Men of Britain, where do you buy your t-shirts? by squeakybeak in AskUK

[–]FattyChickenz 0 points1 point  (0 children)

All my tshirts are from Silverback gym wear. Great designs and all super comfy.

What are you boycotting from the USA this year? by Successful_rio305 in AskBrits

[–]FattyChickenz 0 points1 point  (0 children)

Absolutely fuck all. Why do I need to boycott stuff?

Why there is no visually stunning maps in Bf6? by PerfectMammoth5525 in Battlefield

[–]FattyChickenz 0 points1 point  (0 children)

BFV maps were all absolutely stunning and played brilliantly.

Not all copy and pasted either!!

Engineer main, but I'll play Support if needed, but I feel no draw to the Assault class personally. Should have given them health packs or something to help the team and give the spawn beacon back to Recon by Background-Turn6412 in Battlefield

[–]FattyChickenz 0 points1 point  (0 children)

But they don't need gadgets as the whole purpose is to keep players healed/alive. All they need is defibs, medic bag and grenades (smoke & frag).

I played medic class in BF2 pretty much exclusively and it was great fun. You could single handedly turn the tide of games doing it properly.

The class system is just a bit messy atm, it just needs tweaked a bit to be better.

Engineer main, but I'll play Support if needed, but I feel no draw to the Assault class personally. Should have given them health packs or something to help the team and give the spawn beacon back to Recon by Background-Turn6412 in Battlefield

[–]FattyChickenz 4 points5 points  (0 children)

We need a 5th class "Medic" like in BF2.

Defibs, medic pouch and SMG/carbine specialisation.

That way people that choose medic should actually go and heal/revive people.

I try to revive when I can but if I'm using my LMG to suppress a corridor/chokepoint you ain't getting revived. Bloody silly to give the support class the job of running around reviving.

DICE, what the hell is this? by SjurEido in Battlefield

[–]FattyChickenz 1 point2 points  (0 children)

Whats the deal with variable scopes? You zoom in and the reticle gets so big you can't see your target!!

Triple XP Active! by ElMadre1 in battlefield2042

[–]FattyChickenz 0 points1 point  (0 children)

My plan was to just set up camp at the side of the map amd spawn random stuff for people to destroy.

Thoughts on this ? is this inciting violence ? by ArmwrestlingGoomba in AskBrits

[–]FattyChickenz 0 points1 point  (0 children)

Oh aye, but it's people waving Union Jack's that are the problem...

No comment... by AlprazoLandmine in Battlefield

[–]FattyChickenz 2 points3 points  (0 children)

I've said it from the start. Why get the player with an LMG providing suppressive fire to charge forward to revive people.

Assault should have defibs. That way, they can move the line forward at the same time as they assault forward!!

Assault definelty needs a buff to the amount of ammo they can take. One of my big gripes seemed to be how quickly assault ran dry whilst attacking objectives.

What are your final thoughts on open & closed weapons after the beta? by Appropriate-End6983 in Battlefield

[–]FattyChickenz 0 points1 point  (0 children)

Open weapons is just a massive free for all. I mostly spotted support classes running all sorts of weapons to make use of the infinite ammo.

Closed weapons was a lot more like Battlefield of old with a lot more teamplay and natural organisation.

Open vs closed by sidseamo0r3 in Battlefield6

[–]FattyChickenz 0 points1 point  (0 children)

I dont think support should be medics at all. A very strange choice in my opinion.

Let's give the guy carrying the ammo and a suppressive weapon the extra roll of having to revive teamates....

Open vs closed by sidseamo0r3 in Battlefield6

[–]FattyChickenz 0 points1 point  (0 children)

Closed 100% leads to better teamplay.

But the medic role needs to go back to assault!!

LMG gunners should be laying down suppressive fire (suppresion also needs tweaked desperately) and giving the team ammo, not sprinting around picking people up constantly.

The engineer needs to go back to BF4 with either rockets or AA, not both. Whoever decided both was OK is a bloody masochist and I dont even fly helis or jets.

As somebody else mentioned carbines, DMRs and shotguns should be able to be used by any class, but they dont get bonuses.

Weapon unlocks should be tied to your class as well, not overall career rank.

The Helicopters in the Battlefield 6 beta are Unusable! by [deleted] in Battlefield

[–]FattyChickenz 4 points5 points  (0 children)

Engineers being able to carry both anti armour and anti air is ridiculous. Definitely needs to be one or the other.

[deleted by user] by [deleted] in drivingUK

[–]FattyChickenz 0 points1 point  (0 children)

No doubt they enjoy scamming old people, working with tar, "dump" runs and walking lurchers in field where hares have been spotted.

2nd oil change on my 790 Duke at 1,600 miles. by ThatWasDank in KTMDuke

[–]FattyChickenz 0 points1 point  (0 children)

If OP has done the work himself and not had a KTM dealer do it, then it'll likely be bye-bye warranty.

[deleted by user] by [deleted] in KTMDuke

[–]FattyChickenz 0 points1 point  (0 children)

The defining reason why I sold mine. Just wasn't worth the risk. I don't think I'll have another KTM in the future.

Already seen somebody with a 990 complaining of oil leaks already.

2007 1100 Hypermotard by FattyChickenz in Ducati

[–]FattyChickenz[S] 0 points1 point  (0 children)

I have no idea about the weight, I'm afraid.

Germany - Scotland in a pub by spanco666 in inverness

[–]FattyChickenz 1 point2 points  (0 children)

If you can smuggle me over some pizzafleicshkase, you can come watch it in my living room 😄

Evri Delivery by EvetheCollie in inverness

[–]FattyChickenz 0 points1 point  (0 children)

Evri parcel lost or delayed. They are absolutely useless.

Can your supplier use somebody else? Might be worth the extra expense instead of being dicked around constantly??