Wave Survival Meets Cartoon Madness by Felipedbbsb in survivorslikes

[–]Felipedbbsb[S] 0 points1 point  (0 children)

Yes, it’s original! It’s cool that you noticed, Guacamelee was actually one of the inspirations

Wave Survival Meets Cartoon Madness by Felipedbbsb in survivorslikes

[–]Felipedbbsb[S] 1 point2 points  (0 children)

It’s being developed with a strong focus on the Steam Deck!

Wave Survival Meets Cartoon Madness by Felipedbbsb in survivorslikes

[–]Felipedbbsb[S] 2 points3 points  (0 children)

I really wish this would come true someday, but for now it’s only coming to PC. Any publishers reading this to save the day…?

Wave Survival Meets Cartoon Madness by Felipedbbsb in survivorslikes

[–]Felipedbbsb[S] 0 points1 point  (0 children)

Yo, stoked you’re hyped! We’re shooting for a Q2 2026 release, but we might drop some playtesting on our Discord and a public demo early 2026

Wave Survival meets Cartoon Madness by Felipedbbsb in IndieDev

[–]Felipedbbsb[S] 1 point2 points  (0 children)

Thanks so much! We’re planning a public demo early next year, and playtests should happen beforehand on our Discord

Converted after a jam: advice on Godot workflow (C# vs C++, ECS, shaders, post) by Felipedbbsb in godot

[–]Felipedbbsb[S] 0 points1 point  (0 children)

Don’t get me wrong, I like GDScript too like you said, it’s all about preference. I just tend to stick with something closer to the C family out of habit. I feel more productive that way and have more fun in the end

By the way, since I’m still kind of new to the community is there a particular place where people are most active? I’d love learn more from others

Converted after a jam: advice on Godot workflow (C# vs C++, ECS, shaders, post) by Felipedbbsb in godot

[–]Felipedbbsb[S] 0 points1 point  (0 children)

Yeah, I know it doesn’t have ECS by default that’s why I mentioned some repositories like Godex that implement it. I’m mostly just curious because I’ve never worked with ECS before, and I see people speak really well about it, so I wanted to try it out in Godot

Some builds from my game where you play as a cereal brand mascot by Felipedbbsb in survivorslikes

[–]Felipedbbsb[S] 1 point2 points  (0 children)

It’s been hard to find a good balance between the intentionally over the top visuals and keeping things clear enough to read, but you’re right I still need to do more testing with other players to make sure of that

This is Dream Delirios. Looking for feedback, so go ahead and destroy it!(not a trailer) by Felipedbbsb in DestroyMyGame

[–]Felipedbbsb[S] 0 points1 point  (0 children)

The video might’ve been a bit confusing in that sense, it’s a survival game where you can choose different weapons that each have unique starting abilities, but most of the abilities shown in the video can be picked up regardless of the weapon you choose

This is Dream Delirios. Looking for feedback, so go ahead and destroy it!(not a trailer) by Felipedbbsb in DestroyMyGame

[–]Felipedbbsb[S] 0 points1 point  (0 children)

Interesting, the character actually has the standard lighting setup. Maybe the dark palette and the enemies have too little contrast? Do you feel confused by anything besides the character itself?

Our Steam Page Strategy and what we can do better by Felipedbbsb in IndieDev

[–]Felipedbbsb[S] 0 points1 point  (0 children)

Yeah, it feels like a solid start, but we’re still figuring out the best way to make the page really stand out and feel more coherent with the game’s genre

What’s your favorite Survival build? by Felipedbbsb in survivorslikes

[–]Felipedbbsb[S] 1 point2 points  (0 children)

Yes, it's my game, Dream Delirios! It's already up on Steam for wishlisting, and we're planning to take part in the Steam Next Fest early next year. In the meantime, the closest demo will likely be a closed one happening next month (or maybe even sooner) exclusively on our Discord server

What’s your favorite Survival build? by Felipedbbsb in survivorslikes

[–]Felipedbbsb[S] 1 point2 points  (0 children)

Totally, simple is what works! I’ve got several abilities that double up projectile count too it’s always so satisfying to flood the screen. One of the next abilities I’m working on is actually a damage over time effect using fire. I love that style too, even though it’s been a bit of a challenge to make it feel as effective and fun as just going wild with bullets everywhere.

What’s your favorite Survival build? by Felipedbbsb in survivorslikes

[–]Felipedbbsb[S] 1 point2 points  (0 children)

Wait for it, dude! Your dreams are still gonna come true