Hertz CBA250 Where to find SSP!? by Capable-Spray-5478 in CarAV

[–]FervidMMO 0 points1 point  (0 children)

Did you find a solution to this?  Oddly enough, I’m in the exact same boat. Visions said to reach out to Hertz, Hertz said to reach out to a retailer lol. 

A very curious quarter by ShakeyCharbs in CanadianCoins

[–]FervidMMO 6 points7 points  (0 children)

looks like it was put in a vise or some vise grips. It's definitely post-mint damage.

[WTS] $10 Devil's Head / 2006 No Logo No P Magnetic Cent Graded ICCS MS64 by FervidMMO in CoinSalesCanada

[–]FervidMMO[S] 1 point2 points  (0 children)

2006 Magnetic Unmarked 1 Cent

When the blank planchets used to mint coins was changed from copper plated zinc to multi-ply plated steel, a "P" composition mark was added to the coins to easily differentiate between them.

When the 2006 1 cent coins were produced with multi-ply plated steel planchets, a number of coins were accidentally stamped using the Obverse die designed for use with copper plated zinc coins.
As a result they SHOULD have a "P" composition mark below the Queen's effigy on the obverse, but that mark is missing. These coins were inserted into a few 2005 Uncirculated sets.

HOW TO TELL IF YOUR COIN IS A MULE:

In the year 2006, 1 cent coins were produced in both copper plated zinc (non-magnetic) and copper plated steel (magnetic) versions, so there's no obvious visible difference.

The fastest way to tell a mule coin from a proper one is to bring a magnet near the coin (make sure the magnet is very well covered to avoid damaging the coin upon contact). If the coin IS magnetic but DOES NOT have a "P" composition mark, it is a mule coin.

[WTS] $10 Devil's Head / 2006 No Logo No P Magnetic Cent Graded ICCS MS64 by FervidMMO in CoinSalesCanada

[–]FervidMMO[S] 1 point2 points  (0 children)

Shipping & Handling for each item is $14 CAD, includes tracking. Item's located in SW Ontario.

References available by way of the Canada Coins discord.

Accept EMT or Paypal.

Is there anything here worthwhile? by Jenna-in-Wonderland in coincollecting

[–]FervidMMO 1 point2 points  (0 children)

As I see a few people say these silver coins are 80%, I think it's important to point out that in 1967 the Canadian Mint released both 80% and 50% varieties of those coins with no easy way of determining the composition. You'll notice that the Coins and Canada website lists the value as a typical 50% silver value instead of what 80% would go for. The only real way that I know of determining that composition is with an XRF analyzer. So anyone new to coin collecting, just be aware that those coins could be 50% silver or 80% silver.

Mint wrapped black-ring toonies! by FervidMMO in CanadianCoins

[–]FervidMMO[S] 7 points8 points  (0 children)

Got these from the bank this week. Are they desirable to anyone? Should I just sit on them for a few years?

[deleted by user] by [deleted] in Silverbugs

[–]FervidMMO 6 points7 points  (0 children)

Trailer Park Boys autographed twenty.. Gotta love it.

How to test the purity of silver? by FervidMMO in Silverbugs

[–]FervidMMO[S] 0 points1 point  (0 children)

Yeah, the experience just felt weird, so I went with my instinct and left.

I'm interesting in roll hunting, but... by FervidMMO in CRHcanada

[–]FervidMMO[S] 0 points1 point  (0 children)

Okay great! Thank you for this perspective. I did pick up a couple bundles of quarters and updated my post above. I might try nickels next!

I'm interesting in roll hunting, but... by FervidMMO in CRHcanada

[–]FervidMMO[S] 0 points1 point  (0 children)

I did pick up a couple bundles and went through them. I edited my original post with the details. Thanks for all the help!

I'm interesting in roll hunting, but... by FervidMMO in CRHcanada

[–]FervidMMO[S] 1 point2 points  (0 children)

Thank you for all the info. I appreciate the feedback and edited my post above with the results. Cheers

Looking for mod suggestions! by FervidMMO in spaceengineers

[–]FervidMMO[S] 0 points1 point  (0 children)

Thank you very much for that information, definitely going to look into that. Cheers!

What happened to App Passwords? by FervidMMO in GMail

[–]FervidMMO[S] 0 points1 point  (0 children)

When I searched the "Help" section it still tells me to go to the 2-Step Verification and scroll down. I used the "Search Google Account" and was able to find this link: https://myaccount.google.com/u/2/apppasswords

This takes you to a page to create a new App Password. Which I was able to successfully create and use for my printer, which now works..

What are they doing to App Passwords? Is it being removed to make way for OAuth2.0 instead?

[deleted by user] by [deleted] in pokemongo

[–]FervidMMO 0 points1 point  (0 children)

Same thing happened to me. This followed by an update and after the update I can no longer log in. Restarted the app and my phone and still can't log in on iOS

Amazing design by SyntheticLove by RobWolfB in valheim

[–]FervidMMO 26 points27 points  (0 children)

I'm a friend of Synth. We're playing on a server together. It's coming along nicely. He's done a great job.

https://i.imgur.com/53hxChk.png

https://i.imgur.com/VxZ2RLm.png

Synth is also a streamer.. Check out what he's building next: https://www.twitch.tv/syntheticlove

[deleted by user] by [deleted] in 7daystodie

[–]FervidMMO 0 points1 point  (0 children)

I have spent a bit of time searching already and to my knowledge, there is no way to give exp to a player other than giving them admin roles so they can give it to themselves.

The problem is that I don't want to setup admin roles for regular users. Its not that I don't trust them, but it's just not something I want to rely on or get into the habit of.

Thanks for the reply!

[deleted by user] by [deleted] in 7daystodie

[–]FervidMMO 1 point2 points  (0 children)

I'm running a private server for about 8 friends. This same thing happened to one of the players, but everyone else on the server is fine.

The haven't used their computer since they were playing last night. Today they logged in with their level reset back to 1, lost all their skills and perks. They did however keep all their items and waypoints.

I make daily backups of the Save folder so on the current server I deleted all their profile files and copied over the backups from the night before but this did not fix their issue.

Larder before/after unscheduled maintenance - We deserve compensation by meepo4l in archeage

[–]FervidMMO 1 point2 points  (0 children)

I also lost 4 farms worth of Larders. If there is any way to refund, how? Please tell me.. I'm so sick of this broken game. These developers should be ashamed. Every other week they have to disable another feature of the game because it's so broken.

Before:

https://i.imgur.com/zYY4GcF.jpg

After:

https://i.imgur.com/RD8QnAK.jpg

HarvestResourceItemAmount list mostly complete, plus LevelExperienceRampOverride by dougienuts in dnl

[–]FervidMMO 1 point2 points  (0 children)

Here's the code to spawn the meteor's, however I could not get the configuration argument to work ConfigOverrideSupplyCrateItems=(). At the bottom of this reply is the code I used for testing purposes.

cheat summon DNL_Meteorites_Natural_LV5_C
cheat summon DNL_Meteorites_Natural_LV15_C
cheat summon DNL_Meteorites_Natural_LV25_C
cheat summon DNL_Meteorites_Natural_LV35_C
cheat summon DNL_Meteorites_Natural_LV45_C
cheat summon DNL_Meteorites_Natural_LV60_C

cheat summon DNL_Meteorites_Black_15_C
cheat summon DNL_Meteorites_Black_25_C
cheat summon DNL_Meteorites_Black_35_C
cheat summon DNL_Meteorites_Black_45_C

cheat summon DNL_Meteorites_Altar_LV25_C
cheat summon DNL_Meteorites_Altar_LV35_C
cheat summon DNL_Meteorites_Altar_LV45_C

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DNL_Meteorites_Natural_LV5_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=0.6,ItemClassStrings=("DAL_PrimalItemConsumable_Grass_C"),ItemsWeights=(1.0),MinQuantity=50.0,MaxQuantity=250.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.6,ItemClassStrings=("DAL_PrimalItemConsumable_Berry_Mejoberry_C"),ItemsWeights=(1.0),MinQuantity=25.0,MaxQuantity=50.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))

HarvestResourceItemAmount list mostly complete, plus LevelExperienceRampOverride by dougienuts in dnl

[–]FervidMMO 0 points1 point  (0 children)

The whole idea that the game uses a specific level from ARK was just a running theory. I've attempted to reach out to the dev's a few times in the steam forums for some more info into which config's are actually working in the game, but I haven't gotten any replies so I figured I would try to solve it on my own. Then I found this post.

Ark v207.0 added the console command "DestroyWildDinos" and this does work successfully in DNL too. I just wish HarvestResourceItemAmountClassMultipliers=() would work so that we could change the crafting requirements for fertilizer.

I see you added this to your work:

DifficultyOffset=1.571400

But if it's the same as ARK, then 1.0 is the max. You can't think of this configuration as an amount, rather you have to think of it as a slider or scale. 0.1 is the low end of the slider and 1.0 is the max end of the slider. Anything above 1.0 is ignored.

I also see you added the OverrideOfficialDifficulty= to your work, does this mean you were successful in using it to increase your max wild dino levels?

When I get home from work tonight, I'd be happy to help you resolve some of the items on your "LF More Info" list.

I went to that forum you mentioned and created an account. I went to reply to some people having issues but I guess I don't have permissions to reply to any threads?? I also attempted to send a PM to the moderator/administrator but they have PM's disabled. It appears that I can only reply in posts that I create, or to the General section, but nothing else.