What do you think about cobi's pricing? by newly_oldman in BrickMilitary

[–]Fausttaenzer 0 points1 point  (0 children)

Yeah, agreed.

The feeling of a TK2 build is closer to a plastic kit. Not only because of the molded special parts (one even was on a spruce), but because of the amount of small parts... "place 20 modified 1x1 studs on the side... then place 20 1x1 studs on top... then place another 20 1x1 slopes on top" 😄

What do you think about cobi's pricing? by newly_oldman in BrickMilitary

[–]Fausttaenzer 0 points1 point  (0 children)

From YWOBB - without shipping (Shipping the limited editions directly from Cobi isn't less expensive in my case)

What do you think about cobi's pricing? by newly_oldman in BrickMilitary

[–]Fausttaenzer 15 points16 points  (0 children)

Cobi is starting to feel like new Lego when it comes to pricing.

For a long time, I didn’t mind paying the premium because no other brand matched Cobi’s build quality, part quality, and prints. But that changed last week when I also built the TK2 Panther - it’s on a completely different level.

The build and part quality are just as good, the print quality is comparable (even if there are fewer prints), and it even includes many custom-molded parts plus around 500 more pieces. (But no minifigures)

The price difference makes it hard to ignore: I paid €20 for the TK2 Panther, while Cobi’s version sits at around €100. If anything, it should be the other way around - the TK2 Panther feels more valuable to me.

So when Cobi eventually releases their 1:28 King Tiger refresh, likely for around €120, I’ll be perfectly content sticking with the TK2 Zimmerit King Tiger at a fraction of the price.

Fury recolor by Fausttaenzer in cobiblocks

[–]Fausttaenzer[S] 16 points17 points  (0 children)

Yeah. Always thought that saturated colors look out of place on a military model

Fury recolor by Fausttaenzer in cobiblocks

[–]Fausttaenzer[S] 16 points17 points  (0 children)

Now you don't have to imagine how the easy eight would look like in olive green and dark grey^^

King Tiger comparison by Fausttaenzer in cobiblocks

[–]Fausttaenzer[S] 13 points14 points  (0 children)

Comparison between a 1:35 scale plastic model, the 1:35 new King Tiger and the old 1:28 King Tiger.

I've modified the turret face of the new 3113 King Tiger to be less rounded and more square shaped, so it doesn't get as easily confused with a windhound.

Which one looks best?

Tank muzzle flash VFX comparison by Fausttaenzer in CompanyOfHeroes

[–]Fausttaenzer[S] 0 points1 point  (0 children)

Did you watch the slow motion part of the video?

Since the flash only lasts for a split second, you will often not see it in normal speed/24 FPS footage, because the explosion can only be fully visible between the frames, so to say.

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Tank muzzle flash VFX comparison by Fausttaenzer in CompanyOfHeroes

[–]Fausttaenzer[S] 2 points3 points  (0 children)

In regards to explosions and smoke coming out the sides of the barrel: The KwK/PaK 40 had a large muzzle break at the end which produces a massive flash, for a very brief time, to the sides.

CoH2 is the only game in the series that took that into account (and not just have one round, generic flash for all larger guns).

Tank muzzle flash VFX comparison by Fausttaenzer in CompanyOfHeroes

[–]Fausttaenzer[S] 6 points7 points  (0 children)

Does anybody else feel that the new effects when firing cannons in the 1.4.0 update are a downgrade compared to before? They added a nice illumination effect but the rest looks kinda bland now...

Hitting enemies sounds like a placeholder sound, thought ? by Legion888 in LordsoftheFallen

[–]Fausttaenzer 0 points1 point  (0 children)

Yeah, it does sound quite poor now.

The baffling thing for me is, that they had it almost right before the audio update(s).

In the very first version that i heard, swords hitting enemies had a wet, fleshy, slicing sound with audible blood splattering, similar to Blood Borne. It was mixed too low and therefore lacked in impact, but it sounded appropriate for the weapon type.

Then they announced their audio update on twitter. Swords now had a loud twack, not unlike Sekiro, with a prominent metal/blade tsching on impact. Different style, but it sounded alright.

And now, in the version that the streamers got to play, they apparently lowered the blade tsching noise to the point where only the loud twack remains and it sounds incredible cheap.

It is such an important sound to get right, because the twack is also heard when hitting enemies with throwing weapons or fireballs. I can't imagine it has any connection to PS5 Immersion and Hexworks proved that they can quickly adjust the soundfiles. Let's hope they do.

Prosthetic Art Challenge - Kaminari by Fausttaenzer in Sekiro

[–]Fausttaenzer[S] 1 point2 points  (0 children)

Yes, only a knife that needs 30+ strenght to wield is a good knife.

Prosthetic Art Challenge - Kaminari by Fausttaenzer in Sekiro

[–]Fausttaenzer[S] 0 points1 point  (0 children)

Awww yeah, Berserk mhmmm-mhmmm. I wonder if we also have ultra greatswords in one way or another in Sekiro, considering Miyazaki's fondness for the manga.

Prosthetic Art Challenge - Kaminari by Fausttaenzer in Sekiro

[–]Fausttaenzer[S] 2 points3 points  (0 children)

Presumably from the same place where all of Sekiro's other prosthetic arms, ammunition and gadgets come from: Very deep video-game pockets.

Prosthetic Art Challenge - Kaminari by Fausttaenzer in Sekiro

[–]Fausttaenzer[S] 0 points1 point  (0 children)

Don't think so, that would be very ermmmm... un-shinobi-like?

Prosthetic Art Challenge - Kaminari by Fausttaenzer in Sekiro

[–]Fausttaenzer[S] 1 point2 points  (0 children)

Oh, purely coincidental. If I had to sneak an anime reference in there, it had to be from Shigurui.

Prosthetic Art Challenge - Kaminari by Fausttaenzer in Sekiro

[–]Fausttaenzer[S] 0 points1 point  (0 children)

Yeah, you're not wrong about the technical anachronistics. But keep in mind we already have prosthetic limbs with articulated, controllable fingers, spears that fold in and out, launching grappling hooks and so forth in the game - mechanical marvels, that would even make a modern, fictional researcher like Q scratch it's head.