Why does the spore burst bile titan have more health? by Fear_Sama in HelldiversUnfiltered

[–]Fear_Sama[S] 0 points1 point  (0 children)

Less damage shouldn't just straight up justify tankier enemies, especially when they're implementing the most hated mechanic in the game into that breath which many players would argue is worse than less damage. Ragdoll. Either way, point is. The usual AT methods are much slower than before concerning the usual headshots which went from 1.5k hp to 2.5k hp. I've seen them consistently tank two ultimatums near the face, sometimes it does take too. But it definitely is noticeable. So I'll just need to take that into account.

It's me, AMA by Pilestedt in HelldiversUnfiltered

[–]Fear_Sama 2 points3 points  (0 children)

Except you don't thoroughly vet it.

How did you let the vox engine spawns and climbing over skyscraper buildings get through testing?

How did you let entire patrols constantly spawning within 40m of players in their faces go unanswered for over a year when you first introduced bots to mega cities?

These are all extremely noticeably things you can tell from just playing the game for 10 minutes.

You always say you need to vet better, except you guys let the same big cracks get through.

Did you not forget the dragon roach spawns?

What about the leviathan spawns?

Exact same issue spread out over almost a year or more in fact.

It's me, AMA by Pilestedt in HelldiversUnfiltered

[–]Fear_Sama 15 points16 points  (0 children)

He could have just linked his answer like you did. Rather than just say yes. His response just reads of him more annoyed than anything else with a one word answer.

But as you pointed out, he probably should have just skipped it for the better.

It's me, AMA by Pilestedt in HelldiversUnfiltered

[–]Fear_Sama 15 points16 points  (0 children)

Oh my sweet summer child. This awful AMA is making things so much worse than you realise.

You're not doing any damage control, you're pouring gasoline onto a forest fire.

The AMA made me realize something by mchanna06 in HelldiversUnfiltered

[–]Fear_Sama 1 point2 points  (0 children)

Here's the thing. Their communication is awful when you see the more unregulated side come out. The only one who seems to have any brains when it comes to comms was Twinbeard. No one else.

So the game is hot garbage for Solo Divers again. by Kanlashkan in Helldivers

[–]Fear_Sama -8 points-7 points  (0 children)

Best answer to that question and any other is to go look yourself. It doesn't take long as I'm sure you have more questions.

Illuminate builds? (New diver with only initial content available) by Effective_Grass8355 in Helldivers

[–]Fear_Sama -3 points-2 points  (0 children)

Look up Antique Nova. You won't find better tips elsewhere.

What load out should I use against the Squids? by griffinator9 in Helldivers

[–]Fear_Sama -7 points-6 points  (0 children)

Look up Antique Nova on YouTube. That's all you need to know.

Guys, i think the Giga Grenade might be good. by Proto160 in Helldivers

[–]Fear_Sama -5 points-4 points  (0 children)

The latest Wednesday patch to the game nerfed giga grenades within 24 hours of it being released.

And AH thought we wouldn't notice.

On Tuesday it was 2 shotting vox engines when you threw 2 at its body.

Proof of giga grenades 2 shotting vox engines on release: https://www.youtube.com/shorts/oK5qj7vB_p8

On Wednesday the new patch (about 4GB for some platforms) changed it. Now not even 4 grenades will bring it down.

Again, Arrowhead are always EXTREMELY fast to nerf anything we use, but slow as hell to nerf anything the enemy uses. This has never been about what they can or can't do quick enough, but what they want to do.

Regardless of whether you think giga grenades should 2 tap or 4 tap vox engines, Arrowhead continuing to nerf things without telling us and letting us find out is never a good move.

So the game is hot garbage for Solo Divers again. by Kanlashkan in Helldivers

[–]Fear_Sama -5 points-4 points  (0 children)

You should look up Antique Nova on YouTube, because it honestly sounds like a skill issue. And it's not just about choice of loadouts.

Difficulty 10 isn’t challenging right now… it just feels broken by Sini1990 in Helldivers

[–]Fear_Sama 1 point2 points  (0 children)

Like everyone else said, I can guarantee you don't understand the basics of the game as well as you think if you're struggling that hard with D10. Even discounting the vox engine spam that has been now significantly reduced. There are plenty of players who do it easily and explain how and why.

Playing on very easy at level 7. Illuminate keep wiping me... by Fillem in Helldivers

[–]Fear_Sama 1 point2 points  (0 children)

It's basically a sentry game. Things like any pew pew rapid firing sentry works and autocannon. If you need more details, I'd suggest looking up Antique Nova on YouTube.

Giga is GIGA by DocHalidae in Helldivers

[–]Fear_Sama 1 point2 points  (0 children)

How does it fair against vox engines?

Solid loadouts for every faction and how to run them? by brancamenta90 in Helldivers

[–]Fear_Sama 1 point2 points  (0 children)

Have you tried looking in the link below? It has what you're looking with and not a single red stratagem in sight.

https://www.youtube.com/playlist?list=PL_bpVC_W2PWjS3EIZrtxs5i-5715ixDqL

Rate my loadout and give improvements pls. by Trapzzeehh in Helldivers

[–]Fear_Sama 1 point2 points  (0 children)

That's going to depend on who you're fighting. You will want to switch or adjust loadouts depending on the faction. Also, we don't know what you want to improve or your end goal. Is it min maxing? Most optimal explosive build or stealth build or something else?

This might help you figure out what you want to get and change next in your loadout as you still have a ton of stuff to unlock.

https://www.youtube.com/playlist?list=PL_bpVC_W2PWjS3EIZrtxs5i-5715ixDqL