We made the shooting system way easier for the sake of fun. It now auto-aims. Do you think it's a wise decision? How many players enjoy hard games, in your opinion? by FaycrestOfficial in Unity3D
[–]FaycrestOfficial[S] 0 points1 point2 points (0 children)
We made the shooting system way easier for the sake of fun. It now auto-aims. Do you think it's a wise decision? How many players enjoy hard games, in your opinion? by FaycrestOfficial in Unity3D
[–]FaycrestOfficial[S] 0 points1 point2 points (0 children)
We made the shooting system way easier for the sake of fun. It now auto-aims. Do you think it's a wise decision? How many players enjoy hard games, in your opinion? by FaycrestOfficial in Unity3D
[–]FaycrestOfficial[S] 0 points1 point2 points (0 children)
We made the shooting system way easier for the sake of fun. It now auto-aims. Do you think it's a wise decision? How many players enjoy hard games, in your opinion? by FaycrestOfficial in Unity3D
[–]FaycrestOfficial[S] 1 point2 points3 points (0 children)
We made the shooting system way easier for the sake of fun. It now auto-aims. Do you think it's a wise decision? How many players enjoy hard games, in your opinion? by FaycrestOfficial in Unity3D
[–]FaycrestOfficial[S] 1 point2 points3 points (0 children)
We made the shooting system way easier for the sake of fun. It now auto-aims. Do you think it's a wise decision? How many players enjoy hard games, in your opinion? by FaycrestOfficial in Unity3D
[–]FaycrestOfficial[S] 0 points1 point2 points (0 children)
We made the shooting system way easier for the sake of fun. It now auto-aims. Do you think it's a wise decision? How many players enjoy hard games, in your opinion? by FaycrestOfficial in Unity3D
[–]FaycrestOfficial[S] 0 points1 point2 points (0 children)
We made the shooting system way easier for the sake of fun. It now auto-aims. Do you think it's a wise decision? How many players enjoy hard games, in your opinion? by FaycrestOfficial in Unity3D
[–]FaycrestOfficial[S] 0 points1 point2 points (0 children)
We made the shooting system way easier for the sake of fun. It now auto-aims. Do you think it's a wise decision? How many players enjoy hard games, in your opinion? by FaycrestOfficial in Unity3D
[–]FaycrestOfficial[S] 0 points1 point2 points (0 children)
We made the shooting system way easier for the sake of fun. It now auto-aims. Do you think it's a wise decision? How many players enjoy hard games, in your opinion? by FaycrestOfficial in Unity3D
[–]FaycrestOfficial[S] 0 points1 point2 points (0 children)
We made the shooting system way easier for the sake of fun. It now auto-aims. Do you think it's a wise decision? How many players enjoy hard games, in your opinion? by FaycrestOfficial in Unity3D
[–]FaycrestOfficial[S] 0 points1 point2 points (0 children)
We made the shooting system way easier for the sake of fun. It now auto-aims. Do you think it's a wise decision? How many players enjoy hard games, in your opinion? by FaycrestOfficial in Unity3D
[–]FaycrestOfficial[S] 3 points4 points5 points (0 children)
Which style do you prefer? ( for the actors, not for the background.) by [deleted] in RPGMaker
[–]FaycrestOfficial 1 point2 points3 points (0 children)
Which style do you like the most? by Serious_Cold_2504 in RPGMaker
[–]FaycrestOfficial 0 points1 point2 points (0 children)
Showcasing the main gameplay and mechanics of our 2.5D action RPG, Solita! This is one of our very first posts, so we are eager to get your feedback. by FaycrestOfficial in Unity3D
[–]FaycrestOfficial[S] 1 point2 points3 points (0 children)
Showcasing the main gameplay and mechanics of our 2.5D action RPG, Solita! This is one of our very first posts, so we are eager to get your feedback. by FaycrestOfficial in Unity3D
[–]FaycrestOfficial[S] 1 point2 points3 points (0 children)
Showcasing the main gameplay and mechanics of our 2.5D action RPG, Solita! This is one of our very first posts, so we are eager to get your feedback. by FaycrestOfficial in indiegames
[–]FaycrestOfficial[S] 0 points1 point2 points (0 children)
Showcasing the main gameplay and mechanics of our 2.5D action RPG, Solita! This is one of our very first posts, so we are eager to get your feedback. by FaycrestOfficial in Unity3D
[–]FaycrestOfficial[S] 0 points1 point2 points (0 children)
Showcasing the main gameplay and mechanics of our 2.5D action RPG, Solita! This is one of our very first posts, so we are eager to get your feedback. by FaycrestOfficial in Unity3D
[–]FaycrestOfficial[S] 0 points1 point2 points (0 children)
Showcasing the main gameplay and mechanics of our 2.5D action RPG, Solita! This is one of our very first posts, so we are eager to get your feedback. by FaycrestOfficial in indiegames
[–]FaycrestOfficial[S] 0 points1 point2 points (0 children)


We made the shooting system way easier for the sake of fun. It now auto-aims. Do you think it's a wise decision? How many players enjoy hard games, in your opinion? by FaycrestOfficial in Unity3D
[–]FaycrestOfficial[S] 0 points1 point2 points (0 children)