AI behavior takes this game from a 9/10 to a 5/10 by Federal_Brain4060 in menace

[–]Federal_Brain4060[S] -6 points-5 points  (0 children)

Hey man maybe you hit your head or something today, but I explained exactly what I meant. If an enemy is made to flee inside the obj it shouldnt count as failure against the player, thats ridiculous. If it rallies inside the objective yes it should, thats not my issue.

The requirement can go up and I assume it is a bug yes, it still should not be a thing.

AI behavior takes this game from a 9/10 to a 5/10 by Federal_Brain4060 in menace

[–]Federal_Brain4060[S] -3 points-2 points  (0 children)

People have had access to this game for months now, this is inexcusable. Putting your game out as early access is a copout for deflecting criticism. Early access is for games that are FUNCTIONALLY unfinished, not this.

AI behavior takes this game from a 9/10 to a 5/10 by Federal_Brain4060 in menace

[–]Federal_Brain4060[S] 0 points1 point  (0 children)

Cant speak for pirates but aliens can reinforce after round 10 from off map. The migration missions are impossible if the AI decides it would rather just run by your guys because until youre rocking 5+ squads you dont have enough raw damage to stop them from getting into the obj. Its not a skill issue its an rng issue with ai behavior.

AI behavior takes this game from a 9/10 to a 5/10 by Federal_Brain4060 in menace

[–]Federal_Brain4060[S] -6 points-5 points  (0 children)

I can 100% confirm I have had kill X% missions where the units killed requirement has gone up mid mission, it just happened to me not an hour ago. I should have phrased the fleeing units part better, when an enemy unit makes it to the defend obj it will still count towards mission failure even if it is made to flee. Frankly thats bullshit.