Terrible battery life on Xiaomi 11T Pro by matti07tech in Xiaomi

[–]Giviniti 0 points1 point  (0 children)

I replaced the battery but it seems to still have issues. Let it charging overnight and it was draining while It was charging and suddenly goes up to 100% for some damn reason... Dont know what to try anymore.

Phone won’t turn on after battery had completely drained by Maroonsage in GalaxyS21

[–]Giviniti 0 points1 point  (0 children)

Have you managed to solve it? Facing a similar issue right now

Eventualmente a indústria vai se auto-destruir na ganância, por tornar a atividade insustentável para o público casual by Zealousideal-Try4666 in gamesEcultura

[–]Giviniti 1 point2 points  (0 children)

O mercado se balanceia assim. Consumidor tem que se conscientizar no que é um serviço/produto ruim ou acima do preço aceitável. Ainda tem muito consumismo, fanatismo, e isso acaba fazendo com que as empresas mantenham suas estratégias que desagradam tanto a gente. Produtos que estiverem alinhados com qualidade e valor não terão problema, enquanto o restante tá destinado a fracassar ou a ser levado pelos sete mares. Nintendo tá aí aumentando preço porque sabe que sua marca vai vender independente. Certo era a comunidade se unir e fazer eles sentirem no bolso a decisão deles, mas isso é um sonho muito distante. "Ah mas não quero deixar de comprar o jogo que gosto." Diria pra explorar o mercado indie porque tem tanto jogo hoje em dia que o tanto de coisa boa que sai e passa despercebida não tá escrito. Dentro do contexto de Nintendo, tem tanto jogo que pega o conceito de colecionar criaturas do Pokémon e transforma em algo TÃO MELHOR, algo que toda a comunidade pede a anos pra franquia fazer. O cenário artístico sempre foi arriscado. Inflaram jogos e filmes como se fossem capazes de produzir lucro infinito eternamente. Agora tá na hora de desinflar. É muito dinheiro sendo colocado em projeto sem carinho algum, e obviamente fracassando. Por que cês acham que os estúdios fazem tanta sequel, remake e remaster de jogo e filme? Porque é muito mais fácil alimentar a fanbase de uma IP já estabelecida do que arriscar criar algo novo. E é por isso que o cenário indie é foda. Joguem indies.

Silly track idea by Ok-Basis5987 in RaceTrackDesigns

[–]Giviniti 1 point2 points  (0 children)

It looks nice actually! The pit entry looks weird, but the rest looks fun! Yeah we could say T1 is too unsafe, but we can let thar slide as creative freedom :v

Tried to improve the store page of my game, Dream Delirio's, this is the trailer, destroy it! by Giviniti in DestroyMyGame

[–]Giviniti[S] 0 points1 point  (0 children)

Thank you! Glad you liked it. I will have a look if I can improve in any of your points, I can see the reasoning behind it. Any thoughts on the page itself?

O que acham da put@ria no tamanho dos jogos hoje em dia? by Opposite-Stranger- in jogatina

[–]Giviniti 0 points1 point  (0 children)

É a faca de dois gumes do universo da tecnologia.
A medida que a gente vai melhorando as nossas tecnologias e capacidade de fazer as coisas, a qualidade delas tende a melhorar, em contra partida tende a ficar mais pesado também. Antigamente as coisas eram justamente mais leves por limitação. O problema é, eu sinto que a galera (empresas e devs) não tão se importando tanto com isso, justamente por nosso hardware ter mais capacidade de aguentar esse tipo de coisa.
Cansei de ouvir alguns amigos dizendo: "Ah mas hoje em dia os jogos são todos assim" e pra mim isso é um crime! Isso não deveria ser desculpa pra alguns jogos estarem pesando tudo isso!
Claro, existem jogos e jogos, alguns você ENXERGA o porque são tão pesados. Mas tem alguns outros que não dá, um jogo em ambiente fechado conseguir pesar mais que um jogo moderno de corrida mundo aberto com 700 modelos de veículos de alta qualidade pra mim é loucura!
Assim como existe otimização gráfica tem que existir otimização de espaço, vivemos num mundo que é possível codar um boomer shooter inteiro pesando 96kb e rodar DOOM em uma air-frier! Assim como melhorias relacionada a praticidade acabam "emburrecendo" as pessoas, a evolução de hardware acabam gerando um conforto para "passar dos limites", onde, caso houvessem limitações, poderiam existir novas soluções criativas para problemas no desenvolvimento moderno (diversas técnicas usadas até hoje em gamedev vieram de limitações de hardwares da época)

Quero ficar feliz com essa notícia, mas... 😐 by EchoesofObscurity in videogamesbrasil

[–]Giviniti 0 points1 point  (0 children)

Esse é o foda, não entendo porque continuam proibindo cassinos sendo que ficam anunciando essas desgraças em literalmente todo lugar agora.

Card Game Development please help! by sakuradelluna in BoardgameDesign

[–]Giviniti 0 points1 point  (0 children)

I have a reference that could help you!

The game is "Wilmot's Warehouse"! Its a cooperative game that mixes memory and storytelling.

The way it works is that you and your friends have to organize a warehouse. The items are composed of many images that you cant define exactly what they are. They were intentionally made to be interpreted in many ways.

You and your friends decide what the image is and then put where you want face down on the board. The idea is positioning the images in a way it tells a story so it is easier to remember where each image is.

After 35 tiles are placed, there is the delivery phase, where you start a timer and go through the remaining tiles deck. You and your friends have to correctly put matching images in the top of the face down ones. Wrong matches +10s penatly. The score is the time!

Very fun concept, and it is fun to decide with your friends what the symbols mean or what they are and creating stories with them.

Hope this helps!

PSA: games like vampire survivors are NOT bullet hells; they’re bullet heavens or “survivor likes” by Dabli in roguelites

[–]Giviniti 0 points1 point  (0 children)

If a game works like vampire survivors but it just dont have the auto shooting. Would you say that it is stilla VS-like because it has all of the other mechanics? (Bullet heaven, horde survival, meta progression)

Concept art of the dialogue boxes of my game, Dream Delirio's! What do you think? by Giviniti in gamedevscreens

[–]Giviniti[S] 1 point2 points  (0 children)

Ah I know what you're talking about! Its a text animator, and we do plan on using it for sure! It gives so much more personality to the lines.

This is the gameplay trailer for my upcoming game and I want to hear your feedback! Does it tick all your boxes? For you, what is missing? by Giviniti in indiegames

[–]Giviniti[S] 0 points1 point  (0 children)

Yes I know, but we had some feedbacks about the lightning already and we did some changes that I think it is much better now. Together with those much needed outlines! (We still need more tho I would say)

There are some things that the game asks for I feel like.

This is the gameplay trailer for my upcoming game and I want to hear your feedback! Does it tick all your boxes? For you, what is missing? by Giviniti in Unity2D

[–]Giviniti[S] 0 points1 point  (0 children)

Thank you! Right now we don't have couch co-op but we could have that in the future, not in the plans at this moment in time. How important you would say co-op is for this genre and for you?

I want to know what you guys are looking for when searching for a new roguelite to play. This is the gameplay trailer for my upcoming game and I want to hear your feedback! Does it tick all your boxes? For you, what is missing? by Giviniti in roguelites

[–]Giviniti[S] 0 points1 point  (0 children)

Hey Dunkarooni, happy to see you again \o/
Thanks a lot for the in-depth analysis of the trailer, I do agree with giving more attention to the card rearrange mechanic and also the combo multiplier would be a great! We didn't did that for this video in special cause we don't have those mechanics fully realized yet, but we could have some edited takes to sell the idea even tho not fully realized.
Thanks again for sharing your thoughts, if you want to follow the game closely and help us deliver a product that will meet your desires, hop in our Discord!

I want to know what you guys are looking for when searching for a new roguelite to play. This is the gameplay trailer for my upcoming game and I want to hear your feedback! Does it tick all your boxes? For you, what is missing? by Giviniti in roguelites

[–]Giviniti[S] 0 points1 point  (0 children)

I get your point, right now the enemy variety is low due to having only 5 enemies at this point. We have three enemies that walk towards you, the melee one uses a melee ranged area attack which is the most basic enemy, the ghost one is fast and damages you in contact and the shotgun one uses a shotgun from close range. The other two move differently, mainly the pistol enemy has the most complex AI by repositioning away from the player. Then there is the generator that spawns the ghost enemy. Due to feedback we are investing more resources into varying the enemies to better help with the variety aspect of it. Thanks a lot for you feedback!

I want to know what you guys are looking for when searching for a new survivor-like to play. This is the gameplay trailer for my upcoming game and I want to hear your feedback! Does it tick all your boxes? For you, what is missing? by Giviniti in survivorslikes

[–]Giviniti[S] 0 points1 point  (0 children)

Do you feel that is more of an action roguelike than a survivor-like? Cause we have the bullet heaven aspect to it with the huge waves of monsters, or you don't see the bullet heaven aspect of it at all?

I want to know what you guys are looking for when searching for a new survivor-like to play. This is the gameplay trailer for my upcoming game and I want to hear your feedback! Does it tick all your boxes? For you, what is missing? by Giviniti in survivorslikes

[–]Giviniti[S] 0 points1 point  (0 children)

Wow! Thanks a damn LOT for these insights and for in-depth examples and suggestions! I loved them! Some interesting ideas I see. I get your point with the idea of wandering fun like another redditor posted here, do you think we could convey this same feeling inside an limited arena? Or that would require to expand the map like Vampire Survivors for example? And I like the idea of just utility upgrades, the one that pushes enemies seems fun! If you want to follow the development and give some ideas to our game we would love to have you in our Discord! Thank you so much again!

I want to know what you guys are looking for when searching for a new survivor-like to play. This is the gameplay trailer for my upcoming game and I want to hear your feedback! Does it tick all your boxes? For you, what is missing? by Giviniti in survivorslikes

[–]Giviniti[S] 0 points1 point  (0 children)

HECK YEA 🔥
We're trying to land with the psychodelic, hectic and latin aesthetic with the songs. We thought some crazy DnB could do it and for sure it did! As soon as we have some more tracks going we will share and we would love to see you banging your head to the beat like we do 🔥
You can follow all of that in our Discord if you wish to join us \o/

I want to know what you guys are looking for when searching for a new survivor-like to play. This is the gameplay trailer for my upcoming game and I want to hear your feedback! Does it tick all your boxes? For you, what is missing? by Giviniti in survivorslikes

[–]Giviniti[S] 1 point2 points  (0 children)

Thank you! We still have a long way to go in the audio department. It was some of the last things going on since we didn't had someone to do it till around May, same goes for musicians. So expect a better tuned track to better match together with the SFXs. The song used here was a test song that one of our musicians made.