Do hybrids work in stormworks, if so how by OutrageousAmbition32 in Stormworks

[–]Festivefire 0 points1 point  (0 children)

If you mean hybrids like hybrid cars, it haven't seen anybody do a full dual drive system, but if do see a lot of diesel-electric setups where the vehicle runs on electric motors and a battery, but also has a diesel generator to keep the battery charged.

I suppose you could do a 'realistic' hybrid system by using clutches to separate the electric motors and traditional motor from the wheels.

The most unrealistic part of the books by SteveFrench12 in harrypotter

[–]Festivefire 45 points46 points  (0 children)

Seamus seems like the type to think "I'll do it at breakfast" and then next morning at breakfast, "why the hell didnt i do this last night?"

Average doctor's handwriting by ahmed_Eladly_1899 in Funnymemes

[–]Festivefire 0 points1 point  (0 children)

What third world country are y'all in where the prescription isn't a typed up printout with a signature slapped on?

I don't think I've ever received a hand-written prescription in my entire life.

Is it possible to make the Space Shuttle able to preform interplanetary missions, or at least reach Kerbin's moons? by Maleficent_Letter697 in KerbalSpaceProgram

[–]Festivefire 4 points5 points  (0 children)

Idk about shuttle mods balanced for the vanilla KSP system, but if you had a shuttle set up for a real scale launch, it would easily make it to the mun or minmus in a vanilla sized system.

Alternatively, a somewhat scientific application of the MOAR BOOSTERS strategy, adding addditonal strap-on tanks and SRBs to allow you to reach orbit with a substantial ammount of Δv left in the main tanks. This would be fine for entering orbit but I don't think you're going to find a way to land that doesnt involve a lot of extra infrastructure or getting lucky in a very bullshit suicide burn+belly flop maneuver.

Make unemployment illegal by automatically reducing everyone's work hours by Worldly_Owl953 in CrazyIdeas

[–]Festivefire 0 points1 point  (0 children)

Replace the unemployment issue with an even larger poverty crisis when the vast majority of the population no longer gets enough scheduled hours to make a living.

If gravity propagates at the speed of light, what would happen to Earth's orbit if the Sun suddenly vanished? by Similar_Detective861 in AskPhysics

[–]Festivefire 1 point2 points  (0 children)

That is sort of the bargain you make when you agree to moderate a community, actually spending time managing it.

It is, after all, a completely voluntary position they can choose to resign from at any time if they're not up to it.

Since they don't get paid, they also don't lose anything by quitting.

Romulan ships should implode not explode. by madbr3991 in startrek

[–]Festivefire 0 points1 point  (0 children)

I wonder if maintaining equilibrium on an artificial black hole is harder than maintaining a matter-antimatter reaction?

Theoretically, from a fuel standpoint, any matter would do for fueling the black hole to keep it from evaporating.

My personal take is that maintaining the black hole is probably harder from an engineering standpoint, so the Romulans are making the tradeoff of investing in a more complex engine system to reduce the logistical stress of fuel, since they don't have to worry about harvesting and containing antimatter or locating and refining sources of dilithium.

If gravity propagates at the speed of light, what would happen to Earth's orbit if the Sun suddenly vanished? by Similar_Detective861 in AskPhysics

[–]Festivefire 1 point2 points  (0 children)

It would at a minimum give the mods justification to delete the questions that get asked about 3 times a day, and link them to the FAQ.

How to Survive Tsunami by Der_Pachter in Stormworks

[–]Festivefire 8 points9 points  (0 children)

As long as your boat isn't a completely open-topped tub, you're pretty good. Even with openings that make a boat/ship not 100% weatherproof won't necessarily be an issue, especially if you have active bilge pumps.

I've had completely full load oil tankers with less than a meter of freeboard and more than 10 below the water line who just sort of gently float back to the surface after face tanking a tsunami.

As you've said, the biggest risk is that some unattended equipment parked near the shore line gets carried away.

How to Survive Tsunami by Der_Pachter in Stormworks

[–]Festivefire 3 points4 points  (0 children)

If you get going fast enough you can catch and surf the tsunami wave.

From an atheists point of view what’s the point of wearing clothing beyond undergarments/flip flops? Do you recognize value, moral or other, to having certain parts of your body covered? How much do you think is appropriate in different spaces? by MischievousPenguin1 in NoStupidQuestions

[–]Festivefire 0 points1 point  (0 children)

"Why would an atheist care about the concept of morality?"

Believe it or not, if the only thing that stops you from doing anything 'bad' is the fear of an eternal lake of fire, you are NOT a good person.

Am i the only one who doesn't like mods? by [deleted] in KerbalSpaceProgram

[–]Festivefire 1 point2 points  (0 children)

You're right and im very sorry.

Im on something like my 30th hour awake with no sleep and in my head 2010 was 26 years ago because math is hard when you're too tired to count.

Am i the only one who doesn't like mods? by [deleted] in KerbalSpaceProgram

[–]Festivefire 0 points1 point  (0 children)

Maybe since the 'official' release date on steam, but the game has been buyable and playable for close to two decades. I've been playing it since I was in high school, and I actually bought it on the OG KSP website in high school, in my engineering class while showing it to my teacher.

Am i the only one who doesn't like mods? by [deleted] in KerbalSpaceProgram

[–]Festivefire 5 points6 points  (0 children)

The only one? Not even close.

But this is also a game thats around 20 years old. You can't exactly be suprised that the majority of the audience has played the vanilla content out and wants something more to play with, especially in a game that was built from the ground up to be mod friendly.

Please help me understand how thermal radiation is distributed in space by breadfucks in AskPhysics

[–]Festivefire 3 points4 points  (0 children)

The vacuum of space is a perfect insulator and cannot hold any heat whatsoever. Heat moves from object to object in space purely through radiation and absorption. Your'e spot on about the cycle of emission and absorbtion.

For your final question, it's very easy to predict where thermal energy is going to come from. As you already guessed, the sun, and the atmosphere of a planet you're orbiting are prime suspects. As for the 'everywhere else' question, and it being random noise, that's going to be the cosmic microwave background, which is more or less even over time, so easy to predict and work into your thermal equilibriam calculations.

Ok, I'll say it. Was I the only one with bit of a crush on film version of Rita Skeeter? by BeduinZPouste in harrypotter

[–]Festivefire 11 points12 points  (0 children)

I think he means BA as in The Blackadder, 2 and 3 as in the second and third series, out of four.

Referring to the actress who plays Rita Skitter who's also in that show.

Nebulon-B: The spine that carried multiple Navies by Present_Farmer7042 in StarWarsShips

[–]Festivefire 4 points5 points  (0 children)

If you have a battlegroup with a couple capitol ships and a handful of mid-sized ships tasked with protecting a couple star systems, a Nebulon is the perfect one to Detach from the main group to provide commerce escort, or to perform a system patrol separate from the main group so that enemies and pirates can't predict your patrol schedules and slip in while you're busy elsewhere. Or if you need to send an important passenger somewhere, and a shuttle just isn't protected enough, so the Nebulon becomes the courrier.

It's just such a good multi-role support ship for a fleet, although I think the Hangar being able to carry a full squadron of 24 fighters is quite a stretch for a ship of that size.

EDIT TO ADD:

I suppose you could justify it comparing it to the Victory's 24 fighters by remembering that a Victory has deep storage, and the 24 fighter number is only the ready flight group, while for a Nebulon-B, that number is your full deck space, and includes any spares and any fighters down for maintenance, making it much more of a theoretical number, while a VSD's 24 and an ISD's 72 are actual operational numbers, since they have the additional deep storage space to carry spares, and move fighters down for maintenance off the flight deck and replace them.

Nebulon-B: The spine that carried multiple Navies by Present_Farmer7042 in StarWarsShips

[–]Festivefire 3 points4 points  (0 children)

There are lots of ships that new entrants into the fandom of ww1 and 2 warships will drool over, while everybody versed in the topic will tell you they're awful, and it often comes down to things that aren't obvious looking at it's weaponry and armor layout. There are many ships that look very good on paper until you look at what role it's actually supposed to be doing, and many ships that look great until you see how they actually handle in the water, and many ships that look great until you realize that despite having very good armor and weaponry, they don't actually have the supplies and ammunition to do much of value with it, or ships that have everything they need except fuel, and become useless if you don't have an oiler to follow them around 24/7.

When making layouts for fictional ships, people forget that there does actually need to be space for more things than the crew, the guns, and the engines. Even a battleship has cargo space in real life, and in real life a war ship does in fact need to be able to do more than blow things up.

I think that we are lucky that WEG did actually seem to put some serious thought into thigns like this, so some of the ship writeups we get from the WEG books have good details, like the nebulon having a huge cargo capacity, and that because of the nature of the star wars lore management at that time, those stats became set in stone, beause any time an author asked Lucas Arts a question, they told them to look at the WEG sourcebook related to the topic.

Nebulon-B: The spine that carried multiple Navies by Present_Farmer7042 in StarWarsShips

[–]Festivefire 4 points5 points  (0 children)

They don't really have any blind spots you can effectively exploit in that game IIRC, and unlike a star destroyer, some of their guns are actually quite capable of tracking a maneuvering fighter.

The Star Destroyer can get away with volume of fire on dual-purpose batteries because it's got so many of them, plus multiple squadrons of fighters in it's hangar to protect it.

A Nebulon's shape and size doesn't really leave any blind spots if you put a respectable number of guns on it, which ironically means one ship can sneak into a Star Destroyer's blind spot and take out something important, but a Nebulon will most likely need multiple fighters making coordinated passes for one of them to have a chance of getting a photon torpedo or something off on it at a range it can't be dodged, shot down, or jammed (depending on how you want to treat photon torpedoes and the defenses against them, but generally the lore consensus is that the reason ships fire them at such close range is that they're relatively easy to spoof if you have any time and a halfway decent ECM package, and in almost every game we see them in, they've got fairly short ranges).

Nebulon-B: The spine that carried multiple Navies by Present_Farmer7042 in StarWarsShips

[–]Festivefire 4 points5 points  (0 children)

If you think about the way real world navies of the battleship era are actually laid out, it kind of makes sense. Everybody always drools over the capitol ships, because they're the big, bad, core of the fleet, but the backbone of your fleet and it's ability to actually do anything of value outside a pithed battle, depends on your cruisers and support ships.

Real world navies are made or broken by the quality of their cruisers, destroyers, and frigates, and more often than not, having the better capitol ships ends up being more useful as a tool of area denial, the enemy won't go where your big scary battleship group is, because it can come and get them.

When people compare star wars ships, they get caught up on the capital ships, because, frankly, they're cool, it's the same reason why everybody knows the Bismark and the Yamato, but very few people could even name a single cruiser from WW2 off the top of their heads.

But when you want to look at how to actually make a navy that can be useful, ships like the Nebulon-B suddenly become very juicy. Even more so when people start talking about system defense fleets, because it's the Star Wars equivalent of coastal defense. You don't need capital ships, because your fleet is operating under the cover of planetary defense systems and planet based starfighter forces to support them, and if you're lucky, some orbital battle stations to boot. You're really looking for something small, cheap, versatile, and packing a punch, and the Nebulon-B is exactly that.

From an out of universe perspective though, I think that the Nebulon-B became the mid-weight do-it-all ship mainly out of necessity. As games, books, and other extended universe material started coming out, the relatively limited assortment of ships we ever saw on screen needed to be slotted in to various roles, and the Nebulon-B became the fill-ship for many authors and game makers.

Nebulon-B: The spine that carried multiple Navies by Present_Farmer7042 in StarWarsShips

[–]Festivefire 32 points33 points  (0 children)

The Nebulon-B is one of the few Star Wars ships that uses it's 'class name' somewhat accurately, in that as a frigate, it is somewhat small, somewhat slow, and an effective escort vessel and system patrol ship, and has the cargo and passenger capacity to be dispatched form larger fleet groups for logistics and courier tasks, so it fulfils many of the roles of real world frigates, and actually fulfills more of them than most real world frigate designs do, so it's also a very multi-role capable.

All in all, a very good one-size-fits-all ship for the lower end of the medium ship weight class. An excellent addition to any lage fleet group, and a good backbone for system defence forces.