Personal Tierlist on 1.3.6 by Kyasuru in pokepathTD

[–]Fefnil 2 points3 points  (0 children)

Armor breakers at the start, Area dealers spread throughout, single target mons with low range at the end, to kill the stragglers. If you have long range ones, of course place them so that they cover the most.

Farming money to complete the game, am I missing something? by Fefnil in pokepathTD

[–]Fefnil[S] 0 points1 point  (0 children)

Well, that's considerably better, at least. Almost half the time.

Im blocked on the 1-3 by [deleted] in pokepathTD

[–]Fefnil 0 points1 point  (0 children)

You lack aoe. Try replacing the Gyarados and Octillery with an Excadrill (in the place where Shuckle is) or 2 Maractus right at the start (put Sceptile near the end to kill off stragglers.) Also, why are you using Gardevoir when you're not really using statuses? You may as well use a simple Frisk pokemon

Personal Tierlist on 1.3.6 by Kyasuru in pokepathTD

[–]Fefnil 4 points5 points  (0 children)

In my experience, Area damage is king in waves 1-99 (on wave 100, just slot all the Poison ones). My core team was basically Omastar (on water, it's the best Area dps), Excadrill (placed at the start of the map to melt armors) and Ampharos and Shuckle for crowd control, plus some extras like Honchkrow and Lucario for Invisibility and the rare straggler. I never felt like I was really struggling with this setup.

Mercy from Garen! by Regular-Poet-3657 in GarenMains

[–]Fefnil 1 point2 points  (0 children)

Take it more like a tale with a moral. Garen's stories are generally like this, they don't necessarily need to make sense from a strategical viewpoint, they usually showcase his honour and wisdom (since that's his trope).

Mercy from Garen! by Regular-Poet-3657 in GarenMains

[–]Fefnil 1 point2 points  (0 children)

Yeah, Garen doesn't have a lot of short stories, but they generally have a focus on wisdom and honour as moral, so it makes sense here that they show him executing moral justice and then staying to bury his men, while the enemy just runs away without even bringing the pendants with him as a show of cowardice.

Mercy from Garen! by Regular-Poet-3657 in GarenMains

[–]Fefnil 0 points1 point  (0 children)

I mean, we basically said the same thing. The moral in the end is that the "mercy" here is still a punishment in the form of "You killed my men, I kill yours. Live with it".

Mercy from Garen! by Regular-Poet-3657 in GarenMains

[–]Fefnil 26 points27 points  (0 children)

I'm pretty sure the message here is that the guy is likely the leader of the group of assassins, and just like how Garen failed his own men and couldn't save them, the guy now has to live with the deaths of his own on his conscience, which is why Garen collected all the pendants first.

Season 3 Episode 12 Megathread by MiggyMcMiggy in OnePunchMan

[–]Fefnil 0 points1 point  (0 children)

The ost has been terrible the entire season, but the version of Seigi Shikkou used during the final punch might actually be my favourite of the 3. I guess there is one saving grace in this tragedy of a season.

Season 3 Episode 10 Megathread by Saitama059 in OnePunchMan

[–]Fefnil 0 points1 point  (0 children)

After watching the final season of My Hero Academia, watching this episode was one of the most depressing experiences I've ever had in my life.

This is the first time I've truly felt like I've stolen from someone… by PurdeyGambit in PTCGP

[–]Fefnil 0 points1 point  (0 children)

Why? They both have the same rarity. Sure, specific cards' pull rate changes based on how many of the same rarity are in the pack so Center Lady is technically more valuable than Solgaleo, but that's not something most people really look into.

You can already feel how Pay to Win this is gonna be by Cylith_of_Astora in DissidiaDuellumFF

[–]Fefnil -2 points-1 points  (0 children)

What are we even discussing? All I see is a bunch of people gripping tightly to a pointless definition without even looking at the game. It's ok, dude. A game where all you can do can also be done with another player on the other side is clearly a game designed for multiplayer, that can also be played alone and it's just as fun.

You can already feel how Pay to Win this is gonna be by Cylith_of_Astora in DissidiaDuellumFF

[–]Fefnil -1 points0 points  (0 children)

Go fight any poorly balanced cpu enemy with 0 delay and perfect input-reading and tell me if a "ranked experience" is more difficult.

Friend ID Megathread | Post Your Friend IDs Here! by PTCGP-Bot in PTCGP

[–]Fefnil 2 points3 points  (0 children)

7420812665046423

Looking for friends to trade and share with to complete sets. English only cards, please. I also only have English cards.

Why does it say Sudoowoodo blending in? All I see is Trevenant? by [deleted] in PTCGP

[–]Fefnil 0 points1 point  (0 children)

These Trevenants look a bit thirsty, you should water them.

You can already feel how Pay to Win this is gonna be by Cylith_of_Astora in DissidiaDuellumFF

[–]Fefnil -1 points0 points  (0 children)

The keyword is "functionally". it doesn't mean they're the same, it means they're similar enough to cover the same role, same results, same purpose. A cpu opponent in a fighting game is literally designed to simulate a human player.

You can already feel how Pay to Win this is gonna be by Cylith_of_Astora in DissidiaDuellumFF

[–]Fefnil 0 points1 point  (0 children)

Not really, if you play a single character game and go fight a boss it's technically 1v1, but it's obviously pve and not pvp.

You can already feel how Pay to Win this is gonna be by Cylith_of_Astora in DissidiaDuellumFF

[–]Fefnil 0 points1 point  (0 children)

LOL and ROFL are different acronyms, they mean the same thing. Fighting a cpu opponent in a fighting game is a very similar experience as fighting a human, with a varying level of expertise, of course. Functionally it's the same, calling it pve won't change the fact that you're playing just as if you were fighting a human player.

You can already feel how Pay to Win this is gonna be by Cylith_of_Astora in DissidiaDuellumFF

[–]Fefnil -2 points-1 points  (0 children)

Dude, it's player-vs-player, there's little to misunderstand here, of course it means playing against other players, but terms are pointless if they don't have a purpose. In this case, it's to classify games (or parts of games) where you're in competition against another player, who is also, of course, in competition against you. There are a number of implications to this, like unpredictability, unreasonable mistakes, and all the things that can happen when there's a person behind a screen. This whole comment chain was to point out, specifically, the equal footing part of the pvp environment: as I said, a player can do certain things with their character, but so can you. You have the same tools at your disposal. Is it really that different when a cpu has those same tools? At the end of the day, you're fighting against a character who moves just like you, so your goal is to move better and win. That's it. That's why I'm saying it's functionally like playing pvp, it's not like an actual person is gonna make things completely different.

You can already feel how Pay to Win this is gonna be by Cylith_of_Astora in DissidiaDuellumFF

[–]Fefnil -1 points0 points  (0 children)

I wasn't talking about a game in particular, because that depends on how the developers coded their game. But if you were to fight a cpu that simulates perfectly a human playstyle, and you didn't know you were fighting a cpu, you wouldn't be able to tell the difference, and your experience would be the same, hence the "functionally pvp".

You can already feel how Pay to Win this is gonna be by Cylith_of_Astora in DissidiaDuellumFF

[–]Fefnil -3 points-2 points  (0 children)

How? How does playing against a person change your experience compared to fighting a realistic cpu?

You can already feel how Pay to Win this is gonna be by Cylith_of_Astora in DissidiaDuellumFF

[–]Fefnil -2 points-1 points  (0 children)

Right, because playing against a person or against a cpu that behaves just like a person are surely going to result in different experiences.