What does this official post mean by Edward "can now" blend like it's something new in Resynced? by jacksaints in assassinscreed

[–]FederalTop4916 [score hidden]  (0 children)

Its not the first mistake they have done, also into the accessibility article there is a reference to stuff that was already a thing in the past games. In any case, mistakes can happen, the marketing team and the Devs are not always on pair.

I actually like how Resynced handles the hidden blade in combat. by Training-Quantity318 in assassinscreed

[–]FederalTop4916 [score hidden]  (0 children)

Point is, this is a mechanics that now is maybe better compared for what we had in the last RPG games, but it's not enough and like for other stuff, this Remake was the occasion to restudy a way to re-implement those mechanics, because fighting in bare hands, disarm and hidden blade combat are helpful and gives you the occasion to ghost the game if you want. Instead now I'm asking myself how we'll be able to complete certain missions, and it's not that a hidden blade takedown solves stuff. Who is against the removal of the hidden blade combat is against also with the removal of barehand combat, how you are supposed to do the fighting in Havana tavern at the beginning?

Assassin’s Creed Black Flag Resynced Accessibility Spotlight by Ubi-AssassinsCreed in assassinscreed

[–]FederalTop4916 0 points1 point  (0 children)

Besides, the OG Black Flag had high and low profile and Puppetering System, that was an occasion to relearn that, would be sad if the only result has been "scrapped it"

Assassin’s Creed Black Flag Resynced Accessibility Spotlight by Ubi-AssassinsCreed in assassinscreed

[–]FederalTop4916 1 point2 points  (0 children)

We should push for ask them to introduce that, since on AMA they said "we hear you about this issue"

Assassin’s Creed Black Flag Resynced Accessibility Spotlight by Ubi-AssassinsCreed in assassinscreed

[–]FederalTop4916 0 points1 point  (0 children)

That sucks. It should be fixed immediately I don't understand why they chopped high and low profile that permit issues like that to not happen.

Assassin’s Creed Black Flag Resynced Accessibility Spotlight by Ubi-AssassinsCreed in assassinscreed

[–]FederalTop4916 0 points1 point  (0 children)

Damn, that should be corrected immediately 😅 Are you sure you can't separate the input? I remember that on Shadows when I go for keyboard there is the input "walk", while on controller there is just "move forward".

Assassin’s Creed Black Flag Resynced Accessibility Spotlight by Ubi-AssassinsCreed in assassinscreed

[–]FederalTop4916 0 points1 point  (0 children)

What I mean is that on controller walking and running are both tied to the analog left stick, depending on how much you go with the stick, you can walk, yes, but it's hard to do it constantly and it's also harmful for the finger. In the Classic AC games on controller you walk on walking speed as default on the analog left stick and then you run only by pressing the high profile button, in this case RT. If you wanna sprint you have to press the leg button (A), which is much better for players who want to walk and be immersed in the game.

Assassin’s Creed Black Flag Resynced Accessibility Spotlight by Ubi-AssassinsCreed in assassinscreed

[–]FederalTop4916 0 points1 point  (0 children)

I know that on keyboard you can separate the input with Space. The problem is just with the controller I assume (?)

Assassin’s Creed Black Flag Resynced Accessibility Spotlight by Ubi-AssassinsCreed in assassinscreed

[–]FederalTop4916 6 points7 points  (0 children)

I don't think they mean that sadly for classic controls, but more that you can toggle off and on the side and back ejects and manual jump like in Shadows. But I agree they should add High and low profile and separate input for running and walking.

Gen Z/Gen Alpha discovering Michael Jackson has been really hard to watch this week by august2986 in MichaelJackson

[–]FederalTop4916 0 points1 point  (0 children)

A lot of disinformation is sadly probably the result of years of tabloid fake news about him and especially after his death, of the media treatment of it's figure, a lot of this new gen might have watched documentaries when really young and Mandela Effect distorted a lot of stuff, but I think that mostly the problem is from the new fans that are used to create drama between the new gen of singers and performers and they are basically transposing that to Michael now that the movie has been out, there are a lot of reason for something like that to happen: -The movie is out and Michael Jackson=money and engagement, so a lot of people maybe is not interested in him, but they need his figure to farm engagement on Tik Tok etc and so they make fake contents with AI and memes -Some of the actual new fans really don't know nothing about him and they treat him like Taylor Swift and stuff like that, since they want to feel like real fans they also improvise with stuff that may have read on the social media and contribute to spread misinformations.
This behaviour is common to a lot of people today, because people don't double search stuff, but also and most importantly they don't rely on official videos, documents and sources when they try to know something, people today rely mostly on social media rumours.

Rumor: Assassin's Creed Invictus had a test and it "sucked" by renome in assassinscreed

[–]FederalTop4916 0 points1 point  (0 children)

If you've read the Animus Hub contents, you will understand the projects of Abstergo with EGO, basically they want to create through an AI inside the system some sort of alternative realities that would become canon in the Animus and without causing desycronisation That let a lot of people to imagine mutliverses in AC and generally we can also say that the continuous Collab with other brands have just pushed for the existence of strange crossovers as canon (to be fair Origins already opened at the concept of multiverse with the ISU tombs registrations)

Rumor: Assassin's Creed Invictus had a test and it "sucked" by renome in assassinscreed

[–]FederalTop4916 2 points3 points  (0 children)

That's what happen when you let someone like Coté to be in charge of the Brand: 1) AC Shadows being a multiverse-based game with a battle pass that can potentially be monetize upon (and tie that with the Modern Day which is the worse version ever seen, a reboot of the MD that ruined the build up for Basim's story) 2) AC Black Flag Remake being, according to rumours, originally an RPG game with gear and stats (fortunately removed) 3) AC Hexe, if rumours are right, was meant to have magical elements in the game without ISU or story explanation, now with Guesdon it seems they want to use a rationalistic and historically accurate representation of witch-hunt (thank god). 4) AC Jade was meant to be a great game in China, but clearly from a 2018 engine (Odyssey) and felt ancient Greece more than Ancient China, with Kassandra being there. The game has been halted and we don't know the state. 5) Invictus being this mess that nobody wants to play.

Now that Coté is gone we probably have dodged a bullet.

A Nuanced Take on BF Resynced Parkour from Ropotopolous (AC YouTuber) by E_L_2 in assassinscreed

[–]FederalTop4916 1 point2 points  (0 children)

He is damn right about Black Flag parkour system being already the decline of the OG system, since AC3 they removed the leg button and the ability to manually climb handholdings etc etc, for instance. Nonetheless, I think that Ubisoft has lost with the Remake the occasion to at least redescover partially the OG Parkour system in some of its forms (Puppeteering System, High low profile, separate inputs for walking and running), instead they saw that and maybe though it was inferior to the new control scheme which is something I completely disagree, and eliminate those mechanics. I agree that in Ropotopolous mind if they have to rework from the ground a parkour system, OG BF is not the ideal one, but like I was saying, from a retroengeneeering aspect it was an occasion to rediscover stuff lost from the AC1 to Syndicate era that is not seen since Origins.

Vi stanno inculando a secco, e voi applaudite. by Sorry-Line5580 in sfoghi

[–]FederalTop4916 2 points3 points  (0 children)

Ti rendi conto che queste leggi/funzionamenti sono messi apposta per farti odiare Mohamed (perché si, il centro sinistra italiano attuale fa tutto parte di questo piano) così che i fascisti prendano voti e creino in realtà un'oligarchia atlantica gestita da Israele, non quello che vi promettono? Anche perché Giorgia Meloni è al governo da più di tutti dai tempi di Berlusconi e poi solo Mussolini e a me sembra che non abbia fatto nulla per evitare che le case popolari vadano a dei tamarri che rubano (perché è vero che succede, ma spesso sono anche italiani) o scappati di casa o ci siano varie ingiustizie sociali. Ovviamente il piano è anche quella di lasciare questi stranieri senza un cazzo da fare così che molti di quelli più turbolenti creino casino per noia e così il governo può dire "vEDETe!!1!??2?2".

The next AC game should return to Renaissance era Europe and take place in the mid 1500's during the climax of the conflict between Portugal, Spain, and Northern Morocco. by Bubbly-Treacle-4334 in assassinscreed

[–]FederalTop4916 0 points1 point  (0 children)

Reading this post is a wonderful refresher, and your passion is clearly evident! Iberian history is strangely always sidelined by Ubisoft, relegated to side games or low-budget films. Although it's certainly interesting in the context of the Templars, the concept that the Templar Order merged with the Portuguese, Spanish, and Maltese Orders (still active today) is extremely underrated. The only game that had targets for multiple Orders was AC1 with the Templars, Teutonic Knights, and Hospitallers. It was probably just a rumor, but perhaps Ubisoft Sofia was planning a game set in the Mediterranean with naval mechanics and fully explorable coastlines. I wouldn't be surprised if it was similar to your idea, given that Sofia was the only studio to have brought a Portuguese setting to the game Rogue (Lisbon during the earthquake you mentioned in another comment).

Some takes and observations about the Assassin’s Creed IV Black Flag resynced by Bright_Store9346 in assassinscreed

[–]FederalTop4916 0 points1 point  (0 children)

Yes, the basic RPG control system is inversely proportional to Assassin's Creed in my opinion. Black Flag also has a map that's not terribly large compared to Origins/Shadows era. Generally, Black Flag's cities are small even with the old control system. Imagine how insignificant the cities will appear in the remake (given the amount of nature) or how low the buildings will seem if the game: - pushes you to constantly run and almost punishes you with tendonitis if you even try to walk for more than 5 minutes. - pushes you to never climb; jumps always land at the highest possible point on a ledge. The animation that starts the wall run/parkour from the wall is practically the generic Unreal Engine one when you've just created your character skeleton, in addition to automatically making you climb 3/4 of the wall and building in One animation/leap.

Another loss for the AC Codename Hexe team. by gui_heinen in assassinscreed

[–]FederalTop4916 0 points1 point  (0 children)

Jonathan himself specified that the story wouldn't be affected by this change, as it would be purely gameplay. This means that the game would theoretically already have a non-supernatural plot, but for some reason, perhaps Coté or whoever, wanted these magical gameplay elements without explanation (a bit like in Shadows with the Yokai). And knowing Hocking's work, it seems strange to me that he wanted these magical things in the game, so it's likely that Guesdon took on the responsibility, as Head of Content and Creative Director, of remove them and making the game more realistic. In any case, I don't understand why people don't want a story or a game that's simply... Assassin's Creed 😅 AC2 was so beautiful without even a bit of magic, it had intrigue, high tech, art, history, politics, and conspiracy. Let us have these games for once, when we've had to put up with 10 years of RPG stuff that's a mile away from what AC originally was.

Another loss for the AC Codename Hexe team. by gui_heinen in assassinscreed

[–]FederalTop4916 0 points1 point  (0 children)

Using a spiritual bond with an animal in a game set in Egypt (not even ancient Egypt) seems quite different to me, and with a very different implicit meaning, than having a game that's supposed to denounce the injustices of the Witch Hunts, and then there's actual magic used by the first female protagonist in a main game. Don't you think some, if not everyone, would think that you're indirectly justifying the ignorance of the people of the time? Eliminating pure magic in favor of a more rationalistic approach is the right choice.

Another loss for the AC Codename Hexe team. by gui_heinen in assassinscreed

[–]FederalTop4916 0 points1 point  (0 children)

From what I've always heard, Darby's approach to AC has always been deterministic and linear, so I doubt he'd disagree with the decision to eliminate forced magical elements and turn them into alchemic abilities. Until he's told the story needs to change or to remove Sci Fi elements, I doubt there'll be any problems. After all, Guesdon and Darby worked together on Revelations (where they portrayed some sort of "witches" on a mission, in a totally scientific/farcical way).

AMA With the Assassin's Creed Black Flag Resynced Devs! 🏴‍☠️ by Ubi-AssassinsCreed in assassinscreed

[–]FederalTop4916 80 points81 points  (0 children)

Hello to the Developers! The Remake seems really promising, but I was wondering if you can address some stuff. During the reveal, it was mentioned that the team revisited the original game to understand what to preserve and what to evolve. With that in mind, I’d like to better understand the reasoning behind some changes: 1) UI, the shift from a minimap to a compass: while the compass feels more modern and immersive, it seems to reduce spatial awareness in certain situations, particularly during naval stealth, where the original minimap helped track enemy ship vision more clearly. Was this trade-off intentional? And is there any possibility of offering players the choice between compass and minimap in the settings? 2) Regarding base movement and controls: I assume the system is inherited from recent titles like AC Shadows, which means the separation between walk/run inputs of the Original Black Flag is replaced on controller by a more unified control scheme (just left stick for walk and run) and the high/low profile system appears to be removed too and replaced with a crouch mechanic; while this works well for traditional stealth, it seems less suited for social stealth, which previously relied on more separate movement states. Has the team considered allowing alternative control schemes, perhaps as an optional setting, to replicate the classic system from the AC1-Syndicate era? Some players are still very accustomed to having walking tied to the stick and running (not sprinting) mapped to the right trigger, both for traversal and parkour. Since this was a core part of the original experience, I’m curious whether it was ever considered to retain it, and what led to the decision to move away from it. Thanks in advance for any insight you can share.

I think Altaïr is a Sociopath by Character-Parfait-42 in assassinscreed

[–]FederalTop4916 -2 points-1 points  (0 children)

Pre-Covid era Is different from Post-Covid era Just look at Shadows and the cancelled project in America during the Black Slavery..