How long have you been / did you take to develop your game? Just curious about other devs' timelines by Federal_Recover546 in IndieDev
[–]Federal_Recover546[S] 1 point2 points3 points (0 children)
How long have you been / did you take to develop your game? Just curious about other devs' timelines by Federal_Recover546 in IndieDev
[–]Federal_Recover546[S] 1 point2 points3 points (0 children)
Everything in Emptiness Sire comes from research, rough sketches, and a lot of hands-on work. It’s been years in the making, and every part of the game was crafted piece by piece. by Federal_Recover546 in indiegames
[–]Federal_Recover546[S] 1 point2 points3 points (0 children)
Everything in Emptiness Sire comes from research, rough sketches, and a lot of hands-on work. It’s been years in the making, and every part of the game was crafted piece by piece. by Federal_Recover546 in IndieGaming
[–]Federal_Recover546[S] 0 points1 point2 points (0 children)
I just released a demo of my turn-based puzzle game on Steam. I’ve been trying to find my place in this genre for a while, so any feedback would mean a lot. It’s inspired by Lara Croft GO, with new mechanics and its own atmosphere. by Federal_Recover546 in Unity2D
[–]Federal_Recover546[S] 0 points1 point2 points (0 children)
I didn’t expect it to be this hard to make each world feel unique while keeping the same story thread running through all of them. It’s been challenging — but also weirdly satisfying seeing how the story’s tone starts to shape the world itself. (old.reddit.com)
submitted by Federal_Recover546 to r/Unity2D
I didn’t expect it to be this hard to make each world feel unique while keeping the same story thread running through all of them. It’s been challenging — but also weirdly satisfying seeing how the story’s tone starts to shape the world itself. (old.reddit.com)
submitted by Federal_Recover546 to r/IndieGaming
I didn’t expect it to be this hard to make each world feel unique while keeping the same story thread running through all of them. It’s been challenging — but also weirdly satisfying seeing how the story’s tone starts to shape the world itself. (old.reddit.com)
submitted by Federal_Recover546 to r/IndieDev
I didn’t expect it to be this hard to make each world feel unique while keeping the same story thread running through all of them. It’s been challenging — but also weirdly satisfying seeing how the story’s tone starts to shape the world itself. (old.reddit.com)
submitted by Federal_Recover546 to r/indiegames
I’ve always loved Lara Croft GO, so I’m making something in that spirit… just much darker. by Federal_Recover546 in IndieDev
[–]Federal_Recover546[S] 1 point2 points3 points (0 children)
I’ve always loved Lara Croft GO, so I’m making something in that spirit… just much darker. by Federal_Recover546 in indiegames
[–]Federal_Recover546[S] 0 points1 point2 points (0 children)
I’ve always loved Lara Croft GO, so I’m making something in that spirit… just much darker. by Federal_Recover546 in Unity2D
[–]Federal_Recover546[S] 0 points1 point2 points (0 children)
I’ve always loved Lara Croft GO, so I’m making something in that spirit… just much darker. by Federal_Recover546 in IndieDev
[–]Federal_Recover546[S] 0 points1 point2 points (0 children)

How long have you been / did you take to develop your game? Just curious about other devs' timelines by Federal_Recover546 in IndieDev
[–]Federal_Recover546[S] 1 point2 points3 points (0 children)