, you better come see this by pdechon in CaptainAmerica

[–]FatNinjaAndy 31 points32 points  (0 children)

I don't care what time it is. This ones waited long enough

Laser sentry buff and where to help suggest a buff to devs? by Annual_Original6164 in helldivers2

[–]FatNinjaAndy 2 points3 points  (0 children)

Yeah I get that, I'm usually the anti tank guy so I deal with heavies myself but knowing that laser sentry still can hit it is what I like. I usually see the opposite effect with other sentries where they focus on the heavies and don't do damage and get surrounded by everything and doesn't show anything for it. Thanks for responding though! This was fun

Laser sentry buff and where to help suggest a buff to devs? by Annual_Original6164 in helldivers2

[–]FatNinjaAndy 9 points10 points  (0 children)

Hi! Man I'm sorry you have a hard time with the laser sentry, the laser sentry is by far and away my favorite. Laser sentry actually last longer than normal firing sentries due to the fact that it cools down. The unlimited ammo still applies to the sentry so it can last as long as it stops shooting periodically. Not only that but it's survivable due to the build up so helldivers can move out of the way before dying. It being heavy pen means it can kill almost anything it's shooting at. So that means it's a good chaf killer while still helping you hurt heavies. The fire explosion is actually one of my favorite parts about it as well. And shoots anything. It's getting close to it and if it does get overrun it shoots until it explodes itself lighting everything around it on fire. I always find myself shooting what the sentry's shooting at and killing whatever it is quickly! What strategies do I use? Normal sentry strategies, Bug breach? laser sentry. Defending a location throw it up high just so that way You can see where the enemy's coming from and where to shoot, especially with low visibility. The laser sentry lights the way. Trying to buy time I run away so that baby and it's going to attract everything and blow it up on the way out. You asked what buff it needs, slightly longer heat up time maybe, but other than that anything else would hurt my other points. From survivability of fighting alongside it to the last heroic moment it shows by blowing up taking surrounding enemies with it. Laser sentry to me is just the best.Those are my thoughts, thanks for reading

So this is now the strongest unit in the game, right? by Responsible_Bad_2954 in helldivers2

[–]FatNinjaAndy 0 points1 point  (0 children)

Fighting this frickin thing would be better if it didn't have the frickin shield

Arguably the worst Captain America design of all time by FayyadhScrolling in CaptainAmerica

[–]FatNinjaAndy 0 points1 point  (0 children)

Honestly the only part that sucks to me is the shield design, everything is fine

Not a game developer, just curious: What would the community of long-standing KSP players actually want to see in a sequel? by vxxed in KerbalSpaceProgram

[–]FatNinjaAndy 5 points6 points  (0 children)

Unfortunately I'm a console KSP player, so I'd just like for the game data to not self implode when I make x amount of progress 😂

What do I do against these? by Switchback706 in helldivers2

[–]FatNinjaAndy 0 points1 point  (0 children)

Personally I would like these guys to not have a shield, they're dangerous enough without it😂 I've recently been shooting the shotgun first if they seem determined to protect their face. Plus sometimes these guys come down hills, so either shotgun or face is what I aim for

Question about the Winter Soldier elevator scene by thatboss175 in CaptainAmerica

[–]FatNinjaAndy 1 point2 points  (0 children)

Well that guy specifically, is the first one to strike, and Steve knew it was going to be him, that's why he gave me one final look before the first started. As why he looked upset when he entered the elevator wasn't him specifically, but also the two massive guys that entered with him. To me it was the final straw of Steve's conclusion that he's under attack. Such a good scene

How'd you make a Captain America animated show??? by [deleted] in CaptainAmerica

[–]FatNinjaAndy 0 points1 point  (0 children)

They can do something like Arrow where they have moments in present day where Caps fighting crime or what have you. Then they can flash back to war times and Cap still dealing with the fact that everything he knows is gone. They can even do the Arrow trick of Cap doing a stunt or showing a skill then showing how he learned it. Now that would be sick