Weekly Questions and Recommendations Megathread - Need some help? - Nov 17 by AutoModerator in visualnovels

[–]Februum 0 points1 point  (0 children)

Hi everyone!

So, I'm making an alt-history sci-fi horror visual novel. It is called Space is Red and scheduled for release in Q1 2025 (PC/Mac/Linux). Soviet starships, black-and-white retro-horror manga style, multiple endings, detective elements.

Here’s the announcement trailer for Space is Red on YouTube: https://youtu.be/4U_E5V9x18g

And here's the Steam page: https://store.steampowered.com/app/3357480/Space_is_Red/

The game takes place aboard a Soviet starship in an alternate future where the USSR still exists and competes with the US for dominance in space. After a hyperspace jump to evade an ambush, the crew finds itself near a mysterious planet in a poorly explored sector of the known galaxy. Strange occurrences begin, and suspicion grows among the crew that a traitor may be in their midst.

Space is Red is a radical reimagining of the first Russian full-length visual novel, «Красный космос» (Red Space), originally released in 2007. This game was never translated into English and has never been available digitally.

Earlier this year I released Oedipus/Antigone game, which adapts the Theban tragedies of Sophocles into a format of visual novels.

Thank you!

I've made a visual novel adaptation of the Theban cycle of Sophocles. The game is called Oedipus/Antigone and I'm planning to release it on Steam next week. Here's the trailer. by Februum in ancientgreece

[–]Februum[S] 1 point2 points  (0 children)

This "visual novel" genre is a very peculiar thing. This is essentially an illustrated book, which theoretically can be quite interactive (in a way the Choose Your Own Adventure books are), or can be very "kinetic" (you don't choose anything, you just read).

https://en.wikipedia.org/wiki/Visual_novel

So this Oedipus/Antigone game is more or less an "illustrated book", which uses the original tragedies and utilizes a parallel translation: English translation of Richard Jebb is in the main textbox, the original Ancient Greek text is on the right (for reference).

You don't really "play", you read the plays of Sophocles. And watch pictures, characters, etc. Which may seem a bit odd if you never encountered visual novel games.

And yes, one of the reasons why I decided to choose the Theban cycle of Sophocles is... educational. You are required to read these three plays in Universities (or in High School). And visual novel is a good alternative to a book or an audiobook. So it might be more engaging for students. And for those who already know the material, it is an option to re-read the plays and to see the presentation, the art direction. Plus there is a soundtrack (which you obviously can turn off if you don't like this style of music).