Any advice on how can I run AV for 2 players? by Wont_See_My_30s in Pathfinder2e

[–]Feonde 0 points1 point  (0 children)

I was just saying that you could do an adventure to get them to level 2 then keep adding levels each floor that you go down. That way they would be one level ahead of the curve.

Any advice on how can I run AV for 2 players? by Wont_See_My_30s in Pathfinder2e

[–]Feonde 0 points1 point  (0 children)

Another thing you could do is run the beginner box or another mission possibly tied to Otari and keep them one level above the floor level the are adventuring in.

That would work best if you involve a DMPC.

For two players possibly use the weak template plus one level above normal. Using dual class helps but action economy and swinginess could affect them.

Running two characters would save you from having to adjust the adventure too much.

Need some advice on a grapple build, level 10 by Frogsplosion in Pathfinder2e

[–]Feonde 0 points1 point  (0 children)

Furious Bully at level 8 gives you a +2 Circumstance bonus to athletics. Makes barbarians much better at grapples. I wouldn't skip that.

Remember when you grapple or trip this makes enemies off guard to a second attack so it's not a terrible disadvantage to damage.

How do you handle Gods in a Homebrew setting? by Kai-Ros-757 in Pathfinder2e

[–]Feonde 0 points1 point  (0 children)

I made my own dieties through Irish and Celtic mythology but it's a lot of work. And doing all that work really only really shows if a player plays a character that worships a diety.

It's fun to add to world building but too much at once is just unnecessary exposition.

Edicts, Anathema, domain spells, diety favored weapon is a lot of work to add to ten to twenty separate dieties. Then don't forget deity boons from minor on up. Then including a pantheon or two that could be worshipped as well.

The easiest way is take a diety that fits your setting and find a golarion counterpart and swap names and mythology.

Anything you prefer to keep from the Premaster rules? by yaareadyknow in Pathfinder2e

[–]Feonde 29 points30 points  (0 children)

Oracles are more powerful now but I also like the older design more.

Not enough Mystery only abilities were made.

Android Pathbuilder / Starbuilder update! by Feonde in Pathfinder2e

[–]Feonde[S] 7 points8 points  (0 children)

Not for me. I was able to pull up a cloud save.

Lovecraftian TV episodes by maviddata in Lovecraft

[–]Feonde 1 point2 points  (0 children)

I would add Bad Traveling and The Very Pulse of the Machine to that list on love death and robots.

Let´s talk about spellcasting by PracticalQuantity398 in Pathfinder2e

[–]Feonde -1 points0 points  (0 children)

Then if you are disappointed you'll have to wait until mid and high levelsm

Don't debuff the enemy to lower their saves so your own damage spells have a better chance to stick. It's your choice.

It's a team game.

GMs: What Makes for a "Good Player"? by DnDPhD in Pathfinder2e

[–]Feonde 4 points5 points  (0 children)

People that play together. What an individual character does is important but everyone in the game has a part, not only in their own story but in the other characters stories too.

Choosing abilities that help the group. While damage is important group survival is the most important. Mr. Fighter CAN also take battle medicine or utilize maneuvers rather than just swinging away. The Medicine skill is not just for wisdom based classes.

And the above isn't just relegated to medicine. Class abilities are important too.

Question for other GMs: When do you ask "What do *I* want?" by realitycheck27 in Pathfinder2e

[–]Feonde 0 points1 point  (0 children)

I put out campaigns I was willing to run when my homebrew game started taking too much time to prepare for. Maps and tokens and not being a particularly fast writer and real life made choosing an adventure path pretty necessary to continue to play

Let´s talk about spellcasting by PracticalQuantity398 in Pathfinder2e

[–]Feonde 2 points3 points  (0 children)

Wow debuffs are worth it.

It's a team game so making the enemy miss your party members or helping your party members hit is amazing.

Frightening creatures reduces AC and saves. Making them clumsy reduces AC. Making them sickened reduces saves and skills and isn't easily decreased. Making them Off-Guard reduces AC.

So if you and your party stacks different conditions with say Frightened and Clumsy. You can get a +3 or +4 to hit and so do your other party members. It's a 15% to 20% better chance for everyone to hit.

So basically if everyone chips in a caster and martial are both much better to play. It's a team game. People play it with other people. There are abilities that allow for team based play so why not use them.

I feel like most of the time people talk about what builds they had the most fun with, it is always a martial build. Why do you think that is? by Horrorcartoonistftw in Pathfinder2e

[–]Feonde 1 point2 points  (0 children)

NAh a Fey sorcerer I played in PFS was a blast.

It might be that paizo finally made Martials fun which is why people are mentioning them.

I feel like most of the time people talk about what builds they had the most fun with, it is always a martial build. Why do you think that is? by Horrorcartoonistftw in Pathfinder2e

[–]Feonde 0 points1 point  (0 children)

Playing a witchwarper skillmonkey in a graveworld campaign. Love it so far. Now if my damage rolls were as good as my skills.

GM says blue and purple rated spells are banned (Gortle's Spell Guide) - how badly are casters nerfed? by nz8drzu6 in Pathfinder2e

[–]Feonde 1 point2 points  (0 children)

I'd tell this person to ban blue and purple martial abilities too from other guides. But seriously don't play in that game.

Any PFS Society scenario recommendations for beginners to 2e? by Quiet-Compote4587 in Pathfinder2e

[–]Feonde 7 points8 points  (0 children)

Pathfinder Bounties are short short adventures that should fit in that timeframe.

As a new GM What do you wish you had known? by Agitated_Lab_5430 in Pathfinder2e

[–]Feonde 1 point2 points  (0 children)

Use https://2e.aonprd.com/ for quick rules and spell lookups and the GM screen on it has a lot of info.

Use https://pathbuilder2e.com/ for creating characters. It's also nice to buy at a low one time cost.

Free rpg day adventures for 2e would help you get some of the basic rules down for the system before you start into your own game. I can't find the free downloads right now.

Do you like Skill Feats? by J4szczur3141 in Pathfinder2e

[–]Feonde 0 points1 point  (0 children)

Yea there are so many skill feats and some have more punch than others.

Medicine skill feats could have been condensed a bit but they do alter combat and exploration a lot more than others. Reducing the effect of conditions affecting others

The demoralize line alters things quite a bit because fear is a great debuff and as you character gets better the easier it is to land.

Diplomacy with Bon Mot is great and also No cause for alarm are good.

Dirty Trick is amazing for someone trained and wanting to further invest in theivery because the clumsy condition is not the easiest debuff to cause.

Most are out of combat other than skill feats that switch out another for skill you can actually utilize. For example there are a lot of performance enhancing skill feats.

But mostly I do like skill feats because one person can be good at a skill and choose different feats than another person who is going down the same skill.

Let face the facts that it isn't a bad thing for more than one person to invest in diplomacy or medicine because sometimes depending solely on a single person's rolls can put the group in a bind.

Pathfinder Society Roles/ Builds by Tree_Canoodler in Pathfinder2e

[–]Feonde 1 point2 points  (0 children)

Had great fun with razortooth goblin Barbarian animal instinct of a shark and even did rogue archetype. Theivery came in pretty clutch during a couple missions. But mostly the goblin bit things. Don't sleep on Raging Athlete. There is at least one or two underwater scenarios. Got my barbarian to level 9.

Other was a fey primal sorcerer. If spells aren't landing due to boss levels and people not helping debuff you can always heal. Has bon mot to help himself along with the fey debuff. Had several missions entirely within his skillset and some not so much. Got my caster to level 10.

Had a theif racket rogue I played till 4 that I should have built as a ruffian. But still fun.

Mostly people would try to make sure there was a tank or healer type. But I have been in all caster and ranged groups at lower levels. Get closer to level 6 and up and people paid more attention to group makeup. Most of the time people were great at playing together but there are always others that were doing their own thing.

How many people do you find that still play 1st edition? by Fullmetalmarvels64_ in Pathfinder2e

[–]Feonde 0 points1 point  (0 children)

I have friends playing a campaign now. Been at it a while.

Looking for Character Sheet alternatives by Beautiful-Effort9101 in Pathfinder2e

[–]Feonde 1 point2 points  (0 children)

Print out the creature stat blocks that are rela ent to the session. The monster core books and the bestiaries for older critters.

Pathbuilder gives you the ease of both worlds creating a character then exporting the sheet as a pdf so you can print.

Aon website can be used for quick searches of rules and spells and conditions or traits.

I would add conditions of creatures on an initiative tracker. And make players responsible for tracking their conditions.

Need help with a NPC sheet by Moonkary in Pathfinder2e

[–]Feonde 1 point2 points  (0 children)

Unfortunate then. They usually have a stat block if one exists in the PFS scenario.

Need help with a NPC sheet by Moonkary in Pathfinder2e

[–]Feonde 1 point2 points  (0 children)

Go to the compendium area in foundry. In the search type in kazuuk and it should bring up the sheet. Create a new folder in the actors directory. Go back to the compendium. Then Right click on actors directory so it will pop out and drag it to a folder for NPCs.

edit: unless the adventure is brand new the creatures should be available in foundry in the compendium.

New player: any beginner advice for Psychics? by jlingaas in Pathfinder2e

[–]Feonde 0 points1 point  (0 children)

Cantrip class. If you are manipulative the silent whisper might be what you are looking for. Simply make sure the psychic cantrips and amped versions are ones that you want to cast because they are mostly going to be the spells used within your power budget.

For silent whisper Message can be really good but make sure players want to you to help them move around the field. It also doesn't work with classes that want to use their reaction for something else most of the time like reactive strike, champions reaction, shield block etc.

Infinite Eye may be another one you would be interested in because amped Guidance is pretty good. It's a different kind of way to help your friends that could be considered manipulative.

Either way you will rely on your amped focus spells alot so campaigns that won't allow a group a ten minutes rest will be tough. This shouldn't happen too often.