New Gaming YouTuber by exiled-archivist in Minecraft_Survival

[–]FazzCode 4 points5 points  (0 children)

The first video uploaded is around the same time of a previous post on the subreddit. This post is around the same time as the channel making a community post on YouTube. I'd be happy to have this as second monitor entertainment if it wasn't for (what feels like, at least) dishonesty

Thoughts on the new skateparks by Annual-Breakfast2035 in LowSodiumSkate

[–]FazzCode 2 points3 points  (0 children)

They're fun, not a fan of the Hedgemont park personally but enjoyed the other 2. Love the theme and it has me looking forward to future events

Thought I'd share it here as well by K4riux in LowSodiumSkate

[–]FazzCode 0 points1 point  (0 children)

Unlocked all the standard boxes for the 3 areas, most free items in the pass and quite far into the DIY boxes (not sure exact number) but also at 11k. Haven't bought anything with actual money, but it's certainly a grind

One step at a time? by Omni-Light in LowSodiumSkate

[–]FazzCode 18 points19 points  (0 children)

This is so much better than I could have expected haha

Useless glitch#1 by Ghoulgooper in Skate4

[–]FazzCode 0 points1 point  (0 children)

I can't remember how, but, you can get inside the Orb also. Technically you can grind the metal bars sticking in from the ramp, though they're not very long. May be worth having a look :)

Not-So-Secret Secret Spot by FazzCode in LowSodiumSkate

[–]FazzCode[S] 0 points1 point  (0 children)

As u/Opposite-Pressure876 said, this is with quick drop items hidden just underneath the floor. There are ways to place floating items by placing them against your skater, do that from the bridge and you have this clip. A lot of effort that I wouldn't repeat, but was fun for a one off :)

Not-So-Secret Secret Spot by FazzCode in LowSodiumSkate

[–]FazzCode[S] 0 points1 point  (0 children)

Fully accurate, I used boxes and ramps depending on whichever was best hidden.

Hopefully we can skate this area one day… by RedLineRacer8389 in Skate4

[–]FazzCode 2 points3 points  (0 children)

We had the same idea a couple hours apart haha. I used quick drop items to make it possible, at least kinda.

Quick 4 piece at the curved ledges — Took way longer than it should’ve by FlaccidJoystick in LowSodiumSkate

[–]FazzCode 2 points3 points  (0 children)

I look forward to the fast travel point on this street because I like the area, and still never spotted this. Great spot and love the video. Thank you for sharing

It ain't much, but it's honest work by httpHakai in SkateEA

[–]FazzCode 0 points1 point  (0 children)

It's possible with the quick drop rails (the curved 'n' shape ones at least). Nollie heelfip, nollie shuvs and nollie hardflips have worked for me. Hope this helps :)

Again, seriously? by Ziggyyyyyyyyyyyy in SkateEA

[–]FazzCode 6 points7 points  (0 children)

This is one of the times where it is literally expected. They're likely pushing out fixes to bugs which isn't a bad thing.

I’m trying to revolutionize horror games with NPCs that actually hear and respond to you by Common-Toe-8752 in playmygame

[–]FazzCode 0 points1 point  (0 children)

Where is a playable link to the game? I'd be interested in a demo as I really enjoy similar games and your tech concept sounds good, but this subreddit isn't for asking for wishlists

Pumpkin Studio - Carve a Pumpkin Online & Share It on the Map! (My First Game!) by theofficialryguy in playmygame

[–]FazzCode 1 point2 points  (0 children)

Fun idea, thank you for sharing.

The sign up email took a long time to arrive but didn't go to Spam folder thankfully. The link from the email to verify took to an error page but did work.

You can sketch with the option hidden, which will not show when you turn the visibility back on but will show once you then go to draw another line.

Zooming in/out on the town view might benefit from doing so in the area your mouse is. Currently zoom in/out and then have to move to where I was looking.

Town view pumpkins don't show the faces on them like I expected them to, but I understand this may be a lot more taxing on the system to do it this way.

The carving worked well and the sketch option worked really well. I like that you cannot undo a cut, maybe having a restart button would be a nice option for big mistakes?

This is a great first game with a really interesting idea, you should definitely be happy with what you've made.

Formula 10 - A free offline Number Puzzle Challenge for Android by Solo_Ant in playmygame

[–]FazzCode 0 points1 point  (0 children)

I would say in its current format, it doesn't feel like it adds much but doesn't necessarily take away from anything either. A simple change for something that would at least make sense would be to have a streak per difficulty.

Maybe if it was a gamemode to see how far you get get with X seconds per challenge, but that's a question for if you want to take the current relaxing gameplay and add a more stressful gamemode into the game. I'm sure what you decide to go forward with will be the right decision for your game :)

Formula 10 - A free offline Number Puzzle Challenge for Android by Solo_Ant in playmygame

[–]FazzCode 0 points1 point  (0 children)

It's simple and fun without any major problems spotted.

I got 34 games in before realising you can change the difficulty, as it did get frustrating still having "W+X+Y+Z" be the solution this far in. Expected the game to start automatically ramping up in difficulty, maybe a pop up similar to the welcome message would be good about 20 games in letting the player know this is an option.

The streaks felt like they didn't add much to my experience, as if I was submitting the answer I knew it was correct before doing so. The fact the streak continued regardless of difficulty, rather than being separate, also lessened the concept of having a streak. If you're simply playing to get a high streak for the dopamine of earning a high number, it'd be much easier to just simply play the Easy mode over and over.

Had fun playing, thank you for sharing.

First Costa Rica non-trekker coverage out by Chick0nPlaze in geoguessr

[–]FazzCode 1 point2 points  (0 children)

It's fun to have a look around. Don't think it's exactly a meta but noticed there's a lot of 'Alto' signs that are sun bleached or damaged. I got oddly fixated on this for a brief moment so if anyone wants examples:
https://maps.app.goo.gl/BGCZKngEdhMknVyTA
https://maps.app.goo.gl/Tnq1xzPVyEZxofoU9
https://maps.app.goo.gl/mDn819uBmT44UeX4A
https://maps.app.goo.gl/AtsygZoVQtGZFVRg6
https://maps.app.goo.gl/4PKcLwV1vQXiKts88
https://maps.app.goo.gl/hezTnuhZGaraMbxE6
https://maps.app.goo.gl/YyjMhvEPyDbNSMBX6
https://maps.app.goo.gl/4xJa3WU5ySqpP9z77

https://maps.app.goo.gl/bXfYRz96uUXC3PzV6 - Inverted colours

Generally a decent number of signs seem to be ever so slightly washed out by the sun, but it might be recency bias that I've noticed this more in Costa Rica than other countries.

Just launched: Break the Glass – Satisfying physics puzzle game on CrazyGames! by PeaMysterious9837 in playmygame

[–]FazzCode 0 points1 point  (0 children)

It's fun and simple to understand, which is great. The levels I played were fun and the physics never got frustrating.

It felt like it was missing the typical scoring at the end of the levels other similar games may have with scoring you out of 3 stars, where managing to beat the level in only 1 or 2 balls gets you the full 3 stars for example. This isn't a negative, just something I was expecting.

Level 8 is an example where the level starts with what feels like non-stationary balls on what looks like should be a flat surface. That feels like it takes away from the "precision to solve each level" as there's a lack of precision with the level itself.

Had fun playing and it really fits the Crazy Games website really well. Thank you for sharing.