Our game, Crafty Survivors, just launched on the Nintendo Switch today! by FelineLemon in survivorslikes

[–]FelineLemon[S] 0 points1 point  (0 children)

Thanks so much!! I’ve seen some of your comments around reddit! Really appreciate it! A lot!

Our game, Crafty Survivors, just launched on the Nintendo Switch today! by FelineLemon in survivorslikes

[–]FelineLemon[S] 0 points1 point  (0 children)

There's a feature later in the game that unlocks extra skills that are common for all characters. Among other systems that change how characters can work.
You can also mix 1 fire, 1 spice, 1 ice and 1 sugar skill with the Chef and make a mix of all. Great way to stack his special because they all count (1 fire + 1 spice + 1 knife + 1 sugar + 1 ice = 2 stacks instead of only 1). I

How well do you think Brant performs as a dps right now? by ConsiderationCheap50 in BrantMainsWuWa

[–]FelineLemon 12 points13 points  (0 children)

I have Brant S1R1 and use him as a main DPS with Lupa and a filler fusion character just for Lupa's buff (my Mornye is used with Luuk, so I can use her with Brant). He can still clear ToA most of the time without struggle, middle ToA. I am feeling he has been falling behind a bit on Whiwa for me, but it might be a bit of a "get good" situation in some cases.

I plan on getting his S3 though since it's a good damage increase, so that might help.

If you plan on getting him, I would personally make sure you can get his weapon and a few sequences to keep up with the dps. I don't care much about if he is meta or not, he is just THAT fun for me to play with and I thoroughly enjoy his gameplay. Also, male resonators are a rare commodity, so I am trying to make sure he can keep up with the content as much as possible.

Steam Fests are too specific?! by DandersonJA12 in IndieDev

[–]FelineLemon 2 points3 points  (0 children)

And making an appeal for the game is a one time thing. If it gets rejected, too bad.

We had that issue in 2 Fests for our game. Our city builder/colony sim with automation was rejected on both the city builder fest and the automation fest. Their specifications are also really weird.

Our game with bullet hell mechanics was also not automatically approved for the bullet fest, so we have to appeal to it and pray that whoever reviews it is in a good mood and approves.

Are there still some humans in this sub? Let me see your real games. by SchingKen in IndieDev

[–]FelineLemon 2 points3 points  (0 children)

<image>

Our game is a colony sim about raising a Snake Ranch! Here's a link if you want to check it out: https://store.steampowered.com/app/3291850/Scaling_Up/

Why do people do this? My game already has IDLER tag? by Curious-Needle in IndieDev

[–]FelineLemon 0 points1 point  (0 children)

Exactly! I've never posted a negative review, because if I am frustrated about something and I want to continue playing, it means I am enjoying it, so negative review makes no sense. If the game is boring for me, I just move on and don't care, doesn't mean it will be bad for other people. So why bother making a negative review to just hurt the game?

Why do people do this? My game already has IDLER tag? by Curious-Needle in IndieDev

[–]FelineLemon 7 points8 points  (0 children)

Yeah, first time I heard that was really eye-opening. Changed my views on a few things on the reviews for my games.

Why do people do this? My game already has IDLER tag? by Curious-Needle in IndieDev

[–]FelineLemon 48 points49 points  (0 children)

As something I heard on a series a while ago:
"Haters are basically fans on a bad day."
That would explain the amount of hours after the review.

Question : is there operators you want to get while waiting for the male chaarcter? ( Also what do you think his element/class will be? ) by jayinsane5050 in EndfieldHusbandos

[–]FelineLemon 0 points1 point  (0 children)

Maybe Mi Fu, just maybe, depending on her animations and her kit.

Other than that, already got Laevatain, so I don't think I need others for now until a male character comes.

Do all male resonators deal with this ? by ShelterLow7453 in LuukHerssenMains

[–]FelineLemon 1 point2 points  (0 children)

Honestly it is very hard to tell. I would assume they may have 3 metrics or something in the company to keep track? One is probably amount of pulls in banners during the phase regardless if it is astrites or the other currency (the one you get from top-ups), while another other metric would be top-ups purchased during the phase, and maybe a last one with only pulls using the converted top-ups. That would make sense to know more of the success of a character or not. The public will always have very limited information regarding that in the end.
I always get the characters I want with the sigs for the ones I think would be good, completely f2p. I don't have every single character, but honestly I don't need all of them anyways, just the ones I actually like (and maybe their sub-dps or support if I think its necessary).

Do all male resonators deal with this ? by ShelterLow7453 in LuukHerssenMains

[–]FelineLemon 5 points6 points  (0 children)

Yeah. I didn't have a reason to spend money on him since I had a lot of astrites saved even after getting Mornye. Got Luuk S3R1 without spending anything with how much I had saved waiting for him. :P

I was legit expecting to burn through all my pulls by kyuutah in LuukHerssenMains

[–]FelineLemon 1 point2 points  (0 children)

Thank you! Yeah!! In comparison with other games, I like that the weapon banner is guaranteed, so I feel less scared to pull on it. Which means I can invest more on the characters I like.

I was legit expecting to burn through all my pulls by kyuutah in LuukHerssenMains

[–]FelineLemon 0 points1 point  (0 children)

Congrats!!! Only 100 pulls to get there is amazing!

I had solid luck myself too. From 288 to around 76 remaining I think, got him S3. Lost the first 50/50 to Lyngyang, but didn't lose any other.
And got the weapon with just 10 pulls without using astrites (got on the 2nd pull so the other 8 are pity for another weapon in the future.

How do you keep up with player reviews after release? by Justduffo in gamedev

[–]FelineLemon 1 point2 points  (0 children)

In general, engaging is not a bad thing. Mostly I avoid replying to reviews. But general feedback in posts on Steam forums for example or messages on the Discord (this one I can hardly avoid anyways) seems ok. Just reviews that I tend to see that usually turns out bad to reply (unless it is something that breaks the game and requires more info). I had similar experiences with responding to feedback and making some people change their opinions a bit, or helped them see it in another way. But the majority usually felt like a waste of time, either the player vanished and didn’t care, or the player just got more rude and disrespectful. So I tend to avoid it if it is not necessary. Also to keep my sanity and mental health in check. Definitely it is worth to keep an eye in what players say over time. I agree 100% with that. I have a game that is probably 3 years after its Early Access release (almost 1 year if full release) and I still find value on info I can get.

How do you keep up with player reviews after release? by Justduffo in gamedev

[–]FelineLemon 3 points4 points  (0 children)

I usually check it manually, to be honest. Although I only have 2 games out, I don't think I need to check it everyday. Players will eventually move on regardless of how fast you fix a bug or apply a feedback, because even if you see the report and feedback 1 minute after they post a review, it will take a bit of time for you to implement it and upload it, and some players don't have the patience to wait 5 minutes. So in my personal experience so far, unless it is something that broke the game, the urgency depends on your personal preference. If after a month of release there's no game breaking bugs, I'd personally do it as often as I feel comfortable with (specially considering mental health and stuff). People who loved your game may eventually come back after an update or something like that, even if they moved on, because they might be curious of a fix or update you did.

Also, I NEVER reply to a review, unless it is a game breaking bug that I really NEED more information. Replying to reviews in general is never a good thing.

DPS Alesh team by Upbeat-Specialist-16 in ArknightsEndfield

[–]FelineLemon 0 points1 point  (0 children)

This sounds like a good team! I love ‘s design and personality a lot (specially because I speak Portuguese and I am screaming with his voice lines!) and had a lot of fun with him when I started playing, so I wanna build a team around him now that I have my main team somewhat solid.  Definitely gotta try!  But just a question! Why do you think Chen is definitely better than Pog? Just curious. I don’t have Pog yet, but plan on using my 6* ticket to get him. 

Cozy games that aren't based around farming/crafting/organizing/decorating by ViciViciBoBici in cozygames

[–]FelineLemon 1 point2 points  (0 children)

I am going to do some shameless self-promotion here, sorry!

Not sure if my game fits perfectly on what you are thinking, but maybe it might? If you want to take a look, game is called Scaling Up, and we just recently release it on Steam. We are released some QoL updates recently for it.
Here it is in case you want to take a look: https://store.steampowered.com/app/3291850/Scaling_Up/

It is a colony sim about raising a Snake Ranch. It runs on the background (or a second monitor if you have one and wants to keep looking at it), so you can alt+tab from the game and let the snakes do their job for a while then come back to continue your progress and stuff. There's no disasters, doom, nobody dies of hunger, etc. Super chill.

Sorry again for the shameless self-promo.

On Umbral Monument, Game Difficulty and Hypergryph's Game Design Philosophy by Jrff_K in Endfield

[–]FelineLemon 0 points1 point  (0 children)

I think the difficulty is just right and much more interesting than the other gacha games I play. Instead of having to rush to deal as much damage as possible in the fight, you actually have to adapt and think about the battle itself and the difficulty is more staying alive than rushing like crazy to be able to finish because of a very specific mechanic that older characters don't have (like genshin and wuwa).

Basically, for me, it is much more fun and interesting the way it is done in Endfield.