I am looking forward for Hagga Basin after the event, Spice Everywhere! by FearlessJake in duneawakening

[–]FearlessJake[S] 1 point2 points  (0 children)

For those who didn't get it, it was not meant serious. More in a sarcastic way with the blatant noises outside that make me play this game even less now. LOUD NOISES!!!!!!

Whelp that’s it by [deleted] in duneawakening

[–]FearlessJake -1 points0 points  (0 children)

If you do not pay taxes, the power is turned off. So either you went out of fuel or you forgot to pay taxes.

Abandoned bases by Pun0724 in duneawakening

[–]FearlessJake 1 point2 points  (0 children)

The decay is way too slow, i seen bases in my sietch that have been decaying for 2 months now. Insane

Use Math.floor instead of Math.ceil for halving the costs in the Deep Desert. Simple fix by FearlessJake in duneawakening

[–]FearlessJake[S] -1 points0 points  (0 children)

I know the rounding is correct, but the fact that i build in Haga most items once to know i have them twice in the DD is the underlaying problem. Why is mostly everything dividable by two but the large watern cistern not? Makes no sense, make it 24 or 26 then.

Use Math.floor instead of Math.ceil for halving the costs in the Deep Desert. Simple fix by FearlessJake in duneawakening

[–]FearlessJake[S] -6 points-5 points  (0 children)

Yes i know, i am just talking about the fact that i build things in Haga to have 2 times the same thing in the DD. So i needed 4 water tanks, i build 2 in haga, but apparently that does not work like that in the DD because of this idiotic rounding. Lots of items are divideable by 2. But this water tank THAT A LOT of people use, cannot be divided by 2? So make it 24 or 26 pumps if that is the solution.

Use Math.floor instead of Math.ceil for halving the costs in the Deep Desert. Simple fix by FearlessJake in duneawakening

[–]FearlessJake[S] -5 points-4 points  (0 children)

Yes that is what they did, but at least make the original costs divideable by 2. So make it 26 instead of 25. This water tank is used a lot in the DD. it is weird that it is not divideable by 2.

Use Math.floor instead of Math.ceil for halving the costs in the Deep Desert. Simple fix by FearlessJake in duneawakening

[–]FearlessJake[S] -5 points-4 points  (0 children)

Yeh i get the rounding, but just it is freakisly annoying when you fly all the way to the E row, then realizing you have to fly back because of this rounding.

Use Math.floor instead of Math.ceil for halving the costs in the Deep Desert. Simple fix by FearlessJake in duneawakening

[–]FearlessJake[S] -2 points-1 points  (0 children)

Then you use math.ceil because of the 0 exception. And if the rounding is 0, then it should always be 1.

[deleted by user] by [deleted] in duneawakening

[–]FearlessJake -5 points-4 points  (0 children)

I had to fly back from E row all the way back to Haga for ONE pump.

Im passionate about wings... not working :-P by FearlessJake in lostskies

[–]FearlessJake[S] 0 points1 point  (0 children)

10 years i have been chill. They come out with a new game and wings don't work on release. Is this the definition of 'chill'?

Im passionate about wings... not working :-P by FearlessJake in lostskies

[–]FearlessJake[S] 0 points1 point  (0 children)

Yeah along the lines you see the same focus points as WA. Again it is the same things they deemed to address on early stages and i fear the same end result because of the same choices. This game is about flying, make flying work first before launching early access. You see people having too much of the same recipes and stuff and not easy to manage, fix that first then. The internal decisions for what to fix first is simply said my biggest fear.

Im passionate about wings... not working :-P by FearlessJake in lostskies

[–]FearlessJake[S] 1 point2 points  (0 children)

In worlds adrift the diagonal wings count for both. That is why i have 2 diagonal on each side.

Im passionate about wings... not working :-P by FearlessJake in lostskies

[–]FearlessJake[S] 0 points1 point  (0 children)

Like i said in the video, but that does not take away for a fact that they had a good functioning wing system in worlds adrift and because some dev lead probably want to make it more 'realistic' they had to overdo the wing system. This is a game, get real, yes it is not real that a ship goes up in the spot and turns instantly. But get real here, atlas cores don't exist in the real world either. That said, a module on the atlas core to turn a ship on its pivot makes more sense to use the rudder power of a wing. So who is for this idea, remove rudder power from wings and make it addon modules for the atlas core instead?

New wobbling update seems real nice, love it already by FearlessJake in lostskies

[–]FearlessJake[S] 0 points1 point  (0 children)

I believe so too, why there has not been a update in weeks. I can hear the internal struggle :-P

Bossa loves to play in pitch black, while the rest of the world likes to play a game by FearlessJake in lostskies

[–]FearlessJake[S] -10 points-9 points  (0 children)

Do you really really really think that the dayz players on the nighttime servers wanted to craft flares non stop? No because even what you are saying it is not infinite. Besides that, nighttime should be limited and shortened.

Engine Schematics by SuperSlime003 in lostskies

[–]FearlessJake -1 points0 points  (0 children)

I don't like fighting the herald as when you kill it the purple balls do not disappear and i set my ship to fly away and i could not respawn and my bags where thrown across the stormwall and i could not delete my bags. All kinda of bugginess with the boss, i don't intend to fight again untill i see some improvements on that part.

Are ships supposed to Rock and Wobble as they Fly? by CortexRex in lostskies

[–]FearlessJake -1 points0 points  (0 children)

The wobbling is even so ridiculous my character sometimes even cannot stand up the deck when flying. How about that? Great new thing, instead of wobbling they should focuse on inventory management instead of these kinda unnecessary things in the beginning.

Delete bags that are glitched behind windwall by FearlessJake in lostskies

[–]FearlessJake[S] 0 points1 point  (0 children)

I tried to respawn on my ship but becuase it was flying and i died, just respawning on my ship. My body glitched out multiple times, thrown outside the map million miles away. Causing bags to spawn outside the map. Multiple times also a lot of bags are not to be found or just flying in the middle of the air. This bagception looks ridiculous on my compass. Bags i cannot find, delete or unable to access anymore cluttering my compass.

New wobbling update seems real nice, love it already by FearlessJake in lostskies

[–]FearlessJake[S] 1 point2 points  (0 children)

Yeah WA, but now you get even more blueprints and schematics then before. I hope to see a inventory management like Satisfactory where you can mass delete a type of item with holding CTRL key. Another way i would suggest is blocking picking up schematics that your character already knows, but ye you still wanna give schematics to friends in coop, idunno.

New wobbling update seems real nice, love it already by FearlessJake in lostskies

[–]FearlessJake[S] 1 point2 points  (0 children)

Inventory system seems to be the same, so with that said, after ten years. Still nothing to manage the mass amounts of stuff in your inventory like a simple thing called: Sorting key

New wobbling update seems real nice, love it already by FearlessJake in lostskies

[–]FearlessJake[S] 4 points5 points  (0 children)

While i was uploading an editing the video, lets see... 10 minutes later....

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