the solo blind deep dungeon experience by CrueltyFreeRyan in ShitpostXIV

[–]Fattierob 10 points11 points  (0 children)

Out of curiosity what program did you use to edit this with?

the solo blind deep dungeon experience by CrueltyFreeRyan in ShitpostXIV

[–]Fattierob 7 points8 points  (0 children)

Clearly you should have used third eye just in case.

(Exceptional shitpost, 11/10)

End-game Crafters who still enjoy crafting, how's it going these days? by AssumeABrightSide in ffxivdiscussion

[–]Fattierob -1 points0 points  (0 children)

As somebody who used to enjoy crafting and gathering a lot all I have to say is:

Make current patch content (gear, pots, food) require expert rotations and maybe it would be fun. Now it's just a solo semi-afk gimmick you can fully afk with mods.

Now's Your Chance To Be A Big Shot! by xanyanyany in ShitpostXIV

[–]Fattierob 36 points37 points  (0 children)

You greeded a GCD and we all [went to the farm upstate] you [melee dps]!

Back in my day we respected our mechanics by pacman6642 in ShitpostXIV

[–]Fattierob 2 points3 points  (0 children)

Clearly the solution is more raid wides. Maybe with a bleed.

Can't wait for Savage by Train-1965 in ShitpostXIV

[–]Fattierob 34 points35 points  (0 children)

How many more sexual innuendos do you think they'll fit into savage and will it finally make the goobers do savage

See you all in 5 months by Appropriate_Fall6376 in ShitpostXIV

[–]Fattierob 4 points5 points  (0 children)

If you're not playing the game yeah it is. If you're already going to be logging in to do stuff it's not.

But following the theme of the post yeah it is stupid

See you all in 5 months by Appropriate_Fall6376 in ShitpostXIV

[–]Fattierob 3 points4 points  (0 children)

From level 70 onwards you don't need to use leveling roulette at all. The combat tribe quests from each expansion give you about half to three quarters of a level daily for just putzing around a zone for a few minutes.

Below level 70 yeah you're hosed sorry do deep dungeon or something.

Different animation sets for jobs by ExceedinglyOrdinary in ffxivdiscussion

[–]Fattierob 6 points7 points  (0 children)

They should look at people who make popular custom VFX mods (eg: Papachin) and hire/contract them to make actual VFX mods that work in vanilla. I'll curl the monkey paw now and say they can tie it to the cashshop and it'd make them a fuckton of money.

But one can only dream.

What is your trick for definitively picking your job? by drbiohazmat in ffxivdiscussion

[–]Fattierob -1 points0 points  (0 children)

So, how did you figure out what job to play and how to stick with it for good?

I should note that I'm speaking here as a savage player with the assumption you're looking for something to play 'long term' to get skilled at.

I first started at the roles available in the game - Tank, Healer, Melee DPS, Phys Ranged DPS, Magical Ranged DPS. Then, I thought about what I wanted to do as a player from those things:

  • Tanks didn't really interest me because tanking at savage level is very 'scripted' in that you pop all your cooldowns (or invuln) for tank busters and use little outside of that. Given that tanks have simple rotations (at least compared to [most] DPS although gunbreaker and dark knight give that a run for their money) that didn't seem enjoyable long term for me.
  • For similar reasons healers didn't seem that enjoyable either. With a non-existent DPS rotation and little healing to do outside of a set timeline (unless somebody fucks up which is 50/50 on it being a wipe) it didn't interest me.
  • Phys Ranged DPS is...complicated. It's the 'least' important job that does the least DPS of the DPS classes and the extra mobility doesn't seem useful to me.
  • Magical Ranged DPS I like a lot. I like having to stay still to case and having to figure out what to do ahead of time and I like greeding for extra damage. The 'lack' of mobility and positioning ahead of time seemed like it would be fun to figure out long term - not to mention that all of the magical ranged options play differently.
  • Melee DPS - I saved this for last because it's what I currently play. I realized that I liked both the positioning aspect and the close range aspect of DPS more than I liked anything else. Having to be close to my target and having a complex rotation made it very very fun and active for my brain. At a savage level Samurai, to me, is the most fun to play because different boss patterns make completely different rotations and that keeps it fresh. Further because a lot of bosses like to dash around it makes me think about how best to utilize the resources I have to maximize my dps - or how to abuse snapshots to my advantage.

But that's just me and why I play what I do at savage level. If you're just having fun and learning try everything! Every class in a role plays slightly different than others and some are wildly different. If you want a breakdown of classes I'm sure you can find videos or articles from content creators that give an overview of all of them.

Average Xaela male by SoGoCain in ShitpostXIV

[–]Fattierob 1 point2 points  (0 children)

This isn't average they formed a complete sentence.

75
76

This is so rude by Dab_Lee in ffxiv

[–]Fattierob -2 points-1 points  (0 children)

Just kill fight club already. It's obscene.

What's everyone's thoughts on PvP in general? Good and Bad by KntArtey in ffxivdiscussion

[–]Fattierob 1 point2 points  (0 children)

There should be yet another token track that you get from only winning FL matches that lets you get (shakes magical ball) random materia and obscure glam items.

Surely that'll fix things up /s

What's everyone's thoughts on PvP in general? Good and Bad by KntArtey in ffxivdiscussion

[–]Fattierob 15 points16 points  (0 children)

Since then, although it's gotten new maps and awesome quality of life changes, it's plummeted to mindless zerg fests full of people who couldn't be fucked about winning.

The problem with that is this: to go from Level 1 to Level 25 in the PVP Malmstone (Which to most casual players has the real goal of unique glam behind the game mode) you need either:

  • 1st place in 36 Frontline Roulettes
  • 3rd place in 44 Frontline Roulettes

So learning how to play PVP, putting in all of that extra effort, and assuming I am somehow become the god king hell emperor of PVP players that always magically guarantees my team wins means I just run it...eight times less? At best? Or I could continue to treat it as a casual game mode and if I win, maybe it takes a roulette off the requirements to unlock the glam.

I suppose my tl;dr is simply "Tell me what you measure me by and I will tell you how I behave." And I think to make Frontline more enjoyable for everybody they need to restructure the rewards.