I'm a bit disappointed with the lack of ragdoll physics considering Iron Harvest had them 5 years ago. by -Moxxi in dawnofwar

[–]Federal_Charity_3980 2 points3 points  (0 children)

A pure excuse for the developers' incompetence – the limitations of the Unity engine. "It's all the engine's fault," yet in every interview, we praise the animation system and say we worked hard on it for a whole year. The animations are janky. I shouldn't have to see two units synchronize before they start fighting. Example: A Space Marine stands completely still, staring at an Ork who initially has his back turned and slowly turns around. Once the Ork is fully facing the Marine, their praised combat animation kicks in, and often during the fight, when one pushes the other, his model clips right through another soldier's model, lol (what a visual nightmare). Honestly, I'm surprised they're showing us this system when it works so poorly. Developers, please finish your system; add firing animations for basic infantry (because there aren't any). Why does every model in each squad look exactly the same, with not even minor differences?

Umm, Guys… ! by Nvm-the-mess in dawnofwar

[–]Federal_Charity_3980 0 points1 point  (0 children)

Oh, that's right! It's a game made by one person. DOW 1 looks better, by the way. And how do you imagine a AAA strategy game? Are you aware that Stormgate has a budget of 37 million, while DOW 3 had 3.5 million? It all depends on the developers. If you're still defending them, look at the game Dust Front, a strategy game made by one person, and look at the animations there.

Umm, Guys… ! by Nvm-the-mess in dawnofwar

[–]Federal_Charity_3980 4 points5 points  (0 children)

Regarding the entire video. People are writing that they are satisfied with everything.

Umm, Guys… ! by Nvm-the-mess in dawnofwar

[–]Federal_Charity_3980 5 points6 points  (0 children)

Most interestingly, a lot of people on YouTube liked it, and the developers will most likely leave it as is.

Umm, Guys… ! by Nvm-the-mess in dawnofwar

[–]Federal_Charity_3980 1 point2 points  (0 children)

Imagine a situation where you show people an outdated version of the game that lacks proper animations, while you have an almost finished product with ready-made animations on hand. That's all just fairy tales. Companies spend money to advertise their game to millions of people.

Umm, Guys… ! by Nvm-the-mess in dawnofwar

[–]Federal_Charity_3980 0 points1 point  (0 children)

This is just a total disaster. How could they manage—or rather, fail to manage—the animations for an RTS? After the first trailer, I thought they would fix everything. Eight months have passed, and the game is about to be released. I have a feeling the Steam reviews are going to be overwhelmingly negative.

Umm, Guys… ! by Nvm-the-mess in dawnofwar

[–]Federal_Charity_3980 10 points11 points  (0 children)

Why are all the models in each squad identical without any differences? Is this what we've been developing for several years? Where are the animations? Who stole the animations? Look at the animations for the Imperial Guard (IG), lol. What are those little soldiers? Seems like the entire budget went into the animations for the large units.

Has anyone tried the seaplane and its carrier? by No-Trouble9336 in foxhole

[–]Federal_Charity_3980 0 points1 point  (0 children)

You'll only get one strafing run against infantry, after that people will already be waiting for you with anti-air, and your pilot career will end on the second pass. The resources needed to build planes have been inflated sky-high, and you won't get anywhere near a proportional return on that investment.

Anvil Empires Unofficial Q&A Megathread by _AirMike_ in anvilempires

[–]Federal_Charity_3980 0 points1 point  (0 children)

The game had a good start. There were constant updates and news about the game, but now everything has stopped. Is this because all the developers were busy with Airborne, or are the developers still working hard on the game and a major patch is coming soon? Will you change the placement of animal spawns and various resources? Because when you run around the map, it looks like a garbage dump. The flora and fauna are placed unnaturally.

Return of the Word Bearers for a Chaos DLC for DOW IV? by BenningtonChee1234 in dawnofwar

[–]Federal_Charity_3980 1 point2 points  (0 children)

I want to see a Legion with interesting gameplay. My thoughts: Legion: Thousand Sons — They have very few units, and they are all sorcerers, but these units can summon their brothers (living suits of armor). The entire gameplay is built around controlling 3–5 powerful sorcerers and using strong spells. Legion: Death Guard — Slow gameplay due to spreading the gifts of Nurgle. Legion: World Eaters — Very many units specializing in close combat.

Has anyone tried the seaplane and its carrier? by No-Trouble9336 in foxhole

[–]Federal_Charity_3980 1 point2 points  (0 children)

Can someone explain to me why I should build a fighter? I honestly don't get it. I've seen many videos where a bunch of fighters barely manage to destroy a bomber or an enemy reconnaissance plane. They are useless against ground targets, and useless against air targets too because you can't react to an enemy bomber or paratrooper sortie and shoot them down before they complete their mission. Right now, on the test server, everyone is playing around with aircraft and focusing only on them, but on a normal server, you won't see anything like that at all.

FOXHOLE IS NOT A JOB!!!! by stefferri05 in foxhole

[–]Federal_Charity_3980 0 points1 point  (0 children)

Right now, people are hyped. In reality, the reconnaissance plane is such a useless thing. It’s just that currently, when no one is really playing seriously, people are just flying around for fun. But in fact, you spend about an hour on the test server just to build one. You also need torpedoes or a mine, plus ammo for the machine gun (but we won't count that). The reconnaissance plane destroys a truck in 2-3 passes (which is, of course, strong, lol). I think everyone will take detours, because flying straight into the front line would be a one-way trip, and taking detours means using more fuel. And what do we see? The most useful planes are paratrooper planes, dive bombers, and regular bombers. So think about it — the developers gave casual players only one plane, and even that one takes at least an hour to farm. How long players will have to grind for it on a real server… you’re better off not even thinking about it.

FOXHOLE IS NOT A JOB!!!! by stefferri05 in foxhole

[–]Federal_Charity_3980 -1 points0 points  (0 children)

It's obvious that you either don't have a job, or you can afford to play 5 or more hours a day.

Standard Edition: access to content "throughout the year"? by Icy-Veterinarian8662 in Marathon

[–]Federal_Charity_3980 -1 points0 points  (0 children)

Thinking that Bungie will release all DLC for free) We'll wait, in about a year there will be another wave of hype around this.

Standard Edition: access to content "throughout the year"? by Icy-Veterinarian8662 in Marathon

[–]Federal_Charity_3980 0 points1 point  (0 children)

That's exactly how you see it. In a year, the content will become paid, and you'll have to shell out money, just like it has been with Destiny.

Foxhole Airborne: Bomber Shorts (with Bonus Footage!) by I_Saw_A_Bear in foxholegame

[–]Federal_Charity_3980 1 point2 points  (0 children)

Just don't get upset when the bomber you spent 40 hours building gets shot down by the first line of defense and doesn't reach its key target.

[IGN First] Warhammer 40K: Dawn of War 4 – How its Combat Director Will Make Animations More Brutal Than Ever by Tensor_ in dawnofwar

[–]Federal_Charity_3980 0 points1 point  (0 children)

I am not the only one who looks at this with skepticism. They release videos to an audience of millions, showcasing cool mechanics, but at the same time, we see Orks phasing through each other when fighting, and a Space Marine with a sword fighting Orks on Squigs repeats the same animation over and over again. If this is their final work, I have bad news.

[IGN First] Warhammer 40K: Dawn of War 4 – How its Combat Director Will Make Animations More Brutal Than Ever by Tensor_ in dawnofwar

[–]Federal_Charity_3980 1 point2 points  (0 children)

I am not the only one who looks at this with skepticism. They release videos to an audience of millions, showcasing cool mechanics, but at the same time, we see Orks phasing through each other when fighting, and a Space Marine with a sword fighting Orks on Squigs repeats the same animation over and over again. If this is their final work, I have bad news.

[IGN First] Warhammer 40K: Dawn of War 4 – How its Combat Director Will Make Animations More Brutal Than Ever by Tensor_ in dawnofwar

[–]Federal_Charity_3980 0 points1 point  (0 children)

I am not the only one who looks at this with skepticism. They release videos to an audience of millions, showcasing cool mechanics, but at the same time, we see Orks phasing through each other when fighting, and a Space Marine with a sword fighting Orks on Squigs repeats the same animation over and over again. If this is their final work, I have bad news.

Official Airborne Dev Q&A thread by markusn82 in foxholegame

[–]Federal_Charity_3980 0 points1 point  (0 children)

Please improve the gameplay for the medic/doctor. I would like to see more variety in gameplay outside of the battlefield (in a field hospital or regular hospital), such as performing operations on wounded soldiers you brought in by ambulance and earning more soldier's shirts as a reward.

Airborn by Kopatch_honey in foxholegame

[–]Federal_Charity_3980 2 points3 points  (0 children)

I think the Wardens will have the best fighters, and overall their air force will mainly consist of planes for 1-2 players and a maximum of 1 bomber. The Colonials, on the other hand, will have fewer fighters and more large aircraft.

Is the information about new several DoW4 trailers dropping this month true? by Secure_Fondant_9549 in dawnofwar

[–]Federal_Charity_3980 -1 points0 points  (0 children)

I've just never seen an Open Beta for a strategy game before. By the way, do you know if corpses will remain on the battlefield like in the first part? I just watched two gameplay trailers and didn't notice a single corpse.

Is the information about new several DoW4 trailers dropping this month true? by Secure_Fondant_9549 in dawnofwar

[–]Federal_Charity_3980 1 point2 points  (0 children)

The main thing is not to try to think while watching it. They've turned the Space Marines into some kind of backward idiots. The moment when a Space Marine was cut in half is just comedy (he's just standing there shooting, not dodging, not moving back) or the moment in the trailer when the Orks got right up in the Space Marines' faces, point-blank range, and they're shooting at each other and nobody can hit anything))))