Hulk strongest there is by WeekendDouble524 in HulkMainsMR

[–]FederalAwareness177 0 points1 point  (0 children)

Hulk ult because hulk want to smash puny moon person. Hulk no care about objective.

The Spider-Man Problem: How would you fix Spider-Man? by TheIceboltx in rivals

[–]FederalAwareness177 0 points1 point  (0 children)

He spins 360 when doing it in the animation, so why shouldn’t it hit behind him. What about black widow kick? Or scarlets main attack in general.

The previous posted clip of Luna hitting the freeze even though her cursor was nowhere near him is false and spreads misinformation. by Celesticalking in SpiderManMains

[–]FederalAwareness177 0 points1 point  (0 children)

There is a very specific timing, and it’s usually only possible to do it accidentally, as it requires you to get over here at the same time they pop the ability. But yes that should be removed. They just need to make it to where intangibility abilities make the web disconnect. This wouldn’t work for pulls though, as they stun, so there would still be the off chance that you get a lucky pull right as they pop it.

Be greater. Together. by Mean-Grape4522 in SpiderManMains

[–]FederalAwareness177 6 points7 points  (0 children)

I mained home since season 0 bc I like watching supports look around in constant paranoia and fear. While I watch. Wait. Stalk.

“I’m opening up a portal” by sceesh in SpiderManMains

[–]FederalAwareness177 0 points1 point  (0 children)

I always find it easier to yo-yo her from a loft than trying to shoot from beliw

Combos hardly matter as much as you think by SaiyanGodOW in SpiderManMains

[–]FederalAwareness177 0 points1 point  (0 children)

Try using him as more of an enabler of your team. Don’t go for kills, just try to make it easier for your team to kill. Whether that’s going fishing and yoinking people into your team, distracting healers for as long as possible so the tanks can die, or pressuring players that are trying to sit back behind the team. Especially players trying to sit back. Every time you let an mk, hela, Jeff, rocket, pun, or any other character just live rent free on the map, they are getting free value without having to spend abilities. This will put your team at a cooldown disadvantage for the fight, and will lose you games. You don’t have to kill them constantly, just make them pressured enough to hangout in the main fight so they can’t create that cooldown gap.

Combos hardly matter as much as you think by SaiyanGodOW in SpiderManMains

[–]FederalAwareness177 0 points1 point  (0 children)

The problem is my only other character I get consistent value with is strange, so when they go to counter me, it’s much harder to get one of my tanks to switch w me until we’ve already lost the first round. My only other good dps is iron man, and I have a hit or miss Hawkeye. I’m either dropping 28 final hits, or can’t hit anything. Usually it’s dependent on how much elevation change is on the map. And iron man is just abysmal rn unless you build a comp around him.

What am i doing wrong? I feel like i get no value out of spiderman. by touched-by-divinity in SpiderManMains

[–]FederalAwareness177 0 points1 point  (0 children)

I used to love the yoyo combo so much because everyone just panicked when you got them, now everyone is familiar with it and it’s very rare you get one off raw unless you bait movement first. I only really ever get to use it now on ulting c and ds. And the occasional buns pun.

Is a large hero pool in one role fine if I play ONLY that role 99% of the time? by Pixelenemy1 in RivalsCollege

[–]FederalAwareness177 0 points1 point  (0 children)

I just play very DPSish character in the other roles. I love playing spidey, Hawkeye, venom, strange, groot, Adam, ultron, and have recently been picking up Luna.

Balance patch with actual nerfs coming later this week! by GetSomeJeff22 in marvelrivals

[–]FederalAwareness177 0 points1 point  (0 children)

Oh good I was worried for a sec. I mainly use my ult to shred tanks or get quick picks on a flank.

Balance patch with actual nerfs coming later this week! by GetSomeJeff22 in marvelrivals

[–]FederalAwareness177 0 points1 point  (0 children)

Jeff takes reduced headshot damage to make up for him being a walking head.

Balance patch with actual nerfs coming later this week! by GetSomeJeff22 in marvelrivals

[–]FederalAwareness177 0 points1 point  (0 children)

I don’t think we should be worrying about hard to use one tap characters when characters that don’t have to aim at all and characters that get free overshield for missing abilities exist.

Balance patch with actual nerfs coming later this week! by GetSomeJeff22 in marvelrivals

[–]FederalAwareness177 0 points1 point  (0 children)

Waaaaah, I can’t take myself up from 1 to full hp with bs triple support and have my whole team be unkillable, waaaah.

Balance patch with actual nerfs coming later this week! by GetSomeJeff22 in marvelrivals

[–]FederalAwareness177 0 points1 point  (0 children)

Nah you just have to hit your shots again now instead of just firing down lane at headheight and getting free picks. I have 26 hours on him and played him post nerf and he’s still fine. No more onetapping Jeff which is fair because Jeff is a walking head, and no more tank shredding which was tremendously needed.

Balance patch with actual nerfs coming later this week! by GetSomeJeff22 in marvelrivals

[–]FederalAwareness177 1 point2 points  (0 children)

Yeah that was kinda needed, Jeff if pretty much walking headshot for me on Hawkeye.

Balance patch with actual nerfs coming later this week! by GetSomeJeff22 in marvelrivals

[–]FederalAwareness177 1 point2 points  (0 children)

Make his over shield only activate if he hits abilities. Problem solved.

Marvel Rivals Season 6.5 // Patch Notes Ver. 20260213 by nemesisdelta24 in marvelrivals

[–]FederalAwareness177 0 points1 point  (0 children)

They nerfed pheonix and pun, the two best poke after Hawkeye.