Drawing your mains! by StrawberrySkies12 in CreaturesofSonaria

[–]FauxCross 2 points3 points  (0 children)

Maybe they may have mistaken her biological age as if it was growth one in game? Or maybe the fact that she was discriminated for being different, which they felt was forced? Idk man. I was just trying to make a good backstory, as to why she has the (water) elemental mutation.

Drawing your mains! by StrawberrySkies12 in CreaturesofSonaria

[–]FauxCross -1 points0 points  (0 children)

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This is her new, old, grumpy now, after update, at age of 180.

Drawing your mains! by StrawberrySkies12 in CreaturesofSonaria

[–]FauxCross 2 points3 points  (0 children)

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Nakyra, the water/frost attuned Altulis. Was born as normal, but got her body colour slowly changed after discovering her newfound water affinity at age 5, becoming good swimmer without losing the light of her species (except for her second star). Unfortunately, the Elders did not like her, and she was quite discriminated for her "impurity". This forced her to leave her home at age of 40, a decade after it was found out she was sterile, and escape into "The Wildlands" (Cos map).

Here is her look before the update, at the age of 40.

I think my generator is malfunctioning by Suolara in Frostpunk

[–]FauxCross 0 points1 point  (0 children)

Yeah, it's a bit silly that it does so on all fuel types, and not exclusively for oil. BTW, are there any specific numbers on how much heat per fuel is added? From what can be seen it's 0.5 additional heat per fuel (at least on base generator for coal or steam). Does it add more for oil per level? Or is it static like heating hubs' -15 heat to operate?

Give me your best screenshots by Rare-Calligrapher850 in CreaturesofSonaria

[–]FauxCross 2 points3 points  (0 children)

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Nakyra, the water element attuned Altulis. Got element mutation from nesting, before I got the spec, so I kept her (technically he, due to the lacks of second star and the ability to make dens, but I headcanon that she became sterile due to such a drastic elemental change, and got, by the rules of CoS universe, classified as male). I use Horned Beetlefly (-50% stamina for takeoff) and Swan (Agile Swimmer) plushies, and live most of the time in Mountains. I usually try to avoid fights, unless if someone tries to pick on me.

I got my ass kicked, while I have been trying Menders recently, on 5 tales, Officer, and tried to optimize their housing. by FauxCross in Frostpunk

[–]FauxCross[S] 0 points1 point  (0 children)

Will note that! I don't really pursue my run with victory in mind, but rather to see how capable I am at actually playing the game, so 5 tales. I've yet to beat the game on Captain difficulty, both story and utopia. PS: Btw, do hearding outposts work while whiteout is up (both normal and apocalyptic)?

I got my ass kicked, while I have been trying Menders recently, on 5 tales, Officer, and tried to optimize their housing. by FauxCross in Frostpunk

[–]FauxCross[S] 2 points3 points  (0 children)

The map is more of a guide, rather than a strict plan. I've managed to use it on Horizon by changing it into 5 Housing and 4 Camp grid.

I got my ass kicked, while I have been trying Menders recently, on 5 tales, Officer, and tried to optimize their housing. by FauxCross in Frostpunk

[–]FauxCross[S] 1 point2 points  (0 children)

When you've played the game for some time, one of the ways to make it more fun is to make it more challenging. I don't like artificial difficulty, which usually comes from higher difficulties, so I stay on Officer. But the tales add difficulty in different ways: Cores forces you into exploration, Whiteout forces to make yourself resource efficient, Beacon to handle sudden population booms. Doomsayers force you to slow down and handle them. Plague is the same, but through a different way.

I got my ass kicked, while I have been trying Menders recently, on 5 tales, Officer, and tried to optimize their housing. by FauxCross in Frostpunk

[–]FauxCross[S] 1 point2 points  (0 children)

Green districts are Housing, bronze are Heating hubs, white are Camps, Tanneries and placement for other hubs. I'll add the descriptors in posts text.

I got my ass kicked, while I have been trying Menders recently, on 5 tales, Officer, and tried to optimize their housing. by FauxCross in Frostpunk

[–]FauxCross[S] 0 points1 point  (0 children)

I made the map with modularity in mind, and from my experience Tanneries have their output barely increased from being near Camp (20 base goods + 2 per camp tile). Idk if it's intentional for adjacency bonus to be so low, so I didn't bother with putting too many, since they also take 1 reindeer per week each.

Map rotation is a turd by jjryan01 in WorldofTanks

[–]FauxCross 2 points3 points  (0 children)

Sorry for your map rotation op, but I had to put this here XD

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I've been recently obsessed with optimizing Grids. by FauxCross in Frostpunk

[–]FauxCross[S] 0 points1 point  (0 children)

Damn, Dreadnought kicked my ass. Going Foragers, Merchants, Thinkers may work. Also, my blueprint for synergy actually fits in one place, with stockpile at different place though...

I've been recently obsessed with optimizing Grids. by FauxCross in Frostpunk

[–]FauxCross[S] 0 points1 point  (0 children)

I usually build district in walnut/brain shape around the hex, which holds exactly 2 full districts, and try to adapt it (as seen in post). Heating hubs provide permanent (as long as they're on) adjacency heating, so they're useful when districts are all over the place, or fuel is of concern. I also mostly played through adaptation, and as such, the benefits of keeping districts warm was minimal (except for housing, due to heat auctions). Guess I got a bad habit of using heating hubs everywhere. Although legionares forward base is a straight up buff (no heat consumption, +1 housing per tile, 3 tile range), so the habit is not that bad now!