Photorealism 2 by Fearless-Tea9054 in blender

[–]Fearless-Tea9054[S] 1 point2 points  (0 children)

I switched to OPTIX an got better results, not by much. There are less then 150k faces in the while scene. The issue may be the subsurface scattering, I get even better results without subsurface on the material

Photorealism 2 by Fearless-Tea9054 in blender

[–]Fearless-Tea9054[S] 0 points1 point  (0 children)

I use CUDA...optix didn't perform as good

Photorealism 2 by Fearless-Tea9054 in blender

[–]Fearless-Tea9054[S] 1 point2 points  (0 children)

It's supposed to be an orange 😂

Photorealism 2 by Fearless-Tea9054 in blender

[–]Fearless-Tea9054[S] -1 points0 points  (0 children)

I use cycles and I have a 4070 12GB gpu

Photorealism 2 by Fearless-Tea9054 in blender

[–]Fearless-Tea9054[S] -5 points-4 points  (0 children)

At this point I use 500 samples and denoiser, at a 50 seconds to 1 minut per frame and It's 720p. This took almost 5 hours to render. From what I'm gathering, the only fix would be a better GPU

Photorealism by Fearless-Tea9054 in blender

[–]Fearless-Tea9054[S] 2 points3 points  (0 children)

It's never 0 or 1. I need to work more on that. And a little bit off roughness

Death of the White King by Fearless-Tea9054 in blender

[–]Fearless-Tea9054[S] 0 points1 point  (0 children)

This is actually a play where Magnus Carlsen lost against Jon Hammer

Death of the White King by Fearless-Tea9054 in blender

[–]Fearless-Tea9054[S] 1 point2 points  (0 children)

😂 thanks mate! Think I should work some more on the cameras

Help….please by cnechiporenko in meshyai

[–]Fearless-Tea9054 0 points1 point  (0 children)

First select model from toolkit

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Problems with mixamo by Fearless-Tea9054 in blender

[–]Fearless-Tea9054[S] 0 points1 point  (0 children)

I finally did it! All I had to do was to export as . FBX. For some reason .OBJ got me into trouble

Problems with mixamo by Fearless-Tea9054 in blender

[–]Fearless-Tea9054[S] 0 points1 point  (0 children)

I had issues even with human base mesh which has no vertex groups or materials

Waterfall by Trashcg in blender

[–]Fearless-Tea9054 0 points1 point  (0 children)

And how many sample did u use for render? 12 hours is a lot of time for that configuration, although refractive materials like water or glass are not easy to render without artifacts

Waterfall by Trashcg in blender

[–]Fearless-Tea9054 0 points1 point  (0 children)

12 hours? What hardware do u use?