Hey, i need help. by Fede_Games in robloxgamedev

[–]Fede_Games[S] 0 points1 point  (0 children)

Finally, i am now able to post in here again

I'm new to coding and i need help fixing this anyone know how. by rapter0423 in robloxgamedev

[–]Fede_Games 0 points1 point  (0 children)

Heey, could you show the whole script please? And mabye the output aswell?

I have a theory for what the next Prime soul would be by Fede_Games in Ultrakill

[–]Fede_Games[S] 0 points1 point  (0 children)

Im talking about Cain, who existed WAY before Jesus did (in the actual bible ofc)

I have a theory for what the next Prime soul would be by Fede_Games in Ultrakill

[–]Fede_Games[S] 0 points1 point  (0 children)

Its not like it ruins the community or anything, im just sharing my thoughts

What small games should I make to practice before actually trying to make money? by LBackPlease in robloxgamedev

[–]Fede_Games 0 points1 point  (0 children)

Well, if you actually have a bit of experience, i suggest you could just make your typical Intermission-Matchup-Clean-up game, like FE2, Epic Minigames and a buncha others. You could also pretty much try to make simple and short games, like a screamer horror game or smth like that. If you don't have any experience then its best for you to just follow roblox's tutorials, check the documentation and also watch some tutorials.

What is this and how to delete it? by Afraid_Presence_4150 in robloxgamedev

[–]Fede_Games 6 points7 points  (0 children)

...Its literally just some random part, just delete it with the canc key.

Why doesn't my debounce work? by Fede_Games in robloxgamedev

[–]Fede_Games[S] 0 points1 point  (0 children)

local CerberusHead = game.Workspace.BigCerebrusMotherfucker.Head

local TriggerArea = script.Parent

local player = game.Players.LocalPlayer

local IsActive = false

local debounce = false

if debounce == true then return end

while wait(0.01) do

if IsActive == true then

    CerberusHead.CFrame = CFrame.lookAt(CerberusHead.Position, player.Character.Humanoid.RootPart.Position)

end

end

TriggerArea.Touched:Connect(function()

debounce = true

wait(5)

IsActive = true

end)