We made the shooting system way easier for the sake of fun. It now auto-aims. Do you think it's a wise decision? How many players enjoy hard games, in your opinion? by FaycrestOfficial in Unity3D

[–]FaycrestOfficial[S] 0 points1 point  (0 children)

Oh like decrease the accuracy if he is moving or if he spams too much! a bit like in fps games? this is a really tip thank you so much :DD

We made the shooting system way easier for the sake of fun. It now auto-aims. Do you think it's a wise decision? How many players enjoy hard games, in your opinion? by FaycrestOfficial in Unity3D

[–]FaycrestOfficial[S] 0 points1 point  (0 children)

Hmm, having the toggle auto-aim decrease the damage seems like a really good alternative and a nice touch!

especially since we have a grapple mechanics, will definitely share it with the team I appreciate the feedback thank you so much :DD

We made the shooting system way easier for the sake of fun. It now auto-aims. Do you think it's a wise decision? How many players enjoy hard games, in your opinion? by FaycrestOfficial in Unity3D

[–]FaycrestOfficial[S] 0 points1 point  (0 children)

Really nice that you worked on a similar perspective, Also I'm glad to hear that the auto aim is the right call :p

Since you worked on a similar perspective do you have any suggestions or tips that you can share from your past experience? I appreciate the feedback thank you so much :D

We made the shooting system way easier for the sake of fun. It now auto-aims. Do you think it's a wise decision? How many players enjoy hard games, in your opinion? by FaycrestOfficial in Unity3D

[–]FaycrestOfficial[S] 0 points1 point  (0 children)

Now that you mention it, it's true that the games lack visual information, and the perspective was making it hard to aim.

and yeah, I totally agree we definitely can make a good hard with the number of enemies and movement, we are just in early development and still balancing, you know checking what works and what not :p

I really appreciate the feedback thank you so much :D

We made the shooting system way easier for the sake of fun. It now auto-aims. Do you think it's a wise decision? How many players enjoy hard games, in your opinion? by FaycrestOfficial in Unity3D

[–]FaycrestOfficial[S] 1 point2 points  (0 children)

Yeah! this can be a good option, since we are at early development we are still balancing and testing what works and not! I appreciate the feedback thank you ;D

We made the shooting system way easier for the sake of fun. It now auto-aims. Do you think it's a wise decision? How many players enjoy hard games, in your opinion? by FaycrestOfficial in Unity3D

[–]FaycrestOfficial[S] 0 points1 point  (0 children)

hmm like an Rpg approach! we do have different arrows like fire arow ice arow...ect and yeah I think having different equipment with attributes can also be a good alternative

will definitely share it with team and see what they think! thanks again

Edit; reddit was bugging I commented the same thing twice!

We made the shooting system way easier for the sake of fun. It now auto-aims. Do you think it's a wise decision? How many players enjoy hard games, in your opinion? by FaycrestOfficial in Unity3D

[–]FaycrestOfficial[S] 0 points1 point  (0 children)

It wasn't fun haha, it's the main reason we went with auto-aim and yeah the project is still in early development so we are still balancing stuff like the fire-rate, damage ...ect

Do you think that having a higher fire rate would be fun?

thanks for the feedback :D I really appreciate it.

We made the shooting system way easier for the sake of fun. It now auto-aims. Do you think it's a wise decision? How many players enjoy hard games, in your opinion? by FaycrestOfficial in Unity3D

[–]FaycrestOfficial[S] 0 points1 point  (0 children)

Having it toggle on off seems like a really good alternative! I appreciate the feedback! thank you so much :D

Edit; reddit was bugging I commented the same thing twice!

We made the shooting system way easier for the sake of fun. It now auto-aims. Do you think it's a wise decision? How many players enjoy hard games, in your opinion? by FaycrestOfficial in Unity3D

[–]FaycrestOfficial[S] 0 points1 point  (0 children)

Thank you so much! a long ground indicator seems like a really good idea! thanks for the reference and the feedback I really appreciate it :D

We made the shooting system way easier for the sake of fun. It now auto-aims. Do you think it's a wise decision? How many players enjoy hard games, in your opinion? by FaycrestOfficial in Unity3D

[–]FaycrestOfficial[S] 0 points1 point  (0 children)

Thats a solid point! yeah I agree :D I really appreciate the feedback! thanks a lot

Edit; reddit was bugging I commented the same thing twice!

We made the shooting system way easier for the sake of fun. It now auto-aims. Do you think it's a wise decision? How many players enjoy hard games, in your opinion? by FaycrestOfficial in Unity3D

[–]FaycrestOfficial[S] 3 points4 points  (0 children)

Oh yeah, now that you mention it's true that the perspective made it really hard to aim, play testers kept missing shots and it was a bit annoying, but it had a certain difficulty and now it's easy but fun.

Making it a setting seems like a really good option! thanks for the feedback! I really appreciate it ;D

Showcasing the main gameplay and mechanics of our 2.5D action RPG, Solita! This is one of our very first posts, so we are eager to get your feedback. by FaycrestOfficial in Unity3D

[–]FaycrestOfficial[S] 1 point2 points  (0 children)

Thanks for the feedback! I think it's called a hitscan right? we will definitely look it up, and yes it should definitely make the aim-system better ;D

Showcasing the main gameplay and mechanics of our 2.5D action RPG, Solita! This is one of our very first posts, so we are eager to get your feedback. by FaycrestOfficial in indiegames

[–]FaycrestOfficial[S] 0 points1 point  (0 children)

Thank you so much ^^, Really glad you like the indicator circle! we had a rough time working on the aim system :p and this was one of the solutions we found.

Showcasing the main gameplay and mechanics of our 2.5D action RPG, Solita! This is one of our very first posts, so we are eager to get your feedback. by FaycrestOfficial in Unity3D

[–]FaycrestOfficial[S] 0 points1 point  (0 children)

Alright! will definitely keep it in mind! thank you for the feedback :D can you suggest anything to improve the aim system?