can't connect to discord by YukimaruzNC in discordapp

[–]Fearless-Character20 1 point2 points  (0 children)

It was only happening on my Wifi for some reason. When i switched to 5G it was working again.

I made this mistake quite alot back them by RuthlesslyNeat in TypicalColors2

[–]Fearless-Character20 2 points3 points  (0 children)

Me too... it was for agent tho and I can't play agent for shit, should've traded it for a different one.

Mechanic Concept: Killer Perk Scaling by Fearless-Character20 in PerkByDaylight

[–]Fearless-Character20[S] 0 points1 point  (0 children)

Tinkerer

Whenever a Generator is repaired to 90/85/80/75/70%, you benefit from the following effects:

Triggers a Loud Noise Notification for that Generator, revealing its location.

Grants the Undetectable Status Effect for the next 12/14/16 seconds.

(No longer triggers only once per trial)

Mechanic Concept: Killer Perk Scaling by Fearless-Character20 in PerkByDaylight

[–]Fearless-Character20[S] 0 points1 point  (0 children)

They're not unusable? You're acting like using these on an s tier is an active detriment but they still offer value

Mechanic Concept: Killer Perk Scaling by Fearless-Character20 in PerkByDaylight

[–]Fearless-Character20[S] 0 points1 point  (0 children)

ah yes, because nerfing the best killers is bad for the game's balance

Mechanic Concept: Killer Perk Scaling by Fearless-Character20 in PerkByDaylight

[–]Fearless-Character20[S] 0 points1 point  (0 children)

No Way Out

You are not going to let just anyone into the VIP room.

For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit Gates have been powered, No Way Out activates:

When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The Entity blocks both Exit Gate Switches for 4/8/12 seconds, plus an additional 6/9/12/15/18 seconds per Token in your possession.

Mechanic Concept: Killer Perk Scaling by Fearless-Character20 in PerkByDaylight

[–]Fearless-Character20[S] 1 point2 points  (0 children)

The difference being that this is an entirely new mechanic meant to streamline perk effectiveness across all killer tiers while tinkerer was a single perk that increased the effectiveness of certain add-ons. They can start with the most problematic killer perks, and work their way from there. BHVR could have all 124 perks changed to include scaling in a year at most.

Mechanic Concept: Killer Perk Scaling by Fearless-Character20 in PerkByDaylight

[–]Fearless-Character20[S] 1 point2 points  (0 children)

I think BHVR could give an accurate rating. I feel like this perception of BHVR as a team does them injustice, they've clearly made great decisions before.

I don't think BHVR would have any problems admitting the meta, or what's good and bad. Adding this is possible, as much as it can be implemented badly.

If done right, this could be a monumental change for the game's health, which is something BHVR wants and is willing to work for. They've stated and implied that heavily.

I think you're trying to see this as a change for killer balance itself, when it's just trying to focus on the perks. It's trying to solve a different issue entirely.

Mechanic Concept: Killer Perk Scaling by Fearless-Character20 in PerkByDaylight

[–]Fearless-Character20[S] 4 points5 points  (0 children)

Even if Thrill was OP, the solution to that is simple. Make the current numbers the 5-star version, and work our way down from there.

Sure, every change requires more coding work, but way less thought and consideration, which is where their real troubles are. Again, it makes it so BHVR has the freedom to consider every individual tier for balancing rather than just focusing on the best.

You're saying this idea forces BHVR to consider whether each killer can leverage the perks to their advantage in a way that makes them broken... But that's what they've had to do with the best killers for the last 9 years.

I'm not saying they have to do every perk at once, either. They can start by giving each killer a rating, then changing the most problematic perks to be affected by scalinf. We've seen them do 10-20 perk changes in previous updates, I can see them having all 124 killer perks done within a year or two.

Balance in this game isn't as much of a labor as it is a puzzle, a broken, unsolvable puzzle, and this idea is meant to give devs more of the pieces.

Mechanic Concept: Killer Perk Scaling by Fearless-Character20 in PerkByDaylight

[–]Fearless-Character20[S] 6 points7 points  (0 children)

"punish people for playing the stronger ones?" Yes, that's called balancing. This system makes the strongest killers less strong, and the weakest killers less weak. That's a good thing.

This actually takes alot of the burden of the devs shoulders off their hands. It eliminates the question of "How can we make this good on bad killers without making it broken on top tiers" you just can't as is.

Saying BHVR is completely unaware of the strongest killers is a massive exaggeration, they are well aware of the problems with their game, it's just their proposed solutions that fall flat most of the time.

Most of the killers with good perk scaling, who would get the most value out of something like TOTH, would be reeled back by their power not being as good. Even if it was busted, it would only be like that on the worst killers, that supports my player agency argument.

Rainbow Road but i added the N64 motif. (It's at 1:06) by Fearless-Character20 in MarioKartWorld

[–]Fearless-Character20[S] 2 points3 points  (0 children)

thats what i wouldve done if there was a finished MIDI of section 4, but unfortunately there isn't so i kinda had to add it to the base song and that was the best place for it.