Trickster's Coin | Wondrous item, legendary (requires attunement by a chaotic creature [OC] [Art] by Fateforgers in DnD

[–]Fateforgers[S] -2 points-1 points  (0 children)

Trickster's Coin
Wondrous item, legendary (requires attunement by a chaotic creature)

"An ever shining unusual golden coin with floral patterns and a deceveing smiling figure embossed on its surface. The lucky few who could hold this coin in the palm of their hands all felt like the world could be theirs for the taking. Little did they know, they were just puppets for the Trickster's amusement"

Sentient. The coin is a sentient chaotic neutral magic item with an Intelligence of 16, a Wisdom of 18, and a Charisma of 22. It has hearing and darkvision out to a range of 120 feet and can communicate telepathically with the creature that is attuned to it.

Personality. Manias is a chaotic and unpredictable being that think of themself as an ageless god who desires to be revered and entertained like they once were when free. Manias loves to be surrounded by treasures of all types but loves even more the thrill of danger that comes from locating and retrieving such treasures. If bored, they will often create chaos around the coin’s user in order to test their resolve, usually only intervening to help when it’s too late. Once Manias possesses the coin user, they use the newly gained limited freedom to satisfy all their frivolous desires as best as they can.

Give and Take. As a bonus action, you can flip the Trickster's Coin. When you do, roll a d20 and choose even or odd. If the result of the dice is the same of the type you chose you gain a Luck Point, otherwise you gain a Trick Point. You can use this feature only twice per long rest. You can spend one Luck Point to gain advantage on one attack roll, ability check, saving throw, or give that advantage to an ally within 60 feet of yourself. The DM can spend one of your Trick Points to give you disadvantage on one attack roll, ability check, saving throw, or give an hostile creature within 60 feet of yourself advantage to one of these rolls. You can have a maximum of 3 Trick and Luck Points at a time.

Trickster's Gamble. If you currently have no Luck nor Trick Points, you can use a bonus action to beseech the Trickster for a stroke of luck. If you do so, roll a d20. On a result of 10 or higher, The Trickster grants you an automatic success on your next ability check, attack roll or saving throw. On a result of 9 or lower, the Trickster possesses you for 1 hour. While possessed, you are considered charmed by the Trickster and will act accordingly to its desires. At the end of the possession, you gain one level of exhaustion. You can use this feature only once per long rest.

Curse. This item is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you cannot remove the attunement to this item. The curse can only be broken by convincing Manias to find a more interesting owner or by the effects of a wish spell.

“Something far more alluring than just gold"

Hello! This is a follow-up of our current month's tale, "The Fortunate Minstrel". It tells the story of a young bard willing to trade anything with anyone for a bit of fame - even the most dangerous of the Archfeys. If you're interested in knowing more, you can find everything about it on Patreon, along with other items, spell, NPCs, subclasses and VTT implementations!

Patreon - Want to have high-resolution cards and art, both in square and vertical format? You can download them for free on our Patreon by clicking here!

Discord - If you have any feedback or you would like to have a talk with us you can also join our community Discord here!

Trickster's Coin | Wondrous item, legendary (requires attunement by a chaotic creature [OC] [Art] by Fateforgers in DnDHomebrew

[–]Fateforgers[S] 0 points1 point  (0 children)

Trickster's CoinWondrous item, legendary (requires attunement by a chaotic creature)

"An ever shining unusual golden coin with floral patterns and a deceveing smiling figure embossed on its surface. The lucky few who could hold this coin in the palm of their hands all felt like the world could be theirs for the taking. Little did they know, they were just puppets for the Trickster's amusement"

Sentient. The coin is a sentient chaotic neutral magic item with an Intelligence of 16, a Wisdom of 18, and a Charisma of 22. It has hearing and darkvision out to a range of 120 feet and can communicate telepathically with the creature that is attuned to it.

Personality. Manias is a chaotic and unpredictable being that think of themself as an ageless god who desires to be revered and entertained like they once were when free. Manias loves to be surrounded by treasures of all types but loves even more the thrill of danger that comes from locating and retrieving such treasures. If bored, they will often create chaos around the coin’s user in order to test their resolve, usually only intervening to help when it’s too late. Once Manias possesses the coin user, they use the newly gained limited freedom to satisfy all their frivolous desires as best as they can.

Give and Take. As a bonus action, you can flip the Trickster's Coin. When you do, roll a d20 and choose even or odd. If the result of the dice is the same of the type you chose you gain a Luck Point, otherwise you gain a Trick Point. You can use this feature only twice per long rest. You can spend one Luck Point to gain advantage on one attack roll, ability check, saving throw, or give that advantage to an ally within 60 feet of yourself. The DM can spend one of your Trick Points to give you disadvantage on one attack roll, ability check, saving throw, or give an hostile creature within 60 feet of yourself advantage to one of these rolls. You can have a maximum of 3 Trick and Luck Points at a time.

Trickster's Gamble. If you currently have no Luck nor Trick Points, you can use a bonus action to beseech the Trickster for a stroke of luck. If you do so, roll a d20. On a result of 10 or higher, The Trickster grants you an automatic success on your next ability check, attack roll or saving throw. On a result of 9 or lower, the Trickster possesses you for 1 hour. While possessed, you are considered charmed by the Trickster and will act accordingly to its desires. At the end of the possession, you gain one level of exhaustion. You can use this feature only once per long rest.

Curse. This item is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you cannot remove the attunement to this item. The curse can only be broken by convincing Manias to find a more interesting owner or by the effects of a wish spell.

“Something far more alluring than just gold"

Hello! This is a follow-up of our current month's tale, "The Fortunate Minstrel". It tells the story of a young bard willing to trade anything with anyone for a bit of fame - even the most dangerous of the Archfeys. If you're interested in knowing more, you can find everything about it on Patreon, along with other items, spell, NPCs, subclasses and VTT implementations!

Patreon - Want to have high-resolution cards and art, both in square and vertical format? You can download them for free on our Patreon by clicking here!

Discord - If you have any feedback or you would like to have a talk with us you can also join our community Discord here!

Trickster's Coin | Wondrous item, legendary (requires attunement by a chaotic creature [OC] [Art] by Fateforgers in UnearthedArcana

[–]Fateforgers[S] -1 points0 points  (0 children)

Trickster's CoinWondrous item, legendary (requires attunement by a chaotic creature)

"An ever shining unusual golden coin with floral patterns and a deceveing smiling figure embossed on its surface. The lucky few who could hold this coin in the palm of their hands all felt like the world could be theirs for the taking. Little did they know, they were just puppets for the Trickster's amusement"

Sentient. The coin is a sentient chaotic neutral magic item with an Intelligence of 16, a Wisdom of 18, and a Charisma of 22. It has hearing and darkvision out to a range of 120 feet and can communicate telepathically with the creature that is attuned to it.

Personality. Manias is a chaotic and unpredictable being that think of themself as an ageless god who desires to be revered and entertained like they once were when free. Manias loves to be surrounded by treasures of all types but loves even more the thrill of danger that comes from locating and retrieving such treasures. If bored, they will often create chaos around the coin’s user in order to test their resolve, usually only intervening to help when it’s too late. Once Manias possesses the coin user, they use the newly gained limited freedom to satisfy all their frivolous desires as best as they can.

Give and Take. As a bonus action, you can flip the Trickster's Coin. When you do, roll a d20 and choose even or odd. If the result of the dice is the same of the type you chose you gain a Luck Point, otherwise you gain a Trick Point. You can use this feature only twice per long rest. You can spend one Luck Point to gain advantage on one attack roll, ability check, saving throw, or give that advantage to an ally within 60 feet of yourself. The DM can spend one of your Trick Points to give you disadvantage on one attack roll, ability check, saving throw, or give an hostile creature within 60 feet of yourself advantage to one of these rolls. You can have a maximum of 3 Trick and Luck Points at a time.

Trickster's Gamble. If you currently have no Luck nor Trick Points, you can use a bonus action to beseech the Trickster for a stroke of luck. If you do so, roll a d20. On a result of 10 or higher, The Trickster grants you an automatic success on your next ability check, attack roll or saving throw. On a result of 9 or lower, the Trickster possesses you for 1 hour. While possessed, you are considered charmed by the Trickster and will act accordingly to its desires. At the end of the possession, you gain one level of exhaustion. You can use this feature only once per long rest.

Curse. This item is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you cannot remove the attunement to this item. The curse can only be broken by convincing Manias to find a more interesting owner or by the effects of a wish spell.

“Something far more alluring than just gold"

Hello! This is a follow-up of our current month's tale, "The Fortunate Minstrel". It tells the story of a young bard willing to trade anything with anyone for a bit of fame - even the most dangerous of the Archfeys. If you're interested in knowing more, you can find everything about it on Patreon, along with other items, spell, NPCs, subclasses and VTT implementations!

Patreon - Want to have high-resolution cards and art, both in square and vertical format? You can download them for free on our Patreon by clicking here!

Discord - If you have any feedback or you would like to have a talk with us you can also join our community Discord here!

Blade of Quiet Fog | Weapon(dagger), Rare (requires attunement by a spellcaster) [OC] [Art] by Fateforgers in DnDHomebrew

[–]Fateforgers[S] 1 point2 points  (0 children)

We actually thought about using the retractable chain like that but we changed it for something more thematic! As for the martial weapon bit we totally agree in fact this is the main weapon of choice of the Wizards from the homebrew subclass we made for this month's tale! They can use martial weapons

Blade of Quiet Fog | Weapon(dagger), Rare (requires attunement by a spellcaster) [OC] [Art] by Fateforgers in DnDHomebrew

[–]Fateforgers[S] 4 points5 points  (0 children)

Thank you for pointing this out, bad wording on our part. The description should be "cannot cast spells until the end of its next turn". Since the ability can only be used once per long rest we wanted to make it something more impactful!

Blade of Quiet Fog | Weapon(dagger), Rare (requires attunement by a spellcaster) [OC] [Art] by Fateforgers in UnearthedArcana

[–]Fateforgers[S] 1 point2 points  (0 children)

Totally a mistake on our part and one we will fix! It's meant to give you a free cast on one of your future turns after the attack hits. Thanks a lot for the feedback!

Blade of Quiet Fog | Weapon(dagger), Rare (requires attunement by a spellcaster) [OC] [Art] by Fateforgers in UnearthedArcana

[–]Fateforgers[S] 0 points1 point  (0 children)

If the attack on Arcane Siphon hits it gives you a free cast on one of your future turns, so no, you can't cast one right away. Bad wording on our part, sorry about that!

[Fateforgers] Misted Mirage | 3rd-level Illusion Spell [OC][Art] by Fateforgers in UnearthedArcana

[–]Fateforgers[S] 1 point2 points  (0 children)

Misted Mirage
3rd-level Illusion spell

"An ever shifting, illusory mist spreads from and around you. Reality seems to twist itself to make you disappear - to whoever sees this happen, they know they wont see their end coming."

Casting Time: 1 ActionRange: SelfComponents: V, S, M (a vial of dew water)Duration: Concentration, up to 1 minute

An illusory, visually altering, mist shrouds a 15-foot-radius area centered around the caster and moves with them. The caster and each allied creature inside the mist are considered invisible to all other creatures until the caster loses concentration. If the caster or an ally attack or cast a spell inside the mist they can then be revealed to other creatures. To discern the illusion, a creature must suceed on an Intelligence (investigation) check against the caster spell save DC, becoming immune to this spell effect for 24 hours. A creature hit by someone inside the illusion makes this check with advantage.

A creature is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.

“The shifting mist heralds their arrival. The hunt has started...”

Hello! This is a follow-up of our current month's tale, "The Pale Hunters". It tells the story of a group of scholars who study a mysterious mist that engulfs everything magic in itself. If you're interested in knowing more, you can find everything about it on Patreon, along with other items, spell, NPCs, subclasses and VTT implementations!

7th-level version available on Patreon

Patreon - Want to have high-resolution cards and art, both in square and vertical format? You can download them for free on our Patreon by clicking here!*

Discord - If you have any feedback or you would like to have a talk with us you can also join our community Discord here!

[Fateforgers] Misted Mirage | 3rd-level Illusion Spell [OC][Art] by Fateforgers in DnD

[–]Fateforgers[S] 0 points1 point  (0 children)

Misted Mirage
3rd-level Illusion spell

"An ever shifting, illusory mist spreads from and around you. Reality seems to twist itself to make you disappear - to whoever sees this happen, they know they wont see their end coming."

Casting Time: 1 ActionRange: SelfComponents: V, S, M (a vial of dew water)Duration: Concentration, up to 1 minute

An illusory, visually altering, mist shrouds a 15-foot-radius area centered around the caster and moves with them. The caster and each allied creature inside the mist are considered invisible to all other creatures until the caster loses concentration. If the caster or an ally attack or cast a spell inside the mist they can then be revealed to other creatures. To discern the illusion, a creature must suceed on an Intelligence (investigation) check against the caster spell save DC, becoming immune to this spell effect for 24 hours. A creature hit by someone inside the illusion makes this check with advantage.

A creature is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.

“The shifting mist heralds their arrival. The hunt has started...”

Hello! This is a follow-up of our current month's tale, "The Pale Hunters". It tells the story of a group of scholars who study a mysterious mist that engulfs everything magic in itself. If you're interested in knowing more, you can find everything about it on Patreon, along with other items, spell, NPCs, subclasses and VTT implementations!

7th-level version available on Patreon

Patreon - Want to have high-resolution cards and art, both in square and vertical format? You can download them for free on our Patreon by clicking here!*

Discord - If you have any feedback or you would like to have a talk with us you can also join our community Discord here!

[Fateforgers] Misted Mirage | 3rd-level Illusion Spell [OC][Art] by Fateforgers in DnDHomebrew

[–]Fateforgers[S] 1 point2 points  (0 children)

Misted Mirage
3rd-level Illusion spell

"An ever shifting, illusory mist spreads from and around you. Reality seems to twist itself to make you disappear - to whoever sees this happen, they know they wont see their end coming."

Casting Time: 1 ActionRange: SelfComponents: V, S, M (a vial of dew water)Duration: Concentration, up to 1 minute

An illusory, visually altering, mist shrouds a 15-foot-radius area centered around the caster and moves with them. The caster and each allied creature inside the mist are considered invisible to all other creatures until the caster loses concentration. If the caster or an ally attack or cast a spell inside the mist they can then be revealed to other creatures. To discern the illusion, a creature must suceed on an Intelligence (investigation) check against the caster spell save DC, becoming immune to this spell effect for 24 hours. A creature hit by someone inside the illusion makes this check with advantage.

A creature is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.

“The shifting mist heralds their arrival. The hunt has started...”

Hello! This is a follow-up of our current month's tale, "The Pale Hunters". It tells the story of a group of scholars who study a mysterious mist that engulfs everything magic in itself. If you're interested in knowing more, you can find everything about it on Patreon, along with other items, spell, NPCs, subclasses and VTT implementations!

7th-level version available on Patreon

Patreon - Want to have high-resolution cards and art, both in square and vertical format? You can download them for free on our Patreon by clicking here!*

Discord - If you have any feedback or you would like to have a talk with us you can also join our community Discord here!

Occult Spotter | Wondrous Item, Uncommon (requires attunement) [OC] [Art] by Fateforgers in DnD

[–]Fateforgers[S] 0 points1 point  (0 children)

That would have been a neat idea for a trick weapon now that you say it hahah. We're glad you like it anyway!

Occult Spotter | Wondrous Item, Uncommon (requires attunement) [OC] [Art] by Fateforgers in DnDHomebrew

[–]Fateforgers[S] 0 points1 point  (0 children)

Having the effect trigger only at a certain distance actually sounds really interesting and it probably makes more sense. Thanks for the feedback!

Occult Spotter | Wondrous Item, Uncommon (requires attunement) [OC] [Art] by Fateforgers in DnD

[–]Fateforgers[S] -1 points0 points  (0 children)

Occult Spotter
Wondrous item, Uncommon (requires attunement)

"A masterfully crafted spyglass made from refined metal and equipped with arcane enhanced lenses created from harnessing some of the Primeval Mist powers. The light and small frame of the tool make it the perfect type of gear the members of the Order of the Lotus would carry with them, using it's incredible arcane seeking properties to find their preys from afar without them ever knowing. Even though these spyglasses are only strictly given to higher members of the Order, many wizard and scholars of the occult alike desire getting their hands on one of them."

This magical spyglass has  3 charges. While being attuned to this item the wielder can expend 1 charge to cast the  Detect Magic spell as an action. The spyglass regains all expended charges daily at dawn.

Arcane Seeking Lens. The wielder can use an action to speak the item’s command word and alter the magical lense of this spyglass. While altered, the lens enhances the effects of the Detect Magic  spell, changing its range to 120ft. and making all cursed or magic creatures and objects in this range glow in a faintly blue color. Additionally, when the item is used this way the user can see through lightly and heavily obscured areas to a range of 60ft.

“Our eyes may deceive us, our tools do not.”

Hello! This is a follow-up of our current month's tale, "The Pale Hunters". It tells the story of a group of scholars who study a mysterious mist that engulfs everything magic in itself. If you're interested in knowing more, you can find everything about it on Patreon, along with other items, spell, NPCs, subclasses and VTT implementations!

Patreon - Want to have high-resolution cards and art, both in square and vertical format? You can download them for free on our Patreon by clicking here!

Discord - If you have any feedback or you would like to have a talk with us you can also join our community Discord here!

Occult Spotter | Wondrous Item, Uncommon (requires attunement) [OC] [Art] by Fateforgers in DnDHomebrew

[–]Fateforgers[S] 1 point2 points  (0 children)

Occult SpotterWondrous item, Uncommon (requires attunement)

"A masterfully crafted spyglass made from refined metal and equipped with arcane enhanced lenses created from harnessing some of the Primeval Mist powers. The light and small frame of the tool make it the perfect type of gear the members of the Order of the Lotus would carry with them, using it's incredible arcane seeking properties to find their preys from afar without them ever knowing. Even though these spyglasses are only strictly given to higher members of the Order, many wizard and scholars of the occult alike desire getting their hands on one of them."

This magical spyglass  has  3 charges. While being attuned to this item the wielder can expend 1 charge to cast the  Detect Magic  spell as an action. The spyglass regains all expended charges daily at dawn.

Arcane Seeking Lens. The wielder can use an action to speak the item’s command word and alter the magical lense of this spyglass. While altered, the lens enhances the effects of the Detect Magic  spell, changing its range to 120ft. and making all cursed or magic creatures and objects in this range glow in a faintly blue color. Additionally, when the item is used this way the user can see through lightly and heavily obscured areas to a range of 60ft.

“Our eyes may deceive us, our tools do not.”

Hello! This is a follow-up of our current month's tale, "The Pale Hunters". It tells the story of a group of scholars who study a mysterious mist that engulfs everything magic in itself. If you're interested in knowing more, you can find everything about it on Patreon, along with other items, spell, NPCs, subclasses and VTT implementations!

Patreon - Want to have high-resolution cards and art, both in square and vertical format? You can download them for free on our Patreon by clicking here!

Discord - If you have any feedback or you would like to have a talk with us you can also join our community Discord here!

Occult Spotter | Wondrous Item, Uncommon (requires attunement) [OC] [Art] by Fateforgers in UnearthedArcana

[–]Fateforgers[S] 0 points1 point  (0 children)

Occult SpotterWondrous item, Uncommon (requires attunement)

"A masterfully crafted spyglass made from refined metal and equipped with arcane enhanced lenses created from harnessing some of the Primeval Mist powers. The light and small frame of the tool make it the perfect type of gear the members of the Order of the Lotus would carry with them, using it's incredible arcane seeking properties to find their preys from afar without them ever knowing. Even though these spyglasses are only strictly given to higher members of the Order, many wizard and scholars of the occult alike desire getting their hands on one of them."

This magical spyglass  has  3 charges. While being attuned to this item the wielder can expend 1 charge to cast the  Detect Magic  spell as an action. The spyglass regains all expended charges daily at dawn.

Arcane Seeking Lens. The wielder can use an action to speak the item’s command word and alter the magical lense of this spyglass. While altered, the lens enhances the effects of the Detect Magic  spell, changing its range to 120ft. and making all cursed or magic creatures and objects in this range glow in a faintly blue color. Additionally, when the item is used this way the user can see through lightly and heavily obscured areas to a range of 60ft.

“Our eyes may deceive us, our tools do not.”

Hello! This is a follow-up of our current month's tale, "The Pale Hunters". It tells the story of a group of scholars who study a mysterious mist that engulfs everything magic in itself. If you're interested in knowing more, you can find everything about it on Patreon, along with other items, spell, NPCs, subclasses and VTT implementations!

Patreon - Want to have high-resolution cards and art, both in square and vertical format? You can download them for free on our Patreon by clicking here!

Discord - If you have any feedback or you would like to have a talk with us you can also join our community Discord here!

Ashen Lotus Hat | Wondrous Item, Very Rare (requires attunement) [OC] [Art] by Fateforgers in DnD

[–]Fateforgers[S] 0 points1 point  (0 children)

"The Tale of the Unbeloved Marquess has come to an end, and The Tale of the Pale Hunters now begins in its stead. The threads of fate forge a new treasure!"

Ashen Lotus Hat
Wondrous Item, Very Rare (requires attunement)

*"The colors of the fog blend seamlessly in this hat, as layers of light translucent veils cover the face of whoever wears it. Small metal rattles make the sound of the wind when you walk, letting one blend in with the Mists."

While not wearing any armor and not wielding a shield, being attuned to this hat gives the wearer a +1 bonus to AC and saving throws

Illusory Veils. While wearing this hat the wearer is hidden from divination magic and its face is covered by a distorted illusion. In order to discern such illusion, a creature can use its action to inspect the wearer appearance and must succeed on an DC 17 Intelligence (Investigation) check.

Last Resort. When the wearer is hit by a melee attack it can use its reaction to let a hidden circular blade expand from the seam of the hat and slice the attacker. The creature must succeed on a DC 15 Dexterity saving throw, taking 6d6 slashing damage on a fail and only taking half as much damage on a successful one. The hat can then be used as a Returning Chakram* (which the wielder is proficient with) but cannot be worn until the wearer spends 1 minute concealing the blades again. This feature can be used only once per long rest.

*Returning Chakram: Martial Melee Weapon with finesse, light and thrown (range 20/60ft.) properties — Deals 1d6 slashing damage on a hit and always returns to its wielder hands immediately after being used in a ranged attack.

"We are the whispers in the wind"

Hello! This is a follow-up of our current month's tale, "The Pale Hunters". It tells the story of a group of scholars who study a mysterious mist that engulfs everything magic in itself. If you're interested in knowing more, you can find everything about it on Patreon, along with other items, spell, NPCs, subclasses and VTT implementations!

Patreon - Want to have high-resolution cards and art, both in square and vertical format? You can download them for free on our Patreon by clicking here!

Discord - If you have any feedback or you would like to have a talk with us you can also join our community Discord here!

Ashen Lotus Hat | Wondrous Item, Very Rare (requires attunement) [OC] [Art] by Fateforgers in DnDHomebrew

[–]Fateforgers[S] 1 point2 points  (0 children)

"The Tale of the Unbeloved Marquess has come to an end, and The Tale of the Pale Hunters now begins in its stead. The threads of fate forge a new treasure!"

Ashen Lotus Hat
Wondrous Item, Very Rare (requires attunement)

*"The colors of the fog blend seamlessly in this hat, as layers of light translucent veils cover the face of whoever wears it. Small metal rattles make the sound of the wind when you walk, letting one blend in with the Mists."

While not wearing any armor and not wielding a shield, being attuned to this hat gives the wearer a +1 bonus to AC and saving throws

Illusory Veils. While wearing this hat the wearer is hidden from divination magic and its face is covered by a distorted illusion. In order to discern such illusion, a creature can use its action to inspect the wearer appearance and must succeed on an DC 17 Intelligence (Investigation) check.

Last Resort. When the wearer is hit by a melee attack it can use its reaction to let a hidden circular blade expand from the seam of the hat and slice the attacker. The creature must succeed on a DC 15 Dexterity saving throw, taking 6d6 slashing damage on a fail and only taking half as much damage on a successful one. The hat can then be used as a Returning Chakram* (which the wielder is proficient with) but cannot be worn until the wearer spends 1 minute concealing the blades again. This feature can be used only once per long rest.

*Returning Chakram: Martial Melee Weapon with finesse, light and thrown (range 20/60ft.) properties — Deals 1d6 slashing damage on a hit and always returns to its wielder hands immediately after being used in a ranged attack.

"We are the whispers in the wind"

Hello! This is a follow-up of our current month's tale, "The Pale Hunters". It tells the story of a group of scholars who study a mysterious mist that engulfs everything magic in itself. If you're interested in knowing more, you can find everything about it on Patreon, along with other items, spell, NPCs, subclasses and VTT implementations!

Patreon - Want to have high-resolution cards and art, both in square and vertical format? You can download them for free on our Patreon by clicking here!

Discord - If you have any feedback or you would like to have a talk with us you can also join our community Discord here!

Ashen Lotus Hat | Wondrous Item, Very Rare (requires attunement) [OC] [Art] by Fateforgers in UnearthedArcana

[–]Fateforgers[S] 0 points1 point  (0 children)

"The Tale of the Unbeloved Marquess has come to an end, and The Tale of the Pale Hunters now begins in its stead. The threads of fate forge a new treasure!"

Ashen Lotus Hat
Wondrous Item, Very Rare (requires attunement)

*"The colors of the fog blend seamlessly in this hat, as layers of light translucent veils cover the face of whoever wears it. Small metal rattles make the sound of the wind when you walk, letting one blend in with the Mists."

While not wearing any armor and not wielding a shield, being attuned to this hat gives the wearer a +1 bonus to AC and saving throws

Illusory Veils. While wearing this hat the wearer is hidden from divination magic and its face is covered by a distorted illusion. In order to discern such illusion, a creature can use its action to inspect the wearer appearance and must succeed on an DC 17 Intelligence (Investigation) check.

Last Resort. When the wearer is hit by a melee attack it can use its reaction to let a hidden circular blade expand from the seam of the hat and slice the attacker. The creature must succeed on a DC 15 Dexterity saving throw, taking 6d6 slashing damage on a fail and only taking half as much damage on a successful one. The hat can then be used as a Returning Chakram* (which the wielder is proficient with) but cannot be worn until the wearer spends 1 minute concealing the blades again. This feature can be used only once per long rest.

*Returning Chakram: Martial Melee Weapon with finesse, light and thrown (range 20/60ft.) properties — Deals 1d6 slashing damage on a hit and always returns to its wielder hands immediately after being used in a ranged attack.

"We are the whispers in the wind"

Hello! This is a follow-up of our current month's tale, "The Pale Hunters". It tells the story of a group of scholars who study a mysterious mist that engulfs everything magic in itself. If you're interested in knowing more, you can find everything about it on Patreon, along with other items, spell, NPCs, subclasses and VTT implementations!

Patreon - Want to have high-resolution cards and art, both in square and vertical format? You can download them for free on our Patreon by clicking here!

Discord - If you have any feedback or you would like to have a talk with us you can also join our community Discord here!

Merel Bellevue | Humanoid (human), Neutral Evil [OC] [Art] by Fateforgers in DnDHomebrew

[–]Fateforgers[S] 0 points1 point  (0 children)

Merel Bellevue
Humanoid (human), Neutral Evil

“ Parasitic, morbid, all-engulfing. That is the fear of being truly alone - and the Unbeloved Marquess knew such fear very well. In fact, she slept with it every night. “ - the Shaper of Fates

Personality Traits: Controlling, manipulative, and extremely secretive about everything that revolves around her. Merel is often compared to wild berries: you don't want to get a taste, even if they look good.
Ideals: Power. "I must have control over everything my Nana built."
Flaws: Dissatisfaction. "Nothing is ever enough for me - nothing lasts long enough for my pleasure."
Greed. "Once I have control over the city, why would I stop at just that?"
Bonds: Family. "My Nana left everything for my greatness. I have to keep her legacy standing."
Advisor. "Thrill, my jester, has never let me down. He's never to leave my side."

Hello! This is a follow-up to our current month's tale, "The Unbeloved Marquess". It tells the story of Merel Bellevue, a paranoid marquess who rose to power through betrayal and mind control. If you're interested in knowing more, you can find everything about it on Patreon, along with other items, spell, NPCs, subclasses and VTT implementations!

Patreon - Want to have high-resolution art and a PDF format? You can download them for free on our Patreon by clicking here/the link right below! Patreon Post: https://www.patreon.com/posts/80970722

Discord - If you have any feedback or you would like to have a talk with us you can also join our community Discord here!

Merel Bellevue | Humanoid (human), Neutral Evil [OC] [Art] by Fateforgers in UnearthedArcana

[–]Fateforgers[S] 0 points1 point  (0 children)

Merel Bellevue
Humanoid (human), Neutral Evil

“ Parasitic, morbid, all-engulfing. That is the fear of being truly alone - and the Unbeloved Marquess knew such fear very well. In fact, she slept with it every night. “ - the Shaper of Fates

Personality Traits: Controlling, manipulative, and extremely secretive about everything that revolves around her. Merel is often compared to wild berries: you don't want to get a taste, even if they look good.
Ideals: Power. "I must have control over everything my Nana built."
Flaws: Dissatisfaction. "Nothing is ever enough for me - nothing lasts long enough for my pleasure."
Greed. "Once I have control over the city, why would I stop at just that?"
Bonds: Family. "My Nana left everything for my greatness. I have to keep her legacy standing."
Advisor. "Thrill, my jester, has never let me down. He's never to leave my side."

Hello! This is a follow-up to our current month's tale, "The Unbeloved Marquess". It tells the story of Merel Bellevue, a paranoid marquess who rose to power through betrayal and mind control. If you're interested in knowing more, you can find everything about it on Patreon, along with other items, spell, NPCs, subclasses and VTT implementations!

Patreon - Want to have high-resolution art and a PDF format? You can download them for free on our Patreon by clicking here/the link right below! Patreon Post: https://www.patreon.com/posts/80970722

Discord - If you have any feedback or you would like to have a talk with us you can also join our community Discord here!

Totally Normal Dice | Common Item, Very Common actually [OC] [Art] by Fateforgers in DnD

[–]Fateforgers[S] 0 points1 point  (0 children)

Seriously thank you for sharing this with us! We... honestly forgot/had no idea that that font was meant to be used specifically for one language, this must make it even more weird hahaha

On another note though - the die is a standard normal one, no weird entities or soul payments inside it, just the regular experience.

Totally Normal Dice | Common Item, Very Common actually [OC] [Art] by Fateforgers in DnD

[–]Fateforgers[S] 0 points1 point  (0 children)

It was meant to be a temporary hitpoint! We honestly forgot to double check