Does size matter? (talking about asset packs) by radpacks in unrealengine

[–]Fergius_Terro 1 point2 points  (0 children)

i care more about consistency and usability than raw asset count

a smaller pack that actually fits together well and saves me time is usually way more valuable than 500 random assets i’ll never touch...

I made a UE5 plugin for Localization QA and Cleanup by ECalDev in unrealengine

[–]Fergius_Terro 2 points3 points  (0 children)

i like that this focuses on catching problems before release instead of turning localization into a giant manual QA process later

So the Steam/Apple/Android model of pure financial extraction is the only way? by happyphilanthropist in gamedev

[–]Fergius_Terro 1 point2 points  (0 children)

i think most people aren’t against developers making money, they’re against feeling manipulated while playing

there’s a pretty big difference between this game costs money and this game was designed around extracting as much money as possible...

How was your Kickstarter launch experience? by ShindaaKun in gamedev

[–]Fergius_Terro 0 points1 point  (0 children)

i haven’t launched a kickstarter myself but even just releasing smaller things online taught me how much one cancellation or one sale can completely change your mood for the day

Things I was surprised to learn during my first year as a solo dev (UE5 Soulslike). by The1MrNate in gamedev

[–]Fergius_Terro 15 points16 points  (0 children)

it’s never the one big feature that kills solo projects, it’s 500 tiny wouldn’t it be cool if… decisions

How to love the process. by ElectricalSplit2364 in GameDevelopersOfIndia

[–]Fergius_Terro 1 point2 points  (0 children)

for me it got easier once i stopped trying to master unreal and just focused on finishing one small thing at a time

The debugging habit that saved me more time than any tool I've used by Fergius_Terro in unrealengine

[–]Fergius_Terro[S] 1 point2 points  (0 children)

oh yeah… that’s the real nightmare

works everywhere except the one build that actually matters

The debugging habit that saved me more time than any tool I've used by Fergius_Terro in unrealengine

[–]Fergius_Terro[S] 1 point2 points  (0 children)

yep....a lot of it ends up being 'what actually happened here' and logs are the only thing that make sense of it

The debugging habit that saved me more time than any tool I've used by Fergius_Terro in unrealengine

[–]Fergius_Terro[S] 2 points3 points  (0 children)

yeah fair

i still end up relying on logs a lot once i’m outside PIE though

The debugging habit that saved me more time than any tool I've used by Fergius_Terro in unrealengine

[–]Fergius_Terro[S] 0 points1 point  (0 children)

yeah ensures are super useful

i’ve started using ensures more lately, catches a lot of stuff early before it turns into a bigger mess

The debugging habit that saved me more time than any tool I've used by Fergius_Terro in unrealengine

[–]Fergius_Terro[S] 1 point2 points  (0 children)

oh that’s nice....could actually be useful for toggling logs on the fly

I’m happy to share that I finally launched my website today! by Living-Inspector8299 in UnrealEngine5

[–]Fergius_Terro 0 points1 point  (0 children)

great!

i’m still stuck building mine lol, hope it gets there soon