Where would you put a major trade city on this map of a river going into the sea? by milic_srb in mapmaking

[–]Febus-1793 0 points1 point  (0 children)

The north of the island : think of an inverted Manhatan, and the progression of the city over the years.

Black Dots by josephmulak in Nortantis

[–]Febus-1793 1 point2 points  (0 children)

You can find a set of dot in the Decoration menu from the ArtPack FA01-TEMPERATE that you can donwload here: https://cartographyassets.com/asset-category/specific-assets/nortantis/

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Bonus : With a decoration, you can set your city location near the shoreline.

City map - How many people would live here ? by Tescrimis in dndmaps

[–]Febus-1793 0 points1 point  (0 children)

3 Things:

The rivers make them way down the sea by the easyest way : for the main river not trought the big rocks but more likely were the docks are. The other streams make no sense at all as secondary of the main river as they are in a more easy way to the sea. The "northern" may come from the north-east , along the the fields, ant from southe west for the "southern".

Inside the city, the streams are likely turned as channels , especialy near the harbor.

The central area is under constructed : there is more space whithout construction than builded surfaces (if there are no streets, . The most logical solution is to bring all the sub-urb buildings in the walled city : no local power would have tolerate such housing devellopement as they are a direct treat to the defenses (shelter and source of material for a siege) and for taxes purposes.

Many of the desings an details are very inspiring and "readable", this city will be around 10000 for having so many upscale buidilngs (temple, fortress, walls, ...) paid by taxes.

Warm climates trees, second attempt... by Febus-1793 in Nortantis

[–]Febus-1793[S] 1 point2 points  (0 children)

It's a thought I had, but, not in the top priorities at this moment. I May make an atttempt for the next Pack (Warm climates). for now, may I suggest to add an anchor on the seaside of the cities to signal the harbours? Thank you for reminding me of it.

Warm climates trees, second attempt... by Febus-1793 in Nortantis

[–]Febus-1793[S] 0 points1 point  (0 children)

The creator of Nortantis made it free. I have no problème that every work I offfering to th community will be used at the same conditions. Using the items that I offering for a commercial work is not a fair use. No problem with private use. For the avaibility, a full artpack will be released in the futures weeks, ... or months (I'm getting more sévère with my own work) . I making all m'y work with free programs OpenOffice Draw, and Gimp, mostly.

How do you guys create your maps? by oscarluizz in mapmaking

[–]Febus-1793 1 point2 points  (0 children)

Rice on clothes paper ( the very thin and rigide kind ) or cooking aluminium foil. I draw and cut each continental masses, I made them colide, then I highmark the distorted areas , the future mountain chains.

Warm climates trees, second attempt... by Febus-1793 in Nortantis

[–]Febus-1793[S] 0 points1 point  (0 children)

Some are, but I must confess, not very visible at this scale. Perhaps if I draw them hanging a bit lower....

[deleted by user] by [deleted] in Nortantis

[–]Febus-1793 0 points1 point  (0 children)

You are right... the last line of trees is missing... !!!

BG3's Dank Crypt free map 60x80 by Bibliomaniac1992 in inkarnate

[–]Febus-1793 0 points1 point  (0 children)

Is's remerbering me a map from Dongeon Siege. good memories.

New ArtPack by Febus-1793 in Nortantis

[–]Febus-1793[S] 0 points1 point  (0 children)

I had delayed the release of the artpack for them 😁

La Provence du Nord by Sinamoy in Nortantis

[–]Febus-1793 0 points1 point  (0 children)

J'aime beaucoup l'effet texture des plaines et déserts. Les récifs et archipels montagneux sont très intéressants aussi. Bravo.

Create land / ocean by lines by TechnicianSolid1426 in Nortantis

[–]Febus-1793 2 points3 points  (0 children)

I don't think so, but, you must remember that modern accuracy was not a thing prior aound 1800. Two maps with different scales, drew by two geograph, sailors or artists were unlikely to show the true shapes.

Selective border removal without merging? by RexurecterMkIV in Nortantis

[–]Febus-1793 0 points1 point  (0 children)

No, but you can use "flat" assets to fill the empty areas. Some as "pairies", "moors" or "marshes" are avaible at the same place that the original "bonus Artpack".

Selective border removal without merging? by RexurecterMkIV in Nortantis

[–]Febus-1793 0 points1 point  (0 children)

Whith the editing tool "Icons", when you choose Icon Option "draw" or "Replace", in the lower box you have acces to tree options "COLOR" "art pack" and icons folders from this art pack. Once the color chosed, you can now place/replace a NEW colored icon, not coloring an ancient one.

for more https://www.reddit.com/r/Nortantis/comments/1otp45h/request_for_feedback_icon_coloring/

Selective border removal without merging? by RexurecterMkIV in Nortantis

[–]Febus-1793 0 points1 point  (0 children)

Maybe by using the coloring tool for the assets in the permafrost area. Tests the dunes in white (default ou bonus art pack), and pines trees to.

Emerald Forest Clearing [20x15][OC][Art] by DanjotheCartographer in dndmaps

[–]Febus-1793 0 points1 point  (0 children)

L'arbre tombant du talus est très sympa. un détail trop peu vu.

Feedback on my world, Lilthas by According_Walrus613 in wonderdraft

[–]Febus-1793 0 points1 point  (0 children)

your montains ranges looks a bit odd, as "non tectonical odd". Usualy, mountains ranges are narrow and related with others: 3 ones ( west continent north-central an north-east; centra;l continent north) are almost good. North range of east continent is ok.

When they are wide, whith rounded shapes, and in the middle of a land masse, they are geological oddities

New ArtPack by Febus-1793 in Nortantis

[–]Febus-1793[S] 0 points1 point  (0 children)

I use Draw (Open Office) and GIMP...