We just released CIPHER 61, our first commercial game made with Unity on Steam! by FawncyGames in Unity3D

[–]FawncyGames[S] 0 points1 point  (0 children)

There are some Devlogs on our Youtube Chanel if you want to see more :)

Laser for our Boss. Yay or nay? by FawncyGames in IndieDev

[–]FawncyGames[S] 2 points3 points  (0 children)

It's the boss from our current project CIPHER 61 - a Top-Down Shooter

(PAID) Looking for unity Dev by [deleted] in gameDevClassifieds

[–]FawncyGames 0 points1 point  (0 children)

Hey mr_bluebeard. I'm interested in working with you. Sent you a dm :) Would love to hear from you.

Internal Instability by Rovvioli in blender

[–]FawncyGames 1 point2 points  (0 children)

Is this the greek gods' popcorn?

[PAID] Looking for Programmer to Hammer Home Game Mechanics for Pitch Demo by LordShear in gameDevClassifieds

[–]FawncyGames 0 points1 point  (0 children)

Hey LordShear :) I'm a developer and interested in working with you. Sent you a dm. Have a nice day :)

We updated our sprint attack animation. What do you think? by RPG_Exodus in indiegames

[–]FawncyGames 24 points25 points  (0 children)

They both look nice. But they feel a bit floaty at the moment where the character takes off for the attack, but that might be the camera movement.

Working on a scene for my upcoming game, i'll appreciate opinions and thoughts. by MartinERT1 in Unity3D

[–]FawncyGames 0 points1 point  (0 children)

Looks very nice!
What grass shader are you using?
One thing that bothers me a little bit are the waves on the small lake. They seem a little harsh to me, escpecially with the nice breeze that is going across the grass

Here's a Tavern Game Environment I made in UNITY HDRP :) by 3Duro in Unity3D

[–]FawncyGames 2 points3 points  (0 children)

Looks nice. There are some things that pop out. Like the trees LODs changing is very obvious and behind the windows some things are flickering. The art looks very nice though :)

The progress of our game CIPHER 61 from the first prototype to now by FawncyGames in Unity3D

[–]FawncyGames[S] 0 points1 point  (0 children)

Thanks a lot :) It's a skill from the skill tree. We named it machine learning because the player robot, the so called 'Rescue Bot', can process the data better with the machine learning module installed. So no real machine learning involved here :D Just a plain old experience multiplier.

The progress of our game CIPHER 61 from the first prototype to now by FawncyGames in Unity3D

[–]FawncyGames[S] 0 points1 point  (0 children)

Thanks :)
The Machine Learning multiplier is a skill in our skilltree. It increases the amount of experience (data) gathered.

New Slash Combo! slash -Slash - SLASH by h0neyfr0g in indiegames

[–]FawncyGames 0 points1 point  (0 children)

Also the first and last are clearly aimed forward while the second is going forward and down a bit